Ys: The Oath in Felghana

Ys: The Oath in Felghana

How do i dodge these attacks?
There are two attacks I have no idea how to dodge in this game, these are:

1 When the ice dragon breaks out of it's ice block at the start of the fight and blows ice towards you, sometimes the invincility + immobility that you get during cutscenes wears off while an ice shard is right on top of me and i lose more than half my HP, is there some way of moving during the cutscene so this doesn't happen?

2 When Death Faleon starts to punch you it moves really fast and I can't move out of the way in time because of the speed and the fact that the AoE aura around it is so big that I need to double jump to get over it. If I double jump then I just land right as it's doing another punch so I get hit before I can jump again. I managed to dodge it once by spamming Yellow bracelet magic but I rarely have enough MP to do that since you need to use spells to hurt it unless it's glowing white.

Any help would be appreciated. (Please don't give me tips unrelated to these attacks, I already beat these bosses.)
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Showing 1-10 of 10 comments
Korzic Sep 8, 2013 @ 8:56am 
Not sure what you're talking about with the first one; at least, I don't know why you'd take damage then.

For Death Faleon, you can attempt to time your jumps better, but it still takes at least two double jumps to clear, if I remember right. Or, you can use double jump followed by Wind Bracelet to give you more air time to dodge it.
I have taken damage twice on that boss during the intro, after he starts blowing the ice shards towards you. Sometimes shards spawn so far back that my invincibility wears off before they leave the screen, but since the shard is touching me I take damage without being able to avoid being hit.

And about death faelon: I managed to jump over the first two with the double jump, but then the third and fourth hit me before I can get into the air again. If I try to use the bracelet I end up landing in the middle of a punch no matter when I jump.
Korzic Dec 23, 2013 @ 5:24pm 
Just saw a Nicovideo where the ice shards outright killed the player during the ice dragon boss intro scene (the person was playing on Inferno, under-leveled somewhat, I think). And yet, Adol was still moving with 0 HP, at least until he got hit fair and square. Makes me wonder what'd happen if one could successfully kill that boss and level up in such a state...

For those interested, It occurs at about 3:07 of this video:

http://www.nicovideo.jp/watch/sm13297641

EDIT: The next part seems to answer my query, as the player successfully kills Zirduros, but gets killed right after (strangely, the game lets him continue, when normally a double KO would result in needing to re-do the fight - not really sure what's going on in this case). It seems the level-up occurs on the next screen, though I've no clue why it'd be there, and not immediately after the boss' death as normal.
Last edited by Korzic; Dec 23, 2013 @ 5:56pm
Is that the PSP version? They may have since bugfixed both of those things.
Korzic Jan 1, 2014 @ 9:41am 
I think it's probably the original PC version, but I'm not sure. I suppose it's possible they fixed the bugs since then, though as you can see from this topic, some users still experienced the one about being hit during the ice dragon intro.
ladynadiad Jan 2, 2014 @ 7:13am 
Originally posted by Korzic:
I think it's probably the original PC version, but I'm not sure. I suppose it's possible they fixed the bugs since then, though as you can see from this topic, some users still experienced the one about being hit during the ice dragon intro.

Yep, it can indeed happen and what really sucks is that if you get hit there, it carries over when you retry the battle as well so definitely save before the battle because if you do get hit you will want to restart from your save.

About the only thing I found to avoid it is to jump as soon as you are able and attempt to move over to the far left or right of the screen where there tends to be less ice. Doesn't always work though because sometimes you get hit before you can jump, but that doesn't happen every time at least.
I've found out what causes you to take damage during the cutscene: If you are holding down the magic/dash button, you will not be invincible when you gain control. Don't use magic to fix.
Lu2 May 31, 2014 @ 6:45am 
earth magic atacks have invicibilty frames
Waypoint Jun 4, 2014 @ 12:20pm 
For Death Faleon, jump as much of his dash attack as you can, then spam your own thunder dash to absorb the rest. A lot of the later fights come down to "jump what you can, thunder through the rest" (steam tank, Dularn, etc). It's not quite as bad as Origin's latter half reducing Yunica to throwing phoenixes at everything, but it still drifts in that direction.

I imagine you can spam dash to at least mitigate some of the hits from a glitched ice dragon intro too. The first half of the fight is easy enough that it isn't much trouble to let your magic recharge and get back into the right rhythm.
Last edited by Waypoint; Jun 4, 2014 @ 12:29pm
Thank you for your comments but I figured out how to dodge them. I can dodge Faleon's attack reliably by double jumping over the first punch right before it hits me, then changing direction in mid air and moving towards him/her for the second, then repeating this until the attack ends. Gildias damaging me in the cutscene was a glitch caused by holding the magic button down during the cutscene, it doesn't happen to me if I'm not holding anything.

However, there is a new attack I'm having extreme difficulty to dodge: Garland's "orbital bombardment" attack.

As anyone who played nightmare will know, on this difficulty and inferno Garland's second phase has laser bolts striking random places in the area which cause a damaging orb to appear where they hit.

I don't know what I'm supposed to do if one of these strikes the position i'm directly standing at, it seems to be so quick that I can't cast Terra bracelet magic to react to it, it's ruined several of my attempts at this fight because the orbs deal so much damage on Inferno that they might as well be instakill. Is it really this cheap or is there some delay between the graphic appearing and the actual orb that I'm not reacting to in time?
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