Archeblade > Suggestions > Topic Details
Princess Decadance May 16, 2013 @ 12:10am
things to do and not do
I've played some MMOs in my day (UrbanDead, Maplestory, TF2, AWA, Crimecraft, APB: Reloaded, etc) and I've learned some things that piss players off and things that make them come back
Things not to do:
1) DO NOT make people pay a monthly fee. There is nothing more irritating than making people pay a monthly fee when they might only play it 5 hours a week. It's especially annoying if you have to buy the game as well. You already paid for the game. Why do you have to keep paying for ♥♥♥♥? That's the reason I didn't play Secret World when it came out.
2) DO NOT add gameplay upgrades (increased shield, damage, etc). If someone's a pro and whooping people's asses, giving them 2x damage really isnt gonna make the game any better for the other team. I've quit more than one MMO *cough* Super Monday Night Combat *cough* and i can tell you that I've almost thrown my laptop against the wall because the opposing team's players were ♥♥♥♥ing gods with better weapons and gear than anyone on my team and we lost again and again and again. It also didn't help that they were complete trolls.
3)DO NOT make the store items last a limited time. Maplestory was the first MMO i played and there were so many items in the store i want to buy, but they only lasted a couple of days. If people have to constantly pay for the same damn item, they're going to stop buying after a few times. Why buy something if you only get to enjoy it for a few days?
4) DO NOT put penalties for leaving a game early. I know people want you to stay in for the long haul but sometimes a person's just gotta go. Plus if you're getting taunted in a match and getting trolled, making that person stay in that match to get beaten over and over really isn't gonna make them have a happy experience.
5)DO NOT increase the prices for the store items. Paying $10 for a premium skin is high enough.

Things to do:
1) DO make a reward system. Maybe add cosmetic rewards for players who play a certain amount of hours, reach a certain rank, or win a certain number of games. If people want something, they'll keep coming back and playing to get it.
2) DO keep rotating characters. I know i keep coming back to it, but Super Monday Night Combat was a nightmare for me. The characters were rotated very slowly (every couple of months) and alot of times the characters that were available were in the same category (tank, assist, etc) and that make my playing experience awful.
3) DO implement a pay to donate to the game. I know this isn't Kickstarter but this game is alot of fun and there should be a way that we, the fans, and show our appreciation, especially those of us that can't afford a skin or a character but have a few cents lying around in our accounts
4) DO increase the types of game modes and number of maps. Sure, Deathmatch, Team Deathmatch, and Capture the Point are fun, but there are so many more modes that could be added. Why not have a duel type match were 2 players enter but only one comes out. One of the reaons Team Fortress 2 is so popular is because of the many different ways people can play. And increase the number of maps. 6 is not enough and 2 of them are just daytime and nighttime versions of the same map.
Showing 1-6 of 6 comments
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DYSEQTA May 16, 2013 @ 12:21am 
You made me rethink my opinion with your Don't number 4. I hadn't thought about it that way. Good post.
Cytrode May 16, 2013 @ 12:45am 
Yeah. Stat Superiority is why I never could get into World of Warcraft PvP. Skill can only take you so far, then it's all just down to who farmed gear the longest. Definitely never implement Stat Upgrades. Keep it cosmetic.
Big Boom Boom May 16, 2013 @ 2:52am 
1) Is dead wrong. WoW still make the most money in the world. Lineage 1 subscription beats GW 2 sales in quarter 1 2013 for NCSoft. Like it or not, people still pay monthly fee (after buying the game to boot) and publishers still make the most out of monthly fees. Heck, even SWTOR only double its player base after switching to F2P model, which means half of the current players are paying subscription AND buying from item shop, where as I don't see the other half of the F2P crowd could have outspent them in any conceivable way. The Secret World failed to reach enough subscriber base hence the B2P model and remains a modest MMO. That said, I don't see Archeblade reaching the stable size subscriber base for P2P model either.
Job May 16, 2013 @ 6:45am 
Originally posted by Momoko:
4) DO increase the types of game modes and number of maps. Sure, Deathmatch, Team Deathmatch, and Capture the Point are fun, but there are so many more modes that could be added. Why not have a duel type match were 2 players enter but only one comes out. One of the reaons Team Fortress 2 is so popular is because of the many different ways people can play. And increase the number of maps. 6 is not enough and 2 of them are just daytime and nighttime versions of the same map.

Spoiler alert, I've checked the files and I found a few things about non-implemented maps and a destroy mode.
ForSaikeN May 18, 2013 @ 1:52pm 
You're dead right about #2. I'm coming from an arena pvp game just like this that was called Rakion. It was an amazing game but their pay 2 win additions killed it. Now it is completely dead and won't get back on it's feet. Same would happen here if there was added stats/dmg/gear for people that pays.
Rinera May 21, 2013 @ 1:17am 
There is no REASON to add a subscription for this game. It's like having to pay a fee to play LoL. That would not make sense if you think about it.

About the penalty thing... You raise a valid point, however, that's not a common case. When somebody goes ahead and tries to make a mechanic for his game he would think of what would please the most people, hence he wouldn't really care about the minority that gets butthurted every 10 minutes and tries to find the wrist cutting knife that they got hidden in their desks.

It's not like I agree with the penalty system either, but, based on the amount of leavers in the current state of the game, I wouldn't really argue if they went ahead and added it tomorrow or something.

The rest of the do / don't are fine. The last DO seems kind of demanding though, considering that the game is still in BETA.

Originally posted by Big Boom Boom:
1) Is dead wrong. WoW still make the most money in the world. Lineage 1 subscription beats GW 2 sales in quarter 1 2013 for NCSoft. Like it or not, people still pay monthly fee (after buying the game to boot) and publishers still make the most out of monthly fees. Heck, even SWTOR only double its player base after switching to F2P model, which means half of the current players are paying subscription AND buying from item shop, where as I don't see the other half of the F2P crowd could have outspent them in any conceivable way. The Secret World failed to reach enough subscriber base hence the B2P model and remains a modest MMO. That said, I don't see Archeblade reaching the stable size subscriber base for P2P model either.

WoW had a head start over every other MMO alive in the current market and has a stable player base that work more like sheep other than humans. They would still play even if Blizzard themselves made a new game, better than WoW in every aspect of it.

Having a subscription does not mean that the game is going to be good. In WoW's case, the game itself was build around a subscription model. It was meant to be like that and at WoW's time, there wasn't much of a competition around. The only game that was competing with WoW was Lineage. Lineage was built around a subscription model as well. Both games were good though.

SWTOR was actually a huge disappointment and went f2p faster than TERA (another huge disappointment). TSW was boring and had nothing interesting in it other than a nice story background. They could have just fixed every single problem on Age of Conan instead and re-launch it but anyway.

Also, the f2p model can drain more money than any subscription model. You can allow people to think that wasting over 100 bucks in a single go is meaningful and fun instead of telling them that if they pre-pay a year for 100 bucks they get a discount. I don't really think that one would rather use their money to buy time for a game that they might quit before it ends, other than buying an ingame cool looking cosmetic armour that makes them feel like a badass for those 2-3 weeks that they will play.
Last edited by Rinera; May 21, 2013 @ 1:19am
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