Verfasst: 23. Januar
Since I puchased this game, I've occaisonally come back to it to satisfy my dungeon itch while talking to people in the room, or waiting for something else. It (Hack,Slash,Loot) serves my purpose for it. For me, it is the simple, casual, non-engaging go-to game that I can walk away from at a moment's notice.
There's no saving the game. There's no rhyme or reason to the drops. The monster difficulty depends on the floor you're on. For cleared areas, the minimap navigation is a big time-saver. You could spend an hour building your character just to watch it get torn down in moments upon opening a door to a boss that is way stronger than expected.
- Casual. You can step right into it with zero load time and quick menus....and walk away from it just as fast
- Pixel graphics are simplistic and nostalgic
- Simple, fast learning curve. The gameplay reminds me of "Temple of Apshai" of Apple II fame. Item upgrades and potions are easy to choose (or to know the effects that result)
- No story, beyond some paltry title page blurb. No sense of story progression either.
- Character ability is a set of stats that calculate based on to-hit and parry roles.
- No room for combat strategy. Just try to channelize groups of baddies and hope you outlast them.
In conclusion, if you wanted a rogue-like dungeon game that's story-rich and full of stimulating and complex battle strategy, or multiplayer party based co-op, you're missing the point with this one. If you want a simple, casual time passer that you can blow unimportant time with, well this one may be exactly what you need.
A game to play while waiting on the
cable company hold music: 10/10