Loadout > General Discussions > Topic Details
AresLoom Sep 22, 2013 @ 9:03am
Balancing
OK in fact i like loadout but today it was really a pain to play loadout. Sry loadout-team but your updates are ♥♥♥♥. New cosmetic articles :O i can understand that it is for making money and thats an other thing but there are other more more important things like the KATASTROPHIC balancing. A few examples (my level is 12): in our were about a 25, 20, 10, and me in the other a 100+, 65 , 35, 25. BUT that can happen one time. but it doesnt happen one time. before ive written this article i played a game in which we have horribly lost all of my were under level 20 and one 25, in the other team were some 20-25 a 50. after the game in the lobby when i saw the new team.. id problems to hold me under control: someone of the other team has left and our 25 has changed to them and a lvl 3 has come to us. now our lvl average was about 10. i think im not the only one with such experiences and if that doesnt change loadout will die for me.
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rawket Sep 22, 2013 @ 1:59pm 
Why is this always brought up? Art team =/= people responsible for balancing.

Being 50 some million different weapon combos, how easy and fast do you think they can get a 100% balanced game anyways?

Also, the population is tiny. People who've put a lot of time into the game are the ones who play it most often. Expect to see these people very often.
rob  [developer] Sep 23, 2013 @ 5:23pm 
Is your post referring to skill-based balancing and matchmaking?
We are working on that feature, and it shouldn't be too much longer. :)
AresLoom Sep 24, 2013 @ 9:44am 
@rawket i havnt said something about the weapons? And I dont have a problem with players I see several times. My problem is when exaggerated said in one team are all highlevelers and in the other the lowlevelers
@rob thx a lot for your answer sry i havnt articulated my answer very kindly. Yes my problem is the skillbased balancing and matchmaking. In reference of the level of the player cause normally highlevel-players are good players. And im glad to hear that your working on it.
rawket Sep 24, 2013 @ 10:48am 
Higher levels usually come with higher tuned guns. People have a better understanding for what is strong, or more useful at a higher level. I believe that it is supposed to match people according to previous scores as well. I personally don't believe they should balance matchmaking just with level in mind though. There are lower leveled players who are actually very good.
rob  [developer] Sep 25, 2013 @ 8:56am 
Last I heard, there will be two different algorithms. Initially, there will be a skill score, based on a number of factors. Later, the skill score will be used for unranked matches, with an Elo-style score for used ranked matches.
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Date Posted: Sep 22, 2013 @ 9:03am
Posts: 5