Just downloaded it and played it for a few hours. I like it! But...
Hey everyone, just wanted to share my experiences which have so far been *gasp* good! Granted, I haven't played more than 5 hours so yeah... but since the purpose of the f2p model is to draw players in, I'd say first impressions are fairly important. So here are mine. Please take everything with a grain of salt as I am not that experienced. However, I'd argue that I am also not stupid nor incompetent. For the record, I have mostly played Flame Renny because I like fast characters (though she isn't all that fast sadly) plus she teleports and has a pretty devastating combo.
What I like
- The idea of combos and doing your own moves instead of pressing some skill key on the keyboard.
- The combat. Often up close and personal.
- Pulling off combos is satisfying. Hope more get added over time.
- Focus on teamwork.
- Regular updates.
- Classes/champions seem fairly balanced.
What I like less
- Now this has been put to death, but stunlocking IS kind of an issue, at least if Archeblade actually wants to be an action game rather than a MOBA. It is also my number one gripe with the game as it currently is and I'm not the only one.
I've gotten to the point where am starting to understand enemy attack patterns and how to avoid them. It has lead to me demolishing some foes with only simple attacks, simply because it stuns them. Likewise, sometimes I get tossed around mercilessly. That is fine by itself except for the fact that it does not offer much dynamics, depth or fun.
I understand the "Don't get hit" arguement (which by all means is valid), but in a game that is focussed on combat, this seems contradictory. It's like having a shooter game where you can oneshot everybody because "hey, don't get hit" (excluding headshots because those are usually difficult to pull off whereas combos not so much). I'm not saying dumb it down, just loosen it up a little so getting hit once isn't punishable by death in a 1v1.
- The speed seems a little on the low side and with speed I am mainly referring to movement speed. On less than crowded servers, getting around can be tedious and dashing/teleporting only gets you so far. A bit of a boost probably wouldn't hurt and will already help with dodging and evading attacks. At least make people work for connecting their hits.
- Blocking makes you a sitting duck which in turn makes you (arguably more) vulnerable. I'd rather see a counter + evasion system when properly timing dash/teleport or block. At least something to make it more useful and mobile.
- The idea of a sniper (what's her face) kind of evades me. Since most characters lack any decent (hitscan) long range attack option, it seems kind of silly to put a sniper in the game. If anything, at least make the snipe shot a skill so that they are encouraged to take part in the action rather than sitting somewhere in the back taking potshots. Also the ability that magically shoots bullet from the sky (I think it is?) is kind of ridiculous if it has no AoE you can get out of (ignore this if there is).
What I'd like to see (more of)
- Team autobalance, but that should be coming our way soon.
- More content, but that's a given. It's early access and all. More specifically, I'd like to see more maps rather than characters.
- A duel/tournament mode where you battle it out 1v1 or 2v2 tops.
- PvE would be pretty cool but would require an insane amount of work. Maybe something for later?
- Better training/tutorial (in the works I think). Please help players understand that this game focusses for a large part on strategic placement and not much on crazy action fighting e.g. button mashing. The combat is far too unforgiving for that at the moment. Will stop players from getting the impression that they can just jump into a fight and make a difference.
- Better awareness of rank, exp, what affects it, etc.
- More info on the character stats, roles and abilities.
- The ability to pick at least one starter character without having to pay for them. Seems picky seeing the weekly rotational system, but as a beginner I'd rather have something I can hold on to.
So, props to the devs for putting down a solid start. Whatever direction the game will take is out of my hands, but I hope I have provided some insights into what new players such as myself may find when playing the game for the first few hours.
Disclaimer: My opinion is neither right nor wrong as it is an opinion and exactly that. Feel free to argue my points though.