Loadout > General Discussions > Topic Details
Hello, Newman Jul 29, 2013 @ 9:05pm
Spacebux
I have really been enjoying Loadout since I got a few days ago, and I haven't found any huge gameplay problems that really need fixing. The only major complaint I have is how difficult it is to earn Spacebux. The only time you can get them is at the bonus spin at the end of a match, and if you are lucky enough to land on one, which hardly happens, you only get like 10 or 25, while the things you buy with them are on average about 400, with the really useful upgrades costing at least double that.
One way to fix this problem is to have some of the contract rewards be Spacebux instead of stars. That way you can have a somewhat regular flow of income, it's skill based, and it feels more rewarding when you earn them. The way it is right now, contracts are pretty much useless. I have 20+ stars, but there's no reason to spend them on upgrading my weapons because I don't have any Spacebux to buy the unlocked parts.
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rob  [developer] Jul 30, 2013 @ 12:28pm 
We are working on improving the way grinding for currency works.

Currently, the best way to maximize Spacebux is by playing at least one match a day, to take advantage of the golden "first spend of the day."
Archer Jul 31, 2013 @ 5:21pm 
i am not hurting for spacebux, as i can just buy some. but to get 75 on every single spin of the golden spin is pretty sad! i could understand, if for once it gave me something else on those spins. what is the chance to hit something else? j/k on the question
Tetherline Aug 1, 2013 @ 3:40am 
Originally posted by rob:
We are working on improving the way grinding for currency works.

Currently, the best way to maximize Spacebux is by playing at least one match a day, to take advantage of the golden "first spend of the day."
This may sound out ragous but what if you basiclly kept it the way it is but Double the amount you get.... Like 1000 per day and maybe 400 or 500 a match(If you land on a high one)
Crazy but atleast a suggestion
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Date Posted: Jul 29, 2013 @ 9:05pm
Posts: 3