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Thespian's Anus Apr 22 @ 10:17pm
Compatibility issues with analog
Some controlers do not have 100% function with Ys. The biggest issue at hand is the analog sitcks from a controller registering haywire inputs; most notable at the start screen.

I tried using a 360 and a PS4 controller on this game, but to no avail. So I just settled down with a Dual Shock 2 USB converter.

Anybody else have the same problem?
Showing 1-9 of 9 comments
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osgZach Apr 25 @ 11:34am 
Have you made sure to calibrate your analog sticks in Windows?
Thespian's Anus Apr 25 @ 8:07pm 
tried it out with both controllers; problem not solved.

I guess that's what "partial controller support" means.
Xenogious May 15 @ 10:26pm 
I'm having the same issue. It seems the controller is not registered as input.
Last edited by Xenogious; May 15 @ 10:29pm
Xenogious May 20 @ 11:57am 
Originally posted by SOAP:
my 360 controller works fine o.o i didn't have to do anything

I tried my 360 controller as well, still doesnt register.
xfullmetal17 May 22 @ 10:45pm 
My 360 controller works, only thing that doesn't seem to work is rumble.
Xenogious May 23 @ 11:31am 
Originally posted by xfullmetal17:
My 360 controller works, only thing that doesn't seem to work is rumble.
are you using a standard 360 controller, mine connects thru usb from play and charge connection but still no response
xfullmetal17 May 23 @ 5:27pm 
Afterglow controller, so wired. I believe the play and charge connection is just a charging port, but the controller is still trying to connect wirelessly. You'd either need a wired 360 controller or the wireless receiver for PC to get that to work.
Last edited by xfullmetal17; May 23 @ 5:28pm
Thespian's Anus May 26 @ 7:18pm 
huh, so i finally got it working with my Dualshock 4.

It turns out you just need to use DS4 tool, which is weird because I tried troubleshooting the problem with it. Must be a driver problem on my end.
Regulus May 27 @ 5:11am 
The Dual Shock 4's default driver has analog on the triggers (X-rotation and Y-rotation). At neutral position, both register as 0. Many games read these as an analog stick, and (0,0) is the top left. With no way to tell the Ys games to ignore those axes, there's no way to prevent this from happening (short of constantly holding the triggers halfway in). It's unfortunate, too, because the DS4 is otherwise an exellent directinput pad.

Using something like DS4tool works, though, because it basically turns the DS4 into a 360 pad.
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