crazymickey Mar 30, 2013 @ 8:42am
how is the game?
is good or bad ?
Showing 1-8 of 8 comments
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Biskwik Mar 30, 2013 @ 12:24pm 
I like it.

The best thing, if your a 4x geek, is how well the game is streamlined without sacrificing much depth. It's a good challenge to play, and easy to pick up once you catch on to a few of the devs clever tricks..

The build is a bit, "Civ," like but requires far more patience and, has a cool hero element to it.

Combat is simple and plays a bit like, "Gratuitous space battles," with action cards, when played, buff or counter buff during battle.

Ship and fleet design play huge. Each hull class is rated in tons capable with certain +-buffs for each hull. When creating a new ship class there are 3 module classes to choose from, weapons, defence, support. Within each class are variuos modules with a weight in tons rating that augment your hulls. The challenge here is 100% useage of wheight capability. Wasted space, wasted lives. Again, ship design is stream lined with a simple stacking method.

Fleet movemeant is easy, and best of all,.... No fuel to worry about. >:)

AI is good and will bait you in if you chase foolishly.

It hits 4.5 out 5 for me.
Last edited by Biskwik; Mar 30, 2013 @ 12:25pm
Haldurson Mar 30, 2013 @ 4:18pm 
It's a fun and addicting game, one that has continuously improved with each update. If you've never played another 4X space game, then you might find this one a little bit intimidating until you understand the tech tree, and so on. But I think it's a very good game, regardless.
Last edited by Haldurson; Mar 30, 2013 @ 4:18pm
Biskwik Mar 30, 2013 @ 6:26pm 
With regards to the tech tree, read my post, "STFD (Space Tech for Dummies)." It works..
Last edited by Biskwik; Mar 30, 2013 @ 6:26pm
Sensei Mar 30, 2013 @ 8:05pm 
Good.
Athywren Mar 31, 2013 @ 8:46pm 
Damned good. The only drawback I've found so far is that the way that travel between the stars is managed leads to more planet-bound warfare style - lots of bottlenecks and choke points, not so much with the 360 degree tension. Still, considering I'm usually a defensive player, that's been a bonus for me... even if it is a little bit annoying to miss out on the full 360 thing.
Haldurson Apr 1, 2013 @ 12:05pm 
There's a technology that you find around mid to late game on the lower tree that allows you to travel independent of the warp lines, if that's really your problem with it.
Athywren Apr 1, 2013 @ 2:11pm 
Originally posted by Haldurson:
There's a technology that you find around mid to late game on the lower tree that allows you to travel independent of the warp lines, if that's really your problem with it.

The invader in me is very pleased to hear this... but the guardsman is crying. Both of them think I should put more of my research funding toward military tech to take advantage of, and protect against, this new development.
Bravo Apr 1, 2013 @ 2:30pm 
Not travelling on the strings is apparantly slower than travelling on them. As such the technology to better exploit this is the 'influence' area technology, so that the enemy can't see you coming, and that you can see them coming and move forces from further away to the target quicker.
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Date Posted: Mar 30, 2013 @ 8:42am
Posts: 8