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Yunica vs Mantid
I already had plenty of trouble beating this fella with Hugo and since Yunica is melee, I suspect this battle will be even more difficult. So does anyone have any tips for me to beat it?
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Yunica's fire magic has more range than Hugo's basic attack and when charged has pretty much unlimited range (and passes through enemies). Also the charged fire attack helps keep the minions under control.

That said, it would be a good idea to learn the best windows for the melee attacks if you want to beat the game with all of the characters.
I tried the uncharged fire attack but I couldn't hit diddly squat with it, even when facing the boss. I guess I'll have to practise first.
I wrote an essay but the safe way takes so long you need to know how to dodge everything.

The safest way is to use charged fire magic only. Ideally use it immediately after dodging and attack.
-Getting close to the boss will cause it to use an attack that will damage you if are in close proximity and is hard to dodge, so stay about a third to a half of the room length away or more.
-Run to the sides and loop back and forth from side to side to avoid the lasers.
-Its usual attack of the green circular things are easy to dodge by moving to the side and jumping.
-In between the sets of usual attacks it will leap high and land at the opposite end of the room, pushing you away, while sending 2 lines of spikes to either side, just step away from these.
-It will go beast mode and form 4 arm things and chase you. You can run circles around the edge of the room, but be careful that you don't get too much to one side of it or the lower arm will hit you. If it starts catching up, you can run up to slightly off of its front center, and it will send out its normal attack, which you can jump over and dodge completely if you are positioned correctly.
-It will do another leap, landing close to you and sending 4 paths of spikes out from its (damaging) center. 2 paths come straight out from its front, then curl out to the side. The other 2 come fromt its sides and twist toward the front paths. In between a front and side path, or adjacent to the front path should be safe.
-It will revive multiple times, and after each one will do its first leaping attack. You can get a phoenix off if you release the magic before being pushed away, before pictimos lands.
Bryff a écrit :
:ccskull: I wrote an essay but the safe way takes so long you need to know how to dodge everything.

The safest way is to use charged fire magic only. Ideally use it immediately after dodging and attack.
-Getting close to the boss will cause it to use an attack that will damage you if are in close proximity and is hard to dodge, so stay about a third to a half of the room length away or more.
-Run to the sides and loop back and forth from side to side to avoid the lasers.
-Its usual attack of the green circular things are easy to dodge by moving to the side and jumping.
-In between the sets of usual attacks it will leap high and land at the opposite end of the room, pushing you away, while sending 2 lines of spikes to either side, just step away from these.
-It will go beast mode and form 4 arm things and chase you. You can run circles around the edge of the room, but be careful that you don't get too much to one side of it or the lower arm will hit you. If it starts catching up, you can run up to slightly off of its front center, and it will send out its normal attack, which you can jump over and dodge completely if you are positioned correctly.
-It will do another leap, landing close to you and sending 4 paths of spikes out from its (damaging) center. 2 paths come straight out from its front, then curl out to the side. The other 2 come fromt its sides and twist toward the front paths. In between a front and side path, or adjacent to the front path should be safe.
-It will revive multiple times, and after each one will do its first leaping attack. You can get a phoenix off if you release the magic before being pushed away, before pictimos lands.
Shouldn't I focus on his minions before finishing him off? He uses those to heal himself.
Sahri a écrit :
Shouldn't I focus on his minions before finishing him off? He uses those to heal himself.

It's easier to just keep wailing on the boss for a revive or two, his minions grow weaker each revive and eventually just stop spawning altogether.
At some point, it stops to "summon" a number of laser beams; at this point, I ran up to it and spammed the phoenix fire skill until I was out of MP. Otherwise, I just sniped at it with the charged phoenix.
Bryff 10 août 2013 à 23h40 
If you don't get all his minions fast, it will stop to respawn more of them before it does its revive. So it is easier to just damage pictimos through its revives.
YakEOn 12 août 2013 à 16h20 
The charged phoenix really did the trick for me. It has a great range and can damage the Mantis AND kill the minions at the same time. If you're lvl 41+ it'll go well.

I found it really more difficult with Hugo personnally.
I found that with each revive Pictimos regenerates less. Also, while phoenix is nice when you are distant, a bolt crash or two will definitely hurt him if you get close enough.

I recommend using Lv.43 if you are Normal and make sure you blessed your armor and boots. Also, your weapon should be Lv.6.
How does it choose how many minions to send out? Or do those things actually get weaker over time?
QuintSakugarne a écrit :
How does it choose how many minions to send out? Or do those things actually get weaker over time?

It depends on how many times you "kill" it. I don't know exactly how it works, but each kill causes his little guys to deal less damage and take more damage, and eventually he starts spawning less and less of his guys, too.

Difficulty setting ultimately determines how many times he'll spit out a group of little dudes before giving up on that.
Oh wow, I first played this game over 4 years ago; that's when my last comment in this thread was.

Anyway, I was playing with Pictimos a few times just now and realized a few things:

1. The safest method is to simply learn Pictimos's pattern, keep a safe distance (know which tells mean which attacks), and throw charged phoenixes at her. (Gonna call it a "her" because it spawns babies. I don't know if gender even is relevant here haha.) This is how I beat her when I played the game the first time, and also how I first beat her on Nightmare time attack. In fact, once you learn the tells, this strat is almost trivial that I'm actually kinda surprised people may have trouble with this boss. HOWEVER, this strat is also by far the slowest: my Nightmare time attack completion time is over 9 minutes 47 seconds, and even on Easy and Normal it took me like 2 to 3 minutes and 3 to 5 minutes, respectively (I forget the exact numbers).

