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I'll say it again: No game on the PC has any business being put out without the ability to remap the keys. I've seen some ♥♥♥♥♥♥♥♥♥♥ excuses about it 'being by design'. Whatever. I've yet to see anyone say exactly what design would be violated if I could make my move keys ESDF and my mini games keys 'W & R'.
It's unfortunate as the game is cool. I like the animation style and the way it has been done.
My .02
Here, I'll turn what you posted to my point - I WANT to be immersed. Every time I hit the wrong key, there goes the immersion. Maybe you just wander your way through games dying and re-loading. Again, more power to you - it's fine if you like it that way. Personally, I don't see how you can be ok with failing (and yeah, dying is failing) in a game due to the UI being badly done. I don't mind dying because I screwed up - but not because the UI is bad.
Here's a much better example that your scenario doesn't cover:I missed saving the girl because my instinct was an inverted mouse - NOT because I didn't react fast enough. That didn't kill me - that dinged me. If this doesn't bother you, fantastic. Enjoy the game. BUT - do not imply I am being unreasonable for expecting to be able tor re-map my keys on a game simply because you are more tolerant of bad UI's than I am.
Faenor - thanks, yes, forgot. The lack of mouse inversion is also screwing me up.
I for one use DVORAK, and the AZERTY layout is common in Europe.
I still believe that I will find a way to play this game, I wish there is a simple one.
Nevertheless, probably already stated many times in various forums: if you install not only e.g. your AZERTY keyboard but also the English QWERTY one (Windows 7: Configuration, [geographical options such as clock, language and region - sorry I do not have an English Windows], Keyboards], then run the game windowed and change the keyboard (normally if you have installed several keyboards there is a field on the right side of the task bar where you can click and change the keyboard). It sometimes takes a while before the keyboard changes. Then you just have to bear in mind that the text on your keyboard no longer reflects the keys as recognized by the game: Z key is W in the game, Q is A, S remains S and D remains D, A is Q in the game, E remains E. Remains confusing of course, but at least the geography of the keys is more convenient to play.
<grumble>
I use a Dvorak layout. Which means I'm searching all over the keyboard every time I try to make a move. It's nuts. And as others have said: immersion-killing -- and inexcusable given that keybind remapping is a ludicrously trivial task, especially when compared with all the other stuff involved in writing software like this.
@devs Fix it already... please! Not just for me, but for the other Dvorak users, and the AZERTY folks, and the Colemak crowd, and, and, and, and...
/em trundles off to dig out an old QWERTY keyboard to get the best from the rest of the game...
</grumble>
Maybe that can help.
But true, key remapping always is a nice feature to have.
while in game, press esc
then ALT ENTER
your game is now windowed
go to the bottom right of your screen, where you have sound/ internet/flag icons
click on FR(or whatever your language is)FR is for france in this case
turn FR into EN(english)
done
press ALT ENTER once more
resume game
your keyboard now is considered qwerty
(if ALT ENTER doesn t put your game into windowed mode, then, it s CRTL ENTER)
this is for windows 7, could be different on other systems
I don't have one.
I could install it just for this game, but it adds un-needed complexity, while it should have been an easy fix.
Thanks, rincewind, you're right. Not used to using those keys, but at least it's a way of handling the problem. On a Dvorak layout the 'Q' and 'E' keys are close together too, so it's doable. Preferably with a third hand ;) The ideal would still be a remap ability... /wishlist
(Wow, episode two was intense!)