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Symphony > General Discussions > Topic Details
Scott Can² Oct 2, 2013 @ 4:29am
If you want to beat the 4th demons final form (before nerfs are released)
The 4th bosses final form is VERY important to the game because it forces you to experiment with new ideas and more importantly the weapon rotate feautre. Complaining about this boss is like complaining about bombable walls in Zelda ruining the flow of the game because up until then you didn't NEED to blow up walls to progress.


You need to rotate your weapons to fire to the sides. You have WAY more horizontal space on screen than you have vertical. Use this to your advantage.

Get weapons that make use of side to side well. The double cannons work well here and I had my outer right weapons as double cannons for this fight. (Inner weapons were megablaster furia and scattershot furia but I had both rotated as far outward as they'd go)

He is immune while white and blasting, so once you have go him locked into one spot to begin blasting you should be on a safe spot of screen. You are completely in control of this so instead of complaining about the blast area, worry about your positioning. Once in your safe spot, I find it's easier to just move slightly one direction. pause for a second, and then move back to the orginal position. Repeat this until the blasting phase is done. The double shots are SLOW and take a while for him to aim so like his giant blast, YOU completely control the positioning of them.

He is a rediculously easy boss once you've taken all this into account, and I hope they don't nerf this boss too hard because I feel like that just locks people into their one playstyle with zero need to experiment.
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Melodia Oct 2, 2013 @ 8:50am 
You might have a point about the difficulty blah blah blah except this is first and foremost a music generation game. The so-called story mode was tossed in and forced on the player for no clear reason. And on top of that if a boss appear in a track, it means you can't play it again without encountering said boss -- which means if it happens to be, say, 15 minutes long you have to play through a LOOOOONG time just to get a chance to fight again. Plus that stupid red arrow doesn't do away.

But beyond all THAT. this boss wouldn't be such an issue if it wasn't completly hampered by horrible design. The big thing being that the hit box is completely unrelated to anything you actual see. If you're dying becuase of touching some invisible barrier, that's really bad. On top of it, his vulnerability periods seems to be not as long as they should be and on top of that overlap with the most likely regeneraton period. Plus his beams are often impossible to avoid.

Scott Can² Oct 2, 2013 @ 2:44pm 
I MAY be biased, because I LOVED the minibosses in Beat Hazard (another great music generation game). I am gonna be honest that I myself would be less entertained by this game without the bosses. The musics effect on the game is very limited in comparison to Beat Hazard or Audio Surf, and the chief core fun for me is pushing into gradually harder difficulties. Beating that fourth boss was like a skill gap closer.

Also, I keep seeing people upset about the "Now that I am fighting the boss on this track I can't PLAY the song without beating him" thing. The tips above make him completely beatable and also bosses are generally a non issue in their time between tracks it takes to encounter one. That said, there is a super easy way to play a song you REALLY want to play, but can't be arsed to beat the boss on. Just make a copy of the music file. You can move it to another folder, like on your desktop or something, and then just have Symphony scan it. Problem solved.

I really have no idea why so many people are getting like frothing mad at this game. It costs like nothing, and is a total time waster. If the story mode wasn't there I'd say it's negligible because the actual core gameplay is kind of bland (only in comparison to other music games out there).

I mean♥♥♥♥♥♥ if you want a music gen game you can zone out on without worrying about scaling difficulty beyond song difficulty (and for FREE) just type in Osu Music Game into google. Just please stop trying to get game devs to pull features out of games, especially when the feature is literally the game itself.
Melodia Oct 2, 2013 @ 7:03pm 
See Beat Hazard does it right. Yes there's bosses but they don't pull you out of the game, and they are speicfic to whatever music you're playing.
Scott Can² Oct 2, 2013 @ 7:09pm 
Beat Hazard does a lot of things right. I only play symphony for progression and to see where this story is taking me / grind out newguns and level them. Real talk though, Audio Surf 2 just went early access and is a LOT OF FUN.

Also, while Beat Hazard doesn't pull you out of a song or whathaveyou, you could maybe argue that having minibosses appear during the song each time you play it might break the flow of your blasting the lesser creeps. You'd probably have to hate fun though to make that connection.
Last edited by Scott Can²; Oct 2, 2013 @ 7:11pm
Jhonis Nov 23, 2013 @ 1:06am 
Why dos this game have the option of switching to different pre-set angles in the game then?
Neutral Star Dec 5, 2013 @ 2:34am 
I completed the game before all that nerfing business was made, I've beaten the game legit =)
I have eternal bragging rights of Symphony Master.
Just kidding =)
[DoE] Moondog Dec 31, 2013 @ 10:39am 
Good tips!
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Symphony > General Discussions > Topic Details
Date Posted: Oct 2, 2013 @ 4:29am
Posts: 7