Endless Space

Endless Space

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aMEIzing Feb 21, 2013 @ 11:33am
couldnt beat normal :(
so at first, i thought i was doing fine on a normal difficulty match, that was, until 1 AI declared war on the cravers and whiped them off the map within 20 turns. so i looked at how advanced that ai was and omg, it was like 15 techs ahead of me. i was like, the cravers were already stronger than me, but an ai even stronger than the cravers? i knew i couldnt catch up with them anymore. guess who that ai declared war on next? me :( he didnt position his fleets yet, so i thought just for the fun of it, lets send a fleet to 1 of their fleets. the outcome wasnt pretty, let me tell you that.

i dont get it. one match im equal to AI's and its only through sheer firepower im able to beat them, but this match ive lost so badly, even i would consider myself a noob :(

how is it possible that 1 match the ai's act as normal difficulty, and others like they are very hard?
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Showing 1-12 of 12 comments
DarkFire Feb 21, 2013 @ 3:58pm 
One way to even the tech disparity is to research techs evenly from all 4 trees. In most games I merely go in a circle choosing techs from the center outwards.This keeps everything on an even keel (at least for me). About the only thing I go for after the first few techs is the Casimer Wormhole technology. Hope this helps.
Affinity Feb 21, 2013 @ 7:28pm 
a number of factors can affect how well the AIs perform. The quality of nearby systems can make a huge impact on the development of a faction. This is true for AI and humans alike. Once I played a AI and it was doing incredibly well and I couldn't imagine why, until I scouted out their systems and found they had 3 t1 planets in the same system, and one of them had garden of eden on it.

The fact is, there will always be some random elements to the game. But this doesn't mean it's not fair, you just have to identify a faction that is doing very well (by checking the score often) and targeting that faction to ensure they don't get too big of an advantage. Form alliances with factions of equal or lesser strength, and go to war with more powerful factions. That may seem counterintuitive, but it prevents them from growing out of control.
aMEIzing Feb 22, 2013 @ 2:58am 
ya, ive now started a new match, and suddenly im the one doing so well. i normally play on huge maps with 4 factions, so theres not much stalling each progression. this time however, with my knowlege of what happened during last match, ive explored the systems and got 2 super defenders (100 kinetic damage 40 kinetic resist) and started to attack 1 faction right away. i captured 2 of his systems and defeated the small fleet it had. later on the match ive already colonized almost half of the map, minus that faction im attacking, but thats just a technicality. however, even with this, another AI is on equal score with me, even tho he only owns 1/4 of the map.

still, this match allows me to continue with my original strategy. be on equal footing with the other AI's and win through sheer firepower. i exploit the ai's weaknesses by building ships with damage where they have no or low resistance against.
Last edited by aMEIzing; Feb 22, 2013 @ 3:00am
Landomatic Feb 23, 2013 @ 9:15pm 
Nah, this game is bad. I was suckered in while in beta stages by a stellar review from an otherwise reputable online source, and the PC/AI enemies cheat in order to outpace you to keep it challenging. "Inspecting" my opponents via save-game file I was able to deduce the AI will move faster than you, colonize faster than you, and additionally ALWAYS have more skill trees unlocked. I don't mind a challenge, but when the AI uses "Deus-Machina/God Mode" against you across all difiifculties it's pretty annoying. Additionally, other than aesthetics and different starting skill trees (that everyone has access to) the uniqueness of playing different races offers no replayability. Rock, Paper, Scissor, Lizard, Spock gets old quickly. These guys should have looked at what made Alpha Centauri and Star Control much better titles before spending all this time in a game that cheats in order to beat intelligent opponents.

Last edited by Landomatic; Feb 23, 2013 @ 9:20pm
aMEIzing Feb 24, 2013 @ 2:54am 
alpha centauri kinda works the same way, you got 4 skill trees and each faction got access to the same skills, unless you play the aliens in expansion pack alien crossfire, even the units look the same...
So Ash, you know every 4X game cheats right? Alpha Centauri cheated, Master of Orion cheated, Civilization cheats, the list goes on. In case it isn't obvious AI programming hasn't yet reached a point where a computer has the decision making capability to provide a real 'human like' challenge, at least when there is the astounding variety of variables that exist in a 4X game.
Sentient_Toaster Feb 25, 2013 @ 6:44pm 
Pretty much. Aside from obvious +X% stat bonuses, games tend to give extra information (like AIs knowing your treasury and research status in Civ games, or the Galciv AI knowing where all the 'good' yellow suns are w/o needing to explore), often let AIs behave more generously w/ each other (through favorable trading terms or the like), and rigged random event systems.

I think ES went severely overboard in terms of the magnitude of randomness (pirates, exploration events) so I play with 'em off. Some randomness is OK, but making a faction's ships all substantially weaker or slower for an entire game month with absolutely no way to prevent this is pretty silly considering how even a small advantage can result in completely one-sided situations.
aMEIzing Feb 25, 2013 @ 11:39pm 
actually, supreme commander forged alliance forever, in short FAForever, a community that thrives on continuing to develop supreme commander, are doing a pretty darn good job at enhancing the AI capability, even at changing its course to counter actions of the player. its called Sorian AI.
Last edited by aMEIzing; Feb 25, 2013 @ 11:40pm
The balance of this game is slap-sitck to say the least.
Gothmaug Mar 1, 2013 @ 1:40pm 
I actually find the AI dynamic now....they evolve to what you are doing...makes it worth playing. You attack with missiles...they change thier defense to missile defense...you come at them with laserz they start putting on shields.

The trick to this game is your research...and what you are researching.

Always go after fids enhancement and things that improve your relations within your own empire...and taking weapons second if you are trying to win anything other than supremacy or expansion victories.

I have beat the game at all difficulties and have all but maybe 5 of the achievements now.

Last edited by Gothmaug; Mar 1, 2013 @ 1:41pm
Good idea to start from newbie and move up, happened to me too.
Landomatic Mar 2, 2013 @ 2:08pm 
Originally posted by imperialus:
So Ash, you know every 4X game cheats right? Alpha Centauri cheated, Master of Orion cheated, Civilization cheats, the list goes on. In case it isn't obvious AI programming hasn't yet reached a point where a computer has the decision making capability to provide a real 'human like' challenge, at least when there is the astounding variety of variables that exist in a 4X game.

Indeed! But not to the point of breaking the game or at least to the point of wrecking enjoyability, in my opinion. Morever, it wasn't just the crazy advancement against the player that veered me off, it was the whole package. I quickly lost interest in repeated play-throughs as, even though choosing different research was kind of different, the different "races" just aren't interesting or dynamic enough to provide a varied experience that kept me compelled, and I'm a fairly patient completionist most days. Follow my hyperlink, I think it explains pretty well my thoughts on the matter.

Nice avatar btw, the Shadowrun game looks like it could be a winner.
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Date Posted: Feb 21, 2013 @ 11:33am
Posts: 12