dcole Jan 13, 2013 @ 5:57pm
One more question about heroes
What technology/event is it that triggers an increase in the number of heroes that you can employ?
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¦ö¦ ƒ ì ᴙ e ¦ö¦ Jan 13, 2013 @ 6:15pm 
A couple of techs in the Diplomacy tree increase the frequency as well as the maximum hero capacity, I believe.

I personally don't use many heroes myself except from a few growth boosting ones (I recycle them here and there and sometimes sub them into fleets), so I don't really go for the techs.
dcole Jan 13, 2013 @ 8:39pm 
That's what I've been guessing. Just wish there was a fuller write-up on the tech breakthroughs.
Dream Reaver Jan 16, 2013 @ 12:58am 
Originally posted by ¦ö¦ ƒ ì ᴙ e ¦ö¦:
A couple of techs in the Diplomacy tree increase the frequency as well as the maximum hero capacity, I believe.

I personally don't use many heroes myself except from a few growth boosting ones (I recycle them here and there and sometimes sub them into fleets), so I don't really go for the techs.

Yup they're in the left tree. It's a shame you dont use many hero's though. They can really make a dif. A low level fleet commander can multiply your mp on a fleet by 1.5.... put that on a fleet of 10k already and thats pretty scary.

The upgrades decrease the turns and increase the cap. There are some that will help them level faster as well. Down side, each hero signing fee becomes more expensive with more heros.
Last edited by Dream Reaver; Jan 16, 2013 @ 11:28am
Dorok Jan 16, 2013 @ 12:46pm 
Here a Snapshot highlighting the two tech increasing academy size:
http://i1247.photobucket.com/albums/gg633/Doollog/Endless%20Space/AESDiplomaticTree_zps5126702c.png

About the academy size I do consider it's better to not give too many heroes. When you have 8 it's quite a lot.
Last edited by Dorok; Jan 16, 2013 @ 12:48pm
¦ö¦ ƒ ì ᴙ e ¦ö¦ Jan 16, 2013 @ 1:14pm 
IMHO, it's better to have a few good level 20 heroes than a ton of random level 1's. A few are more than enough as long as you level them properly.
Dorok Jan 16, 2013 @ 1:30pm 
If you take care of heroes management they can involve many managements, that's why 1,2,3,5,7,8 is quite ok because it's enough potential management. The only tuning I would do is to have a first academy size increase a bit sooner.

Later heroes aren't really a problem about their level. No way I would fire one of the first heroes (and they become available to other factions if you do so) but the point is when second waves of heroes happen you most probably can focus on level them up faster more than exploiting them at best places, and then it's very fast to level up multiple heroes when your empire is in a quick buildings expansion phase.
dcole Jan 19, 2013 @ 8:51pm 
Dorok et al. appreciate the help, especially the snapshot of the tech tree that specifically shows which technologies in crease the academy size. would you have a similar one for what techs are needed to enable hull sizes. I can see the specific hull sizes (cruiser, battleship, etc.), but less clear on the other techs that allow me to get them
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Date Posted: Jan 13, 2013 @ 5:57pm
Posts: 7