ENDLESS™ Space - Definitive Edition

ENDLESS™ Space - Definitive Edition

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Vesperal Sep 8, 2014 @ 11:44am
Any tip on battle performances improvement ?
Hello guys,

I got a decent rig which can play most games at high settings, but in Endless Space I usually get large frame drops when projectiles are fired.

Would that be CPU related ?
Any tips to improve that ?

Thank you in advance
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Showing 1-4 of 4 comments
MTB-Fritz Sep 8, 2014 @ 11:35pm 
I remember this issue coming up some time ago unfortunately I seem unable to find any concrete data or even a solution. Me myself I didnt have that problem yet.

Try hopping on to this site[forums.amplitude-studios.com] and have a look around, might even post your problem there with a higher chance of reaction. Just give it a day or two, most of the guys are busy with Endless Legends at the moment :spacemonster:
Last edited by MTB-Fritz; Sep 8, 2014 @ 11:35pm
Vesperal Sep 12, 2014 @ 10:53am 
Thank you for your answer. I am going to have a look around, was just hoping someone would have solved a similar issue.
God did no one figure this out
I'm scanning old threads and can't find anything, it seemed set to use dedicated GPU in my control panel which is what the problem evidently was with Tropico 3, it ran integrated graphics which is why I was having single digits fps in it. But it said I have dedicated already enabled not iGPU like it was on Tropico 3 so I can't figure out why anything above low settings is...oh. Wait is this doing some weird texture memory thing where 4gb VRAM is too high so it resets it to the lowest possible settings? I remember Quake 4 had that problem where it was old enough to autodetect newer graphics cards as being improbably high so that and iirc maybe Witcher 2 would just automatically set for the lowest possible memory texture size of like 128mb VRAM or something and look like mud.

I'm used to Endless Space games having really bad optimization problems sometimes, at least on prettier settings, but I can't figure out why it'll sometimes work really well on a like RX 550 or something really low tier like a 1gb GPU, and then on a 4gb okayish powerful for its time having weird problems.

I'm not sure what's doin' it. Maybe I should screw around again to make sure it isn't trying to use iGPU somehow. Do any of you guys even play this on MP still?


Originally posted by MTB-Fritz:
I remember this issue coming up some time ago unfortunately I seem unable to find any concrete data or even a solution. Me myself I didnt have that problem yet.

Try hopping on to this site[forums.amplitude-studios.com] and have a look around, might even post your problem there with a higher chance of reaction. Just give it a day or two, most of the guys are busy with Endless Legends at the moment :spacemonster:
I'm not as sure how to navigate that site and this is a bigger problem when you're probably going back that far. I couldn't find anybody else answering fps performance problems, which clearly shouldn't be an issue when you found 11 year old threads. I hadn't realize this game was released so long ago...
Yeah ok I think I fixed it, so now it's running on Fantastic @1080p 60fps locked.

I'm leaving this apocalyptic log here in case anybody else finds it in some hoary hour of need, that's got really bizarre performance issues on their rig. That's because if you have a K or g chip, or MQ HQ whatever laptop CPUs with iGPU is called, that you have to go into the control panel and click it manually to use "high performance [brand] GPU" over iGPU. It even said that on default but I made sure to create a game profile for ES1 and manually set it to using the dedicated graphics. If you're on a much older laptop or possibly much much older desktop it may for some reason be setting your old af lower performing games to just use iGPU, that depending on model may not be powerful enough to do 60fps off iGPU.

Also, if you are playing much older games you guys should know about that texture memory problem that some games like Witcher 2 and Quake 4 has that your game is incredulous being told it has 4 or 8gb of VRAM and so it just automatically assumes you had to have meant 64mb and flatlines your texture accordingly. It's getting to the point where some older titles can be really wonky with newer hardware.
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