Ys Origin
[[SOLUTION playing as Toal on Nightmare passing the Devil's Corridor]]
As you know, there is a solution to be able to get passed the devil's corridor as Toal on Nightmare. As you tried boosting inside the eerie devil's corridor, your boost only lasts 2 seconds. Not to worry, here's what you should do.

1). Make sure you grind enough levels, atleast your health should reach +180.
2) Thunder Claws kinda slows your chance of reaching to the top, so I suggest using dash.
3) Make sure you picked up the Ring of Ease from the Roo.
4) When you have the chance to boost, use it right away.
5) Dash towards the red glowing demons, kill them as fast as you can, they will drop herbs on the way.
6) Don't delay and go for the other demons that aren't glowing. Kill them if you must, but beward their laser attacks.
7) if you made it, congrats. Now use the Thunder claw on the demons when you exit the devil's corridor on them to regain health boost helps alot to regain more health).

I hope this helps. It took me several attempts.
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1-9 van 9 reacties weergegeven
Wait, Toal gets no way to turn off the Devil's Corridor? ♥♥♥♥♥♥♥♥♥.
Afraid not. It should have hinted out after rescuing the girl from the Devil's Corridor.
I haven't played Toal mode yet, but...

...well, I'm happy to know that the Ys series is not about being nice, especially when narrative drama is on the line. :)
I wish you good luck when coming across Toal.
I never had to grind for that. You're supposed to Thunder Claw with boost up. It leeches more health and catches the entire group. Remember the pots in there drop full-boost items.

But yes, by all means abuse the dash to move toward the next pack.
Laatst bewerkt door Berahlen; 3 mei 2014 om 19:29
Try doing it on nightmare. it only lasts 2 seconds inside the corridor with boost. You don't leech much health. About 1-2 health gain, which isn't enough to stay alive longer inside the Devil's Corridor.
I have. The only reason I haven't cleared Toal's Nightmare is because Darm bogs me down to 2 fps. My save file is right at the last boss and ready for whenever I can afford a new desktop.

Toal's Corridor is half luck on herb drops and half killing speed. Boosted Thunder Claw lets you leech health, group them all up to carve them up, and do a good chunk of damage all at once. Basically, you charge the claw as you approach, hit the boost, drop it in the middle, and then spam attack. The entire group is dead or close to it before the boost wears off -- red or not, they can all drop herbs -- and then you grab the boost berry they were all standing next to and dash to the next pack.

Have fun with Kishgal, by the way. Toal gets Yunica's fight instead of Hugo's.
Laatst bewerkt door Berahlen; 4 mei 2014 om 12:14
Is Nightmare!Kishgal just as much a horrible pain with Toal as with Yunica?
Not quite, but pretty close. Toal's extra speed and more mobile fire attack make it easier to stay alive -- you're less likely to be hit by spread shot + ceiling icicles for instance, and it's easier to clear his iceberg when you reach the edge twice as fast and can just fire spin through the stalagmites instead of having to jump them. Also the wind dash helps dodge dragons more reliably without Bursting, and Boost is more useful to hulk out a couple of fire spins and kill him quicker. If it comes down to a Burst, it's not as hilariously useless as Yunica's, though Kishgal still likes to run up in your face where the hitbox doesn't quite reach.

It's still a ♥♥♥♥♥ and a half instead of two full ones though. You also run the additional risk of getting caught in whirlwind every once in a while, because you have no ranged game and Kishgal's time between attacks sometimes just plain doesn't leave enough time to hit and run. You can try to bait him into an attack and use the fire spin to block it, but there's no way to tell when he'll whirlwind instead.
Laatst bewerkt door Berahlen; 4 mei 2014 om 18:40
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