TAGraf86 Jan 8, 2013 @ 9:18am
Heroes with 'Star System' AND 'Fleet' Abilities
If a hero is assigned to a fleet and the hero ALSO has abilities that increase FIDS (Labor/Wit) % 'on system' -- in addition to fleet bonuses, do these 'system' abilities also passively apply to whatever system the Hero's fleet is curretly defending or waiting on?

Or do those 2 types of abilities (Fleet vs. System) only apply to whatever individual fleet or system the hero is currently assigned to?
Last edited by TAGraf86; Jan 8, 2013 @ 9:19am
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S.(✿◠‿◠)  [developer] Jan 8, 2013 @ 9:28am 
The bonus will only affect either the system or the fleet - not both; we'd all assign our heroes to a fleet orbiting on a system otherwise. :)
Alcohol Fueled Brewtality Jan 9, 2013 @ 2:00am 
Such Heroes really grind my gears. You have to waste half their potential.
¦ö¦ ƒ ì ᴙ e ¦ö¦ Jan 9, 2013 @ 2:24pm 
Originally posted by Alcohol Fueled Brewtality:
Such Heroes really grind my gears. You have to waste half their potential.
Well, a majority of the heroes are designed to be multi-functional; if you're conservative and play short games where you don't recruit many heroes, you sometimes have to use the same ones to temporarily sub into fleets.
Alcohol Fueled Brewtality Jan 10, 2013 @ 4:36am 
I'd still rather have pure dedicated System Hero(es) and dedicated Fleet Hero(es).
Bud Jan 11, 2013 @ 12:42pm 
Originally posted by Alcohol Fueled Brewtality:
I'd still rather have pure dedicated System Hero(es) and dedicated Fleet Hero(es).

Me as well, I would rather have two specialist and not a jack-of-all-trades type of hero. The specialist flat out give more back in the same time instead of wasting resources building up both points (Strategic AND economic.)

Originally posted by ¦ö¦ ƒ ì ᴙ e ¦ö¦:
Originally posted by Alcohol Fueled Brewtality:
Such Heroes really grind my gears. You have to waste half their potential.
Well, a majority of the heroes are designed to be multi-functional; if you're conservative and play short games where you don't recruit many heroes, you sometimes have to use the same ones to temporarily sub into fleets.

Which I end up doing as well. I just wish there were more heroes that were flat out one or the other.
Bud Jan 11, 2013 @ 12:45pm 
But back to the forum question, I am not entirely sure but if I were betting money, so to say, I would say it is EITHER one or the other, not both. For instance, the Commander of the Fleet cannot also be king of the resources and help with production at the same time.

I think you have to actually reassign the Hero from one to the other for help in the other part.
Bud Jan 11, 2013 @ 12:46pm 
Lastly, who uses Adventurer as one of the heros and are they worth it? ...honestly? I personally go out of my way to not hire them as I feel that I am wasting a huge part of what I need. I will often expel them and hope that they are replaced with a better one.
Last edited by Bud; Jan 11, 2013 @ 12:47pm
¦ö¦ ƒ ì ᴙ e ¦ö¦ Jan 12, 2013 @ 9:30am 
Originally posted by Alcohol Fueled Brewtality:
I'd still rather have pure dedicated System Hero(es) and dedicated Fleet Hero(es).
I'm pretty sure some heroes are dedicated towards one or the other, but there aren't as many as those who are multi-functional.
Dorok Jan 13, 2013 @ 2:05pm 
Even a hero purely oriented to battles can benefit of an assignment to a system producing building, if there's no war/battles he will level up much faster with the help buildings build.

Heroes has two classes and many mixes will offer multi functions fleet/systems. Moreover there's only one mix purely dedicated to systems Corporate+Administrator and you'll probably benefit of using heroes more in systems jest because they'll level up much faster.

That's a good reason to make heroes more multi purpose, I think it's a good option as specialize a lot to a category of task is also a good option. And you can more or less specialize heroes to a task. What's the best choice isn't obvious and will depend of the strategy planed and the context.

An example is Corporate+Administrator are quite better for systems only but if you get 3 of them it's certainly a good option to give them some attack/defense to 1/2 of them so you can optionally reinforce a fleet with their leading.

Take care that the wiki is very outdated so is wrong on many points including abilities trees and effects. The in game informations are quite more right but I did noticed few errors.
Bud Jan 13, 2013 @ 2:06pm 
Originally posted by Dorok:
Even a hero purely oriented to battles can benefit of an assignment to a system producing building, if there's no war/battles he will level up much faster with the help buildings build.

Heroes has two classes and many mixes will offer multi functions fleet/systems. Moreover there's only one mix purely dedicated to systems Corporate+Administrator and you'll probably benefit of using heroes more in systems jest because they'll level up much faster.

That's a good reason to make heroes more multi purpose, I think it's a good option as specialize a lot to a category of task is also a good option. And you can more or less specialize heroes to a task. What's the best choice isn't obvious and will depend of the strategy planed and the context.

An example is Corporate+Administrator are quite better for systems only but if you get 3 of them it's certainly a good option to give them some attack/defense to 1/2 of them so you can optionally reinforce a fleet with their leading.

Take care that the wiki is very outdated so is wrong on many points including abilities trees and effects. The in game informations are quite more right but I did noticed few errors.

I didn't think of this really so thank you and I will update my skill accordingly.
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Date Posted: Jan 8, 2013 @ 9:18am
Posts: 10