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Ein Übersetzungsproblem melden
I've played a fair few hours of ES, but I actually can't recommend the game. There are far better games out there for you to play.
Sins of a Solar Empire is a RTS in almost every way. The 4X part of it is much less important than the RTS part. If you try to play it like a 4X game you will have a hard time because it wasn't designed to be played that way.
Don't get me wrong. I love Sins but I wouldn't compare it with a true 4X game like Endless Space.
And I don't really think of the addons to Endless Space as expansions either, they seem more like patches to me, but that doesn't make them any less welcome.
Can't promise high quality but we'll see.
--Streaming Now Finished--
As far as other 4X space games are concerned, Sins is good, though I understand why some might not consider it a true 4X game. I think it really is one, just not a traditional one. My personal preference is for turn-based games so I prefer games such as MoO, MoO2, Galciv 1 and 2 (though I haven't played either in many years), and SotS. Of those, SotS is my favorite.
Note that I agree with the choice of staying away from SotS2. I preordered it because I was a big fan of the original game, and I'm sorry that I did. I think that classes on UI design could use that game as an excellent example of what NOT to do.
GalCiv2 is a horrible, horrible game, easily the worst 4X I can mention. Why it received praise is beyond me. In terms of 'being balanced' or 'not being bland/generic' it makes ES look like an olympic champion by comparison.
SOTS1 is an absolutely fantastic game in every way. That would definitely be a good game to pick up if you want some space-based strategy that isn't Endless Space.
Yes it have all the things a 4X have except one very important one. It doesn't play as one. It plays like a RTS.
You grab resources fast and use them to build ships and then rush the enemy. Everything else is secondary. It is a rare Sins game that go so far that research, empire building and all the usual 4X game mechanics really matter. Using ship abilities and micromanaging your ships is much more important than empire management.
But that's me. If someone say that features in a game is more important when classifying them than actual gameplay I don't think I have enough reasons to effectively counter argue. :P
For some reason when I play the GalCiv games everything takes ages. I'm probably not very good at it because of how slooow everything is. It's ok games though. :)
Regarding 4X I think ES stands up to mentioned games very well. Especially considering that it doesn't look like it's really finished by far yet. I'd put it above average in overall 4X games comparisons.
First please understand I am not after a argument. I just find conversations about game genres interesting.
If you generalise and think about what these 4X stand for you find that they fit perfectly in a game that is what define RTS.
Take Warcraft 3 as an example. If played with Fog of War on a Skirmish map you have all of the 4X. EXplore the map, eXpand your influence to the resource (Get troops there and hold it.), eXploit the resource and finally eXterminate your enemy.
So therefore I think what truly separate what's called a 4X game is the gameplay and not only the features.
Oh and research. You build buildings that give you the option to unlock new bonuses, buildings, troops and such for a resource cost in most games that are called RTS. I see no difference in Sins.
Unless you want to call Warcraft 3 a 4X game. If you do I'd really like to hear your reasoning behind it. No sarcasm, if someone came up with logical reasons for that I think it would be a very interesting read. :)
Note that labels on games are about marketing. If a publisher wants to capture a 4X market, then they will market it as such. If they want to capture an rts market, then that will be the focus of how it is sold. But that does not mean that a game cannot have qualities that allow it to fit just as easily into other categories. People have to learn that they should not merely look at a game by how it is marketed, as you can be surprised at times.