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if you are using mods try removing them and see if the pirates are still so strong
So by placing a single scout ship on nearby neutral systems, you neutralize any and all pirates near your empire.
But I agree. Their fleet strength should be tuned down by a notch, at least so it pars or just below-pars the strength of a full Dreadnaught fleet. But it's not something I'm complaining about. It's indeed an interesting addition.
Really killing the mod of the game, hope they get lowered down in a patch, or reworked. They are not a seperate faction.
http://steamcommunity.com/sharedfiles/filedetails/?id=118011085 <---- Pic of my noob ass beating pirates with said kinetics, sucide / fodder squad style LOL
They are indeed strong, but not impossible. If anybody deems them to be annoying, just disable pirates in the advanced options of the game. They're specifically designed to be a nuisance.
Even turning them off isn't guaranteed to protect you, as certain events causes them to spawn on homeworlds. The upside is, if the event happens to you, you can choose to spawn them on other players homeworlds. Get this early enough in the game, and they can shut down an opposing players progress completely.