Cubemen > Discussions générales > Détails du sujet
[Linux] Game list empty

Just tried to play with a friend. He is on Windows and I am on Linux (Ubuntu 12.10).

When I tried to create a new server, he was not able to see it, and I was not able to see the server he created. The game list is just empty. I was able to join his server on my Android tablet.

Is this a known bug in the Linux version?
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SeonR  [développeur] 3 mar 2013 à 14h37 
That means you are running different version of Cubemen. If you could see his game on Android, then he is running an older Cubemen version, not on Steam.

Steam users currently have a newer version (1.28) where everyone else is using 1.27 for now. Network games are filtered bu version.
He is running on Steam too. We both have version 1.28. My Android version is 1.27.
SeonR  [développeur] 3 mar 2013 à 15h17 
hmm, interesting. I'll look into it. Thanks.
I have the same problem!
Please let me know when you have fixed the bug.
Here is the same problem, too.
SeonR  [développeur] 22 mar 2013 à 1h06 
I'm in talks with the Photon guys (that make our networking layer) about whats going on Linux as we are unable to repo the issues here in CM1 or CM2. I am on it everyone. Just finding ti hard to nail down whats going wrong.

Can all those that are seeing this issue, please post system details (OS version, Network card version etc ), so I can pass this on to the Photon guys. Thanks :-)
Ubuntu 12.04 LTS with 88E8001 Gigabit Ethernet Controller(Onboard)
behind a DSL-Router with NAT. No Problems with other games.

I can not see any other server.
SeonR  [développeur] 24 mar 2013 à 13h11 
Thanks. Anyone else with hardwar/OS specs?
Dernière modification de SeonR; 24 mar 2013 à 13h12
Ubuntu 12.04 LTS with Wifi. I will try on Windows
Ubuntu 12.10 with Broadcom Corporation NetLink BCM57781 Gigabit Ethernet PCIe (rev 10)
SeonR  [développeur] 29 mar 2013 à 22h50 
Ok, I have been at GDC the last week and I managed to get the Unity and Networking guys together and we think we may know whats wrong and may have found a solution, so when I am back next week, I will implement the fix and send out 1.29 update. Hopefully it will fix the issue.
SeonR  [développeur] 2 avr 2013 à 0h02 
Please try out 1.29 and let me know if the issue has been resolved. Thanks :-)
It's alive! Thanks :)
SeonR  [développeur] 2 avr 2013 à 14h10 
Yay, awesome. Thanks for letting me know.
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