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Thespian's Anus 22 apr 2014 om 10:17nm
Compatibility issues with analog
Some controlers do not have 100% function with Ys. The biggest issue at hand is the analog sitcks from a controller registering haywire inputs; most notable at the start screen.

I tried using a 360 and a PS4 controller on this game, but to no avail. So I just settled down with a Dual Shock 2 USB converter.

Anybody else have the same problem?
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osgZach 25 apr 2014 om 11:34vm 
Have you made sure to calibrate your analog sticks in Windows?
Thespian's Anus 25 apr 2014 om 8:07nm 
tried it out with both controllers; problem not solved.

I guess that's what "partial controller support" means.
Xenogious 15 mei 2014 om 10:26nm 
I'm having the same issue. It seems the controller is not registered as input.
Laatst bewerkt door Xenogious; 15 mei 2014 om 10:29nm
Xenogious 20 mei 2014 om 11:57vm 
Origineel geplaatst door SOAP:
my 360 controller works fine o.o i didn't have to do anything

I tried my 360 controller as well, still doesnt register.
xfullmetal17 22 mei 2014 om 10:45nm 
My 360 controller works, only thing that doesn't seem to work is rumble.
Xenogious 23 mei 2014 om 11:31vm 
Origineel geplaatst door xfullmetal17:
My 360 controller works, only thing that doesn't seem to work is rumble.
are you using a standard 360 controller, mine connects thru usb from play and charge connection but still no response
xfullmetal17 23 mei 2014 om 5:27nm 
Afterglow controller, so wired. I believe the play and charge connection is just a charging port, but the controller is still trying to connect wirelessly. You'd either need a wired 360 controller or the wireless receiver for PC to get that to work.
Laatst bewerkt door xfullmetal17; 23 mei 2014 om 5:28nm
Thespian's Anus 26 mei 2014 om 7:18nm 
huh, so i finally got it working with my Dualshock 4.

It turns out you just need to use DS4 tool, which is weird because I tried troubleshooting the problem with it. Must be a driver problem on my end.
Regulus 27 mei 2014 om 5:11vm 
The Dual Shock 4's default driver has analog on the triggers (X-rotation and Y-rotation). At neutral position, both register as 0. Many games read these as an analog stick, and (0,0) is the top left. With no way to tell the Ys games to ignore those axes, there's no way to prevent this from happening (short of constantly holding the triggers halfway in). It's unfortunate, too, because the DS4 is otherwise an exellent directinput pad.

Using something like DS4tool works, though, because it basically turns the DS4 into a 360 pad.
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