Archeblade > Suggestions > Topic Details
PooPooUndees May 9, 2013 @ 8:50am
PooPooUndees' Suggestions
So I have some suggestions for added features and character balance changes along with some bug fixes, For simplisities sake they will all be in one discussion, over time I may move things to their respective sub-forums.


This first post I have already posted in the genral discussion however I have edited it for grammer and spelling and also added a few things so feel free to discuss these as you will. Also a word to the dev team, if you would like I could go into more detail on how each suggested feature would work into the game and I would give numbers that would be balanced. So without further ado here is the first list of suggestions.


Character Balance:

- The delay before combo reset, I just played a game where a player used Tiac and all they did was left-click wait for the animation to finish then repeat, this resulted in a never ending attack that was just the first attack in Tiac's left-click combo repeated that could only be stopped by another Tiac using the F skill while being attacked. Note:This could be a speedhack however it would still solve a few other balance issues to increase the timer delay a player must wait before they can restart the combo.

- Remove Elika's hidden combo, it does more total damage than her Q ability and the final attack in the combo is her Q ability with a shorter duration. It is highly overpower, the first time I used Elika I got a multi-kill in the first 30 seconds of the match, it was a FFA match, so either lower the damage output of it and the range or just remove it all-together, she still has the highest burst damage even without it.

- Decrease duration of Ice Renny's imobilize with her F skill, it lasts way to long for the amount of RP it uses. Also I'm not sure if this is intended but the skill requires the player to have 2 bars of RP filled however the skill only uses 1 of them, I have only tested this in FFA but it still is happening, whether it's intended or not it's quite unbalanced and mis-leading and confusing.


Bug Fixes:

- There is a glitch where when using Elrath, if you are on a steep slope (The ramps and stairs in nagaspit for example) and you use her F it gets place in mid-air, making it undestroyable from the lower section of the ramp and attacks go through the barrier from the higher section of the ramp.

- When using a character with a teleport, ex. Elrath, when being attacked and you teleport out if the attacker is in the middle of a combo you will be pulled back to the attacker.

- There is a glitch when using Gaspar and you place 5 mines all ontop of each other at the reciveing end of a teleporter the mines combine into one super-mine that instant kills anyone that goes through the teleporter regardless of health, shields or if they are blocking or not.

Additional Features:

- Passively regenerating Health & Shields, For example if you don't take any damage for 10 seconds your health will slowly begin to regenerate, if players health is full then Shields begin to regenerate slowly.

- All characters get a mid-air jump, this is to prevent players from falling off the edge of maps, however it would have to be a small jump so the player would have to act quickly to save them selves from falling off.

- Remove force respawn, make it so players must wait for the respawn timer then they must click the respawn button to respawn.

- Reasoning for previous suggestion is so you can add an in-game store, a store that players can access while dead to purchase items to increase various stats, such as movement speed, shields, health, damage output and so on. Now this may seem like a pay-to-win system but it's not, you won't be using real life money to purchase the items, the player would earn a per-match in-game currency through different means, Kills, Assists, Power-Ups, Capsules, Accumulate over time ect. no real life money involved.

- Ability to play multiple gamemodes on each map, For ex. be able to play FFA on Steam Canal or TDM on Nagas Pit, You would leave Nether Dale with the one game considering the map is specifically designed for that gamemode, however the other maps could quite easily support different gamemodes.

Small Additions
  • Shield regenerating power-ups and capsules.
  • Slow SP regeneration and add SP capsules, (capsules as in the ones that heal a small amount of health).
  • Private matches
  • AI a.k.a bots with difficulty settings
  • Friends List
  • In-game currency, not the same as the currency earn per-match, this would be earned at the end of each match and could be used to purchase characters.

EDIT: Note: I must add that not all of these are my own personal suggestions, I am working along side with a small group of friends.
Last edited by PooPooUndees; May 9, 2013 @ 10:21am
Showing 1-10 of 10 comments
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Emonium May 9, 2013 @ 9:31am 
I think I speak for a lot of people when I say I disagree with stat adding. It would unbalance the game severely no matter if it uses ingame cash or real cash. It's really the worst idea.

I don't totally support passive regeneration but I'd say it'd have to be a lot longer than 10 seconds, or maybe restoring HP after getting a certain amount of kills in a row (Executioner, Multi Kill, ect)

Shield restoration would make games last pretty long. The HP capsules are enough since the more experienced players can survive fine with or without it and shield capsules would just give them more of an advantage.

SP already regenerates on its own. You're likely to regenerate half of your SP before you would even make it to a capsule in most situations.
Last edited by Emonium; May 9, 2013 @ 9:31am
Edalborez May 9, 2013 @ 9:54am 
Elika's LLLR is not "hidden" (hold H ingame, it's right there) and is unsafe on block against virtually every character. Unlike Q, she's not invincible during it and the range is much shorter. In fact, the gap between LL and LLL is punishable by many characters on block as well.

Renny Glacier's F may be cheap, but it does not work against jumping characters and, while it does ~20 damage on its own, has no hitstun or blockstun. Characters with attacks that "move" them (Valle/Tiac dash tackle, Danmei L, etc) are also largely unaffected, and you can still jump.
Last edited by Edalborez; May 9, 2013 @ 9:55am
Job May 9, 2013 @ 10:51am 
"Friends List" It's there but it's from steam. This is nice because you can open it and start friend chats and group chats from the Tab+shift menu. But you have no in-game button to join a friend in a match wich I understand could be rather annoying.
PooPooUndees May 9, 2013 @ 2:28pm 
Originally posted by Edalborez:
Elika's LLLR is not "hidden" (hold H ingame, it's right there) and is unsafe on block against virtually every character. Unlike Q, she's not invincible during it and the range is much shorter. In fact, the gap between LL and LLL is punishable by many characters on block as well.

