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Mister Magician May 24 @ 2:24pm
About the dialogue
Was the fanfiction-like dialogue XSEED's fault or was the original Japanese script like that too?

I get that the gameplay was made on the cheap as this is a side-story to Ys. It is obvious the A team was off on more pressing adventures making actually good, mainline Ys games during the production of this, but dat writing.


I can stand the Valdis Story levels of jank the rest of the gameplay has (I acually find the fact that the 3D cutscenes look like something out of Planescape Torment or Baldur's Gate to be cool and I like the Harvest Moon 64-esque digitized sprites) but the "edgy" dialogue just makes me cringe.
Last edited by Mister Magician; May 24 @ 2:25pm
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gaiachaos May 26 @ 6:59pm 
The quality of the translation and script in the English version was atrocious. I can read Japanese - the original Japanese script was definitely more consistent and more comfortable to read. I generally avoid translated/dubbed games at all costs.
Mister Magician May 28 @ 4:49am 
Oh well.
Mister Magician May 28 @ 8:45am 
I liked Hugo, but does Yunica really need to have a little league pep-talk every five minutes?
Mister Magician May 28 @ 4:08pm 
My god, this script mixed with this sheer amount of unskippable cutscenes is a mortal sin.
Quint S. Firefly May 28 @ 5:52pm 
I didn't notice the script being particularly bad. It seemed decent to me.
Waypoint May 28 @ 6:10pm 
I didn't mind the script that much at all. If anything, Hugo's constant I'M SO EDGY grouchiness toward absolutely everyone was the closest it came to fanfiction-style grating for me, but that's like 85% of his character, I can't see the Japanese version being that much better, and he actually gets called out for being a general ♥♥♥♥♥♥♥. I feel like Yunica's so far out of her depth and going through more than enough crap to justify her issues -- I mean, she's a rookie brought in out of desperation, being forced back through the focus of the most traumatizing part of her childhood, and she wasn't mercilessly driven by an abusive father to be a cynical and emotionally frigid killbot. And I was pleasantly surprised Toal's story turned out so optimistic given what he was like in the other two playthroughs. Plus you get to beat up Hugo.

The cutscenes being long and unskippable are irritating at times (especially if you're trying to beat the Guilty Fire midboss) but pretty par for the course for a JRPG, and not even close to one of the worst offenders. I mean, I'm playing Felghana and it's almost as bad about that -- and its plot mostly comes down to "silent protagonist wrecks everything and here's directions to the next thing to wreck" so you don't even get many particularly memorable characters or see any relationships between anyone who isn't Dogi.
Last edited by Waypoint; May 28 @ 6:31pm
Nerd House May 30 @ 7:14am 
I didn't have any issues with the script. I actually quite enjoyed the dialogue and the character growth.
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