2. It seems like the quickest strat may be to use the bolt crash and melee Pictimos. Significantly less safe, but (1) if you time it right, bolt crash gives invincibility, and (2) you just need to know when to run in and when to run away. Also, Pictimos only takes damage from the front, but Pictimos also doesn't attack you from any other direction, except for the multi-directional slam (the close-range one which has an area-of-effect damage and also snake-like rock spire paths), the independently-moving lasers, and the mini-Pictimoses. In fact, Pictimos will keep trying to turn to attack you if she's not already facing you but isn't jumping or prepping another attack. Using just bolt crash and melee, I took her down in 1:39 on Easy, 2:09 on Normal, and 4:23 on Hard, without much practice at all (but knowing all her patterns). I suspect I can take her down in around 5 minutes and change on Nightmare using this strat, IF I were careful enough to not pointlessly take damage.

3. Since her attacks are so predictable, the best strat might be a combination of bolt crash and phoenix. I haven't tried this yet, since I suck at mid-fight switching magic in mid-fight.
It is also worth noting that Pictimos has actually two hitboxes that can be targeted simultaneously, one being the lower, the other being the upper parth of the body. Since they are directly above each other, Bolt Crash easily damages both. However, when casting empowered fire magic mid-jump it also possible, and quite easy at that, to hit both hitboxes for effectively double the damage. It is pretty save to keep a distance and fire Phoenixes at Pictimos until it begins to charge lasers. I always used that time frame to close-in and unload a few bolt crashes for extra damage.
This is actually the last boss Yunica is really good against. Second to last at best (she's okay against Zava if you figure out the trick to the first phase).

Sahri a écrit :
I tried the uncharged fire attack but I couldn't hit diddly squat with it, even when facing the boss. I guess I'll have to practise first.

Don't ever bother with uncharged phoenix. There's basically no circumstance where it's worth the cost of stopping long enough to throw it, much less the MP. Charged phoenix is good because of ludicrous range and pushback that keep you safe while you use it -- uncharged has neither.

Get right up in his face and just alternate jumping sawblades diagonally (doesn't matter which kind he fires, a diagonal jump at reasonably close distance will clear both) and Bolt Crashing him as he turns toward you. Don't try blocking the hit; the guard window is too small to be safe, and he'll fire the next one too quickly to block because he doesn't have to turn at all. Just dodge and smack him in between them. When he brings out the lances, run away at an angle (again, force him to turn) and fire a phoenix or two backward when you jump his sawblades. When he jumps away, switch to fire and launch phoenixes as you approach. Try to fire at the height of a single jump so the phoenix catches both hitboxes and does twice the damage.

When the minions come out, your goal is to wipe out as many of them as you can but not all of them. Pictimos spawns a static (and decreasing) number of minions on each resurrection no matter how many you killed, but only heals proportionally to how many are still alive as you empty him out. If you kill all of them, he just spawns more right then.

So your goal is to AOE down all but a couple of them, empty his HP bar, and he only gets back a sliver -- then when he jumps away, you just phoenix him once in the midsection from across the arena as he lands, and he goes down like a chump before getting a second rez.

If it's too difficult to pull this off, you can just beat on him for a few revives first so there are less and weaker minions to deal with. But I kind of don't recommend waiting out his entire series of revives -- you do want to sabotage him before then. Sitting out the whole thing is super long and draws out the chances of screwing up and taking a saw to the face or getting cornered by lasers, and you're most likely going to get surprised by his pattern change when he gives up on spawning entirely and throws extra saws at you instead. It's much less risky to cut off his BS earlier.

It's also possible but much harder to bait his jump so you can land behind him and start in on him immediately without having to close distance again. He draws a line from you, through the center, to the outer wall, and lands there. So with good timing you can start just off center on his side to make him aim for the wall behind you, then run backward the moment he gets in the air and beat him there. You wind up behind him, the pushback from his landing just shoves you into the wall you were already up against, and then you just bust him open during his opening attacks before he can spawn more minions. Time attackers use this to kill him in less than a minute.
Dernière modification de Waypoint; 10 déc. à 0h36
Waypoint a écrit :
Don't ever bother with uncharged phoenix. There's basically no circumstance where it's worth the cost of stopping long enough to throw it, much less the MP. Charged phoenix is good because of ludicrous range and pushback that keep you safe while you use it -- uncharged has neither.
Tangentially related: Anyone know why when doing a charged attack I always end up doing both a charged attack AND an uncharged attack? Is it because I'm hitting the magic button again immediately? If so there should probably be a delay added to it, a la how letting out a charged shot in Mega Man you can mash your finger into the attack button again without firing another small shot.

Waypoint a écrit :
When the minions come out, your goal is to wipe out as many of them as you can but not all of them. Pictimos spawns a static (and decreasing) number of minions on each resurrection no matter how many you killed, but only heals proportionally to how many are still alive as you empty him out. If you kill all of them, he just spawns more right then.
Oh, so that's how the minions work!

Waypoint a écrit :
If it's too difficult to pull this off, you can just beat on him for a few revives first so there are less and weaker minions to deal with. But I kind of don't recommend waiting out his entire series of revives -- you do want to sabotage him before then.
This is how I won against Pictimos on Nightmare the first time.

Waypoint a écrit :
you're most likely going to get surprised by his pattern change when he gives up on spawning entirely and throws extra saws at you instead.
#thingsiveactuallylostto
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