Indsendt: 4. juli
Good combat and a fair story are the strong points of this game.
Extremely linear progression and the fact that you are confined to a tower for pretty much all of the play are it's cons.
You play as three characters (a playthrough for each, one being unlockable after finishing with one of the other two) through the story mode to unravel their story as they ascend the demon tower, battling monsters and large bosses along the way. The story itself is fair, with some expected plot twists (and some not so expected) but doesn't have that much in the funny side. Everyone seems more into serious business mode. So if you want something with laughs this isn't really the game.
Combat is real time, meaning that for the most part your skill at dodging attacks will determine your success, mostly in the harder difficulties. You don't get healing items nor healing magic either but some enemies drop use-on-pickup items. Some heal, some boost a stat for a time, and there's also currency drops you use to buy upgrades. A gripe I have is that the items and currency are dropped pretty much everywhere when killing monsters and because they disappear over time, you sometimes have to choose between clearing the room or pausing to run around to grab the spread items. Each character has basic attacks, including jump and jump attacks, and obtain magic items through the game that allow them to use special abilities used mainly for battle but are sometimes needed to get past certain parts of the game. There's no puzzles here either so most of the time you are either in combat or reading the story.
Speaking of sounds, there's no voice acting here and the music is pretty much midi based. In fact all sounds remind me of the final 16 bit (SuperNES) to early 32 bit (PS1) era games so don't expect a John Williams score here.
Visuals are the same. Characters and common enemies are all sprite based(they do have beautiful portraits), while the stage and bosses use very low polygon models, akin to PSP games. Sprites are drawn in the chibi style while portraits use the usual serious anime way. The one complain I have about the visuals is that the whole game takes place in a tower where all rooms are similar in terms of textures and such, only changing their color every few stages. Sure, no room is the same and there's plenty of enemies to get you busy, but I myself like variety of backdrops and open spaces. Then again hard to do when the premise of the game is to explore a big round demon tower.
Overall it's a good game I can recommend to throw yourself back with a simple yet effective gameplay, simple visuals that while similar, don't completely bore in my opinion, and a good story to boot.