Symphony > General Discussions > Topic Details
ShinkuTear Dec 25, 2013 @ 6:16pm
Either this game is bugged, or I really hate the design >_<
Okay, so, I'm playing songs, okay.

My movement is jumpy for no real reason, but okay.
Enemies spawn in positions perfect for slamming into you, and 2 or 3 hits kills you, but okay.
The demon things are annoying and could have done without the story and/or annoying forced pause when they show up, and/or showing up whenever THEY please, but... okay?
Enemies are able to instantly kill you whenever they want and you have no way of preventing this short of slamming into several enemies... but... okay?

No, not okay. I can accept the movement issue, it isn't very major, but the rest of the stuff is annoying. I'd like to think that I am not a bad player, but collisions I cannot sanely prevent while fighting, Recpitulation or w/e popping whenever it bloody well wants, and the existence of the demons and this attempt at a story... it is all horrible x.x

Gawd, I wish I could get back the hour~ I spent playing this thing x.x

Sorry if it sounds like stupid whining, but these flaws are severe, and little can be done to prevent them or work around them, and it hurts what quality this game might have had.
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Fire of the Abyss Dec 27, 2013 @ 12:06am 
It's a bullet hell type game, and pretty much everything is dodgeable (but some parts on higher difficulties become touhou level). Yeah, I dislike the whole demons and story and stuff, but they don't annoy you once you get all that over with. You can also see the enemies coming into the area, they don't just spawn on top of you.
ShinkuTear Dec 27, 2013 @ 12:14am 
Originally posted by Fire_Sunlight:
It's a bullet hell type game, and pretty much everything is dodgeable (but some parts on higher difficulties become touhou level). Yeah, I dislike the whole demons and story and stuff, but they don't annoy you once you get all that over with. You can also see the enemies coming into the area, they don't just spawn on top of you.
"Some parts on higher difficulties become touhou level" By higher difficulties you mean the 3rd one on the list, of like 6? I have played Touhou before, and not only did it control better, it was easier to see attacks coming, and enemies didn't move in ways PERFECT for collision. I die less on Touhou then I do on this!

Yes you can see the enemies coming before they are active, yes they do not spawn on top of you, but that doesn't change the fact that even if you are as close to the bottom of the screen as possible, enemies are still in prime positions to slam into you, or pop a bullet in your face that you cannot sanely avoid.
Worldspawn Dec 27, 2013 @ 1:30pm 
There is no "safe" area to be in if that's what you're looking for. In my experience it's usually best to stay in the middle (X and Y) of the screen and intercept the incoming waves of ships as soon as possible in order to keep the amount of ships on screen from zerging you and limiting the area you're able to fly around in.
wraith_magus Dec 29, 2013 @ 2:21pm 
Originally posted by Fire_Sunlight:
It's a bullet hell type game, and pretty much everything is dodgeable (but some parts on higher difficulties become touhou level). Yeah, I dislike the whole demons and story and stuff, but they don't annoy you once you get all that over with. You can also see the enemies coming into the area, they don't just spawn on top of you.

I'm sorry, but no, this is not at all a bullet hell genre game. Shooting games are not automatically bullet hell games.

This is a game where there are maybe 6 bullets on the screen at once, but you can't see them because of all the glowy-flashy crap all of the screen.

This is a game where a boss takes up 1/3rd of the screen and instantly stomps your character to death just for being in the same zip code.

This is a game where it is quite easily possible for it to be impossible to dodge anything, just because of sheer volume of the enemies, and where colliding with enemies is a greater threat than getting shot.

This game doesn't expect strategy in positiioning, you just set guns to fire in all directions and win with overwhelming firepower. If that doesn't work, smash your ship into things and respawn your way to victory.

This is a game where they just plain expect you to die every few seconds in a boss fight because there's no real alternative. They didn't bother balancing the game, just load up with strong weapons and respawn your way to victory without bothering to try.

This is a game where there is no precision movement, nor is there any expectation to have precise movements, because it was developed for the mouse.



Actual bullet hell games involve around a hundred bullets on the screen at once that are all moving at relatively slow speeds, and a very small hit box on the player craft, because the expectation is upon very small, very precise movements. If you actually watch Lunatic-level Touhou games, they play pixel-perfect dodging in order to find the narrow escape lanes in a bullet pattern.

The OP is right - this game does not qualify as a bullet hell game at all, and the complaints being made are completely valid.
wraith_magus Dec 29, 2013 @ 2:22pm 
Originally posted by Worldspawn:
There is no "safe" area to be in if that's what you're looking for. In my experience it's usually best to stay in the middle (X and Y) of the screen and intercept the incoming waves of ships as soon as possible in order to keep the amount of ships on screen from zerging you and limiting the area you're able to fly around in.

Stay slightly to the left/right of center, because the zig-zagging always follows the same pattern. The zig-zaggers will miss your ship in that position.
Mr Windblade Jan 7 @ 2:29pm 
I have never experienced anything like this in Symphony - it's always been a mostly pleasant (easy) shooter for me, even on metal tracks...
Redslash Jan 9 @ 10:06pm 
I have a few double cannons pointing in different directions (horizontal and x formation) and a mega cannon pointing up. I can usually position myself around the center and take out most incoming ships. The stuttering movement sounds like it might be on your end, you could try switching to a gamepad to see if that smooths it out. You might also want to update your drivers. As for the bosses, yeah, they're tough. You should also be able to turn down the graphics in the options menu but I haven't played with those settings, I like the lights :)
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