Best Way to See Change in Intensity?
I don't have the game myself but my roommate does, and we're both just messing around and observing the responses to the songs but honestly there doesn't seem to be much of a connection to the music.
It seems like the game only connects to a certain parameter in songs (like a certain bass frequency or something) in affecting the intensity. He himself has a somewhat varied library--mostly techno though. I have mostly "rock" music in general, but it varies in many sub-genres, whether it's pop rock, heavy metal, experimental/trance-type stuff, reggae, etc.
He himself has just done some various playing with Infected Mushroom, Dragonforce, Joe Satriani, and Coldplay. Oddly enough, Coldplay's "Charlie Brown" gave a tougher challenge than any Dragonforce song, which led us to believe that there is some specific attribute/bass that the game looks for.
Does anybody have any more reasoning behind how the game renders the music? And anybody have any actual useful suggestions (like sub-genres, full artists, etc.) to try out?
This game is interesting but it doesn't seem to render anywhere near as well as Audiosurf.