Renny Glacier's F may be cheap, but it does not work against jumping characters and, while it does ~20 damage on its own, has no hitstun or blockstun. Characters with attacks that "move" them (Valle/Tiac dash tackle, Danmei L, etc) are also largely unaffected, and you can still jump.

Her LLLR combo does not appear on the Help page, not for me at least. Also it does stun any one who doesn't block just as her Q stuns thoes who do not block. The range is slightly shorter yes but it is equally as annoying, when an Elika uses that combo dashes out then back in and then uses her Q its almost a gaurenteed kill on most chars.

Originally posted by Emonium:
I think I speak for a lot of people when I say I disagree with stat adding. It would unbalance the game severely no matter if it uses ingame cash or real cash. It's really the worst idea.

I don't totally support passive regeneration but I'd say it'd have to be a lot longer than 10 seconds, or maybe restoring HP after getting a certain amount of kills in a row (Executioner, Multi Kill, ect)

Shield restoration would make games last pretty long. The HP capsules are enough since the more experienced players can survive fine with or without it and shield capsules would just give them more of an advantage.

SP already regenerates on its own. You're likely to regenerate half of your SP before you would even make it to a capsule in most situations.

The SP thing is just for the sake of adding it to satisfy OCD needs, the 10 seconds on the regeneration was an example I haven't taken the time to set up how it would actually work, plus 10 seconds doesn't sound like much but it is actually quite a long time in game. Also the regeneration would have to be very slow, either a flat amount of 1 or 2 HP a second and 0.5 Shield Points a second, or it would be a percentage of maximum like 0.5% a second or less.
PooPooUndees May 9, 2013 @ 2:33pm 
Originally posted by Nude:
"Friends List" It's there but it's from steam. This is nice because you can open it and start friend chats and group chats from the Tab+shift menu. But you have no in-game button to join a friend in a match wich I understand could be rather annoying.

There is the Friends tab in the server selection screen, does that not use steam friends? I wouldn't know I have no friends xD
Edalborez May 9, 2013 @ 7:09pm 
Originally posted by PooPooUndees:
Her LLLR combo does not appear on the Help page, not for me at least

http://cloud.steampowered.com/ugc/1083390098918805739/990E9AC15832290A0C988DA1511FC0DB3B54CDD9/

If she uses Q right after LLLR, guess what: YOU CAN BLOCK. And you should almost always block after anything newbie Elikas do unless you're fairly certain they cannot possibly have 3 RP. Against more experienced Elikas they are generally smart enough to not spamspamspamQ until it comes out anytime they get a papercut.

I don't mean disrespect, but the biggest counter to newbie spam (because no expert should be doing LLLR if it's not going to hit) is blocking.

Really the closest thing to a "hidden" move in this game is Valle/Tiac's dash tackle being slightly more powerful if you do it after dashing for 1 sec (when the slipstream "wind" effect shows up).
Last edited by Edalborez; May 9, 2013 @ 7:17pm
DYSEQTA May 9, 2013 @ 8:13pm 
Originally posted by PooPooUndees:
Her LLLR combo does not appear on the Help page, not for me at least. Also it does stun any one who doesn't block just as her Q stuns thoes who do not block. The range is slightly shorter yes but it is equally as annoying, when an Elika uses that combo dashes out then back in and then uses her Q its almost a gaurenteed kill on most chars.
You don't get your own private help page. It's the same one we all have.
Yes in that situation ist would be a guarenteed kill. Unless of course you block. Balancing doesnt mean changing something to suit your personal inability to deal with something in game. Balancing is for dealing with things that no one can deal with.
PooPooUndees May 9, 2013 @ 9:01pm 
I get what you guys are saying about Elika, personally I dont really care it's just a suggestion that came up with my friends, and since I am the only one who is half-decent at defending a point I have to try to defend every single one of these suggestions, but what do you think about some of the other suggestions? Keeping in mind that any examples of numbers I give are strictly that, examples just to get an understanding of the concept not how it would actually work in the game. But thank you all for your feedback I will hopefully be updating the list shortly, with new suggestions and edits to previous ones.
Emonium May 9, 2013 @ 9:13pm 
I don't mind the other suggestions so much as I do the addition of stats. I'm afraid of it even being mentioned because the devs may make the huge mistake of actually putting them in... which has happened in other ways in other games such as Maplestory's addition of hidden potential on items and a bunch of other crap that can put players that have been playing for years at a huge advantage over others for being so familiar with the game
PooPooUndees May 9, 2013 @ 10:27pm 
Originally posted by Emonium:
I don't mind the other suggestions so much as I do the addition of stats. I'm afraid of it even being mentioned because the devs may make the huge mistake of actually putting them in... which has happened in other ways in other games such as Maplestory's addition of hidden potential on items and a bunch of other crap that can put players that have been playing for years at a huge advantage over others for being so familiar with the game

Yeah I can understand that being something that isn't seen as the greatest idea, I didn't work on that suggestion at all it's just the raw idea, it's the least developed. I'd get into it but I have school tomorrow, exams are always fun, anyways like I said hopefully I'll have time to update list over the weekend.
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