Julkaistu 17. toukokuu.
Overall Score: 8/10This review is based on the Choice and Consequence curator criteria. We review games which focus primarily on making narrative-based choice and consequence. As such, we examine games from the perspective of them being interactive fiction, rather than traditional games, and thus we do not base our rating on aspects such as graphics or gameplay. Instead, we examine choices, consequences, immersiveness (music, artistic style and design of fictional universe, if applicable), and narrative.
You can follow our curator group here: here. Narrative - 10/10
The Walking Dead's main strength is undoubtedly its ability to tell a gripping, unpredictable and effective story. It truly pulls you in and makes you feel a wide range of emotions, though most of which will probably end up being sadness.
The pacing is spot on, and like many well-told stories, The Walking Dead builds slowly towards exciting chapter finales. This is aided in no small part by the well-crafted characters, great voice acting, and solid dialogue. Love them, hate them, or murder them, the characters are effective in making the audience care, which is a vital part of digital interactive fiction.Immersiveness - 8/10
The Walking Dead pulls you into its grim and often depressing world with haunting music, beautiful cinematography, and comic-book style art. While the artistic style might perhaps be seen to detract from the grim realism the story attempts to project, the other artistic elements of the game do enough to overshadow any lingering notion that cartoon visuals aren't quite as immersive as more realistic visuals could be.Choices - 8/10
While many have complained about the games illusion of choice, the choices themselves remain entertaining and powerful. There are many points in the game where you can choose to save one of two people, spare a villain's life, insult a party member, and much more. There's even potentially a slither of romance to be found in The Walking Dead, if you make the choice to pursue it.
However, while the game gives you control over who you want Lee to be, the lack of character creator might make you feel as though it's a protagonist not of your making, which might be seen as a positive or a negative, depending on your tastes. Moreover, there are a few moments in the game where you have no real choice to make, as any attempt to make what the writers consider to be the 'wrong' decision during those moments are circumvented by forcing your hand. However, these moments are few and far between, so The Walking Dead's choices remain one of its strongest qualities, at least on the first play through.Consequences - 6/10
Your choices to carry over to the sequel in some minor ways, and the DLC has some really varied endings. But as far as this game is concerned, for the most part, any branches the story might present to the player end up snaking back eventually to the same predetermined and somewhat linear storyline. Save a character's life? They'll likely die later regardless. The illusion of choice is powerful in this game, but in the end it is mostly an illusion.
However, if you're more interested in the journey than the destination, then perhaps the end result of your choices do not really matter as much as the more immediate reactions to your decisions.Overall - 8/10 (Brilliant!)
The Walking Dead, as a work of interactive fiction, does most things better than any of its peers. It's powerful, evocative and enrapturing. If you're a fan of decision-based interactive fiction then you absolutely cannot pass this game up, as we get so few cinematic games of choice and consequence as it is.