Turo Apr 23, 2013 @ 4:15pm
Does it still lack...Soul?
Heya, I played this game in beta, and have dabbled a few times after launch, and though the gameplay itself it pretty faultless, I found that it lacked the personality of, say Galactic Civilizations 2 in a big way. The ai enemies seemed like just that, and the whole act of diplomacy seemed dull.

Have things improved at all? Are there animated character portraits? Or even good ones (the old ones were bland and vague)?

Is there flavour to the game? Facts would be nice, but opinions are welcome as well. I'd like to jump back in, but I want to feel invested (like I do in, say, Shogun 2) instead of just trying to win.

Thanks
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Tarm Apr 25, 2013 @ 8:23am 
It's strange how different people are. Me I directly thought it HAD soul. The graphics style fit the universe.
I can certainly understand why you think it lacks soul. I just find the colours, descriptions and so on very fitting.
If I have to point a finger at why I feel like this I'd say it's probably because I've played computer games since the eighties and have always liked games that build atmosphere with small things like witty and thought out descriptions of technologies and character biographies. God knows that was one of the very few ways to do it in the beginning of computer games. Maybe ES just makes me nostalgic? :)

Though I haven't played the Beta so I can't say what have changed from then.
TuxedoMarty Apr 25, 2013 @ 6:50pm 
Its my new galatic civilisation and I can't find sleep anymore.

I don't think it lacks really depth.
The battle system makes it very viable to spy enemies and adapt to their equipment.
The soundtrack is awesome thou repetetive after large game sessions.
Battles can be animated and the battleground is depending on the current system.

Just out of my mind. Other people are free to add stuff.
Last edited by TuxedoMarty; Apr 25, 2013 @ 6:51pm
PerfectXtreme Apr 28, 2013 @ 7:39pm 
No soul and the combat is just horrid.

It's 100% automated with 50/50 win chance in most situations. You play "cards" which end up making no difference. People have argued this point but no one has proven me wrong.

I literally tracked 50 battles near the end of my Huge galaxy conquest against an enemy that matched mine ship for ship with about 50,000 MP on each side.

For the first 20 or so battles I picked cards based on what would counter the weapon types they had. I won about 50% of those fights. I then got lazy and started using auto with no card selections for the next 30 battles. I wona bout 50% of them.

Combat in all of these games seems to always be a big problem. Either you always win every fight because you have tech advantage or use strategies that the AI can't adapt to. Or you have 50/50 win chance and everyone is even which makes strategy pointless.
Aldehydra May 1, 2013 @ 10:41am 
I'd say the game has plenty of soul, but suffers from the fact that there really is no combat (it's an automated card game with graphics, which is arguably still a slight improvement over GalCiv 2), that 75% of the tech tree is just filler (let's research slightly better beam weapons... again!), and that the ship design system is bland and quickly becomes a chore. How you design your ships has fairly little impact on anything, and every time you research a new technology you have to go back and redo all of them just because some designer thought it was a good idea to make each different tier of weapon/armor be a slightly different size from the previous one.

There's really nothing to make one game different from the one before or the one after. Not because the game lacks soul, but because none of your decisions really feel like they matter in the long run.
Last edited by Aldehydra; May 1, 2013 @ 10:42am
Big Willie Style May 9, 2013 @ 4:13pm 
Originally posted by defektunge:
I'd say the game has plenty of soul, but suffers from the fact that there really is no combat (it's an automated card game with graphics, which is arguably still a slight improvement over GalCiv 2), that 75% of the tech tree is just filler (let's research slightly better beam weapons... again!), and that the ship design system is bland and quickly becomes a chore. How you design your ships has fairly little impact on anything, and every time you research a new technology you have to go back and redo all of them just because some designer thought it was a good idea to make each different tier of weapon/armor be a slightly different size from the previous one.

There's really nothing to make one game different from the one before or the one after. Not because the game lacks soul, but because none of your decisions really feel like they matter in the long run.

This is the game in a clear concise nutshell. At first the game is very neat but unfortunately the shiny wears off very quickly as you master the mechanics of the game. You can almost seemingly script many actions since there are fairly obvious routes (which techs to grab in what order, which planets to grab in which order, what improvements to build in which order, which heroes to get and abilities to spec in which order, etc.) The problem to me is that there doesn't seem much room for variation though there is a very big illusion of variation. As mentioned by defek though there's a lot of filler tech and always upgrading and saving your beam ships when you get said filler techs get's old. Once you get several games in you realize you’re not really playing but just going through the obvious min/max decisions. If the game was more Civ IV like in regards to splitting decisions and what part of the tech tree you bee-line to it would have more replayability.
Thanter May 10, 2013 @ 4:17pm 
I find it has plenty of soul. I suspect many just play for military dominations. If that's the only victory you play for, then yeah, you are not interested in many techs, and just move down the trees for for fleet and production techs.

I have found playing the different prebuilt factions enjoyable. They are dramatically different enough that you adjust your path through the tree depending on faction and victory condition.

On the other hand, I just can't get into GalCiv2, I keep trying, but I just can't get engaged with it. I know a lot of 4X gamers really enjoty it. To each their own.
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Date Posted: Apr 23, 2013 @ 4:15pm
Posts: 6