Archeblade > Suggestions > Topic Details
Vain11 May 4, 2013 @ 9:18am
Balance Issues
Overall seems like a well made game. Was fun if you stick around to figure out the huge learning curve (I'm still not very good with blocking at proper times). For a high speed action online fighter, a better tutorial or something other then just beating on a pylon would be extremely useful. I was ready to drop the game after about 10 minutes, but i duked it out.

Also a Matchmaking or ELO system which separate's new players from the vets would be helpful so new players don't get their faces beat in while learning nothing about the game. Player's ELO could be based on number of games played, combined with things like damage dealt, damage blocked, kills, deaths, combo completions, Miss/hit rates. Instead of giving out XP which is generally not a good indicator of skill level since you just genearlly accumulate it and are unable to lose it even when faced aginast opponents whom are clearly more skilled at the game.

Just a couple things to note.. Seeing how the game only has 12 characters. I think it's not reasonable to ask for each character to be able to (reasonably) fight each other character 1v1 and either party has a chance to win. The way the game is set up currently, there are multiple characters that are unable to fight other's almost entirely due to things like Air juggling and lack of an actual Air attack (I mean an upwards ranged attack that can hit another character).

I don't think it is unreasonable for each (specifically melee) character to have a way of dealing with things like Air juggling.

Also a few other people have mentioned, (and i do understand this is an early access) there are issues with generally not giving information to new players they need.

I would suggest being clear about what particular abilities do. Abilities should have a short description and a long one. One to quickly inform you what it does (this could be used by someone who's just overviewing the character or checking out an opponents), and the other to give someone who is interested in playing the character a clear and concise description of what the ability does.

Anyway that's my review. Good game. I hope some changes/addons are made so the community and the game can continually improve.
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Geminosity May 4, 2013 @ 2:11pm 
Just for the sake of reference, the help screen (hold down H) has a quick description of your F and R abilities and icons on the combo path to show which ones can be powered up and which can break through block.

I do agree though, the game is very precious about giving away information unless you go looking for them which makes it quite difficult for less engaged players to get into it :o
Vain11 May 4, 2013 @ 7:35pm 
It shows little to no information about what the skill ACUTALY does. timing, damage.

No real numbers are given to the player as far as i can see. you don't see how long they're stunned for. There are huge issues with characters that can't fly or hit characters that are airborn.. Overal the game is entirely unbalanced and unfriendly to new players. Makes little to no attempt to actually teach the player how to play.

Having a trianing bot that you can practice combos' against implies you have some sort of understanding how the combo system, blocking system, and knockback system works (along with general controls) which fighting a drone teachs you none of.

I have no issues with learning a game by trial and error as long as the other ppl I'm playing with and vs are in the same boat as me. This would require an actual matchmaking system which there is none.
{}poOp{} Bobert13 May 4, 2013 @ 10:20pm 
There's a more in-depth tutorial in the works, though I find training to be decently adequate at learning a characters moveset. There are certainly nuances and techniques you can't pick up in training, but that comes with experience. Blocking, good reliable combos, zoning/kiting, countering certain characters, etc.

There's already a rank system in-place that progresses, solely, on how well you do in matches. There's also Militia (level 1-5) only servers and there's more to come for rank restrictions and such.
Last edited by {}poOp{} Bobert13; May 5, 2013 @ 1:28am
Emonium May 4, 2013 @ 11:19pm 
Originally posted by Vain11:
It shows little to no information about what the skill ACUTALY does. timing, damage.

No real numbers are given to the player as far as i can see. you don't see how long they're stunned for. There are huge issues with characters that can't fly or hit characters that are airborn.. Overal the game is entirely unbalanced and unfriendly to new players. Makes little to no attempt to actually teach the player how to play.

Having a trianing bot that you can practice combos' against implies you have some sort of understanding how the combo system, blocking system, and knockback system works (along with general controls) which fighting a drone teachs you none of.

I have no issues with learning a game by trial and error as long as the other ppl I'm playing with and vs are in the same boat as me. This would require an actual matchmaking system which there is none.
Do you play LoL or something like that? People who talk about this 'ELO' thing and the kinda description you mentioned should be shown in a skill usually do. This game probably isn't going to be too much like that game (oh how I loathe it)
Since the game is still pretty fresh, the devs probably thought it'd be wise not to just give everything away. I've learned pretty much all I needed to know in a little over a week and I wasn't even looking for answers or anything but it was a lot of fun randomly learning characters.
Big Boom Boom May 5, 2013 @ 1:23am 
ELO is first used for chess, not LoL. Chess.
Emonium May 5, 2013 @ 7:09am 
Originally posted by Big Boom Boom:
ELO is first used for chess, not LoL. Chess.
Yeah my bad, I'm pretty new to this world of human beings and board games n all that. Never heard of ELO even when I played, probably because it was always just random fun
Vain11 May 10, 2013 @ 4:49am 
Originally posted by mshoap13:
There's a more in-depth tutorial in the works, though I find training to be decently adequate at learning a characters moveset. There are certainly nuances and techniques you can't pick up in training, but that comes with experience. Blocking, good reliable combos, zoning/kiting, countering certain characters, etc.

There's already a rank system in-place that progresses, solely, on how well you do in matches. There's also Militia (level 1-5) only servers and there's more to come for rank restrictions and such.

I was unable to find any such tutorial. As far as i can tell this 'ranking' system you speak of, is their level up system. Where at the end of every match basically you just gain xp based on how well you did, but from what i can tell you can never lose this xp (at least mine never went down). So as far as I can see, it's just a level system which is absoluetly and uterly useless. It says nothing about the skill level of the actual player. Its basicaly just an indicator of how many games the person has sat around to play.

Also Big Boom Boom is entirely full of ♥♥♥♥. Elo is just a method of calculating skill level of players of a given game and giving some sort estimation as to who is more likely to win. Generally speaking people with the same Elo have a 50:50 chance to win a given game. Yes.. Chess uses the rating system, and is the prime example of its use. However is not the only game that uses it. Tons of games use Arpad Elo's, Elo, rating system.

I really could care less if they use a Elo system or not. But for the sake of the learning curve, It would be nice to group new players togehter.

There are still huge issues with character balance, where some characters can't even begin to fight others in direct combat due to things like flashes, teleports, and flying.
Emonium May 10, 2013 @ 6:04am 
Originally posted by Vain11:
Originally posted by mshoap13:
There's a more in-depth tutorial in the works, though I find training to be decently adequate at learning a characters moveset. There are certainly nuances and techniques you can't pick up in training, but that comes with experience. Blocking, good reliable combos, zoning/kiting, countering certain characters, etc.

There's already a rank system in-place that progresses, solely, on how well you do in matches. There's also Militia (level 1-5) only servers and there's more to come for rank restrictions and such.

I was unable to find any such tutorial. As far as i can tell this 'ranking' system you speak of, is their level up system. Where at the end of every match basically you just gain xp based on how well you did, but from what i can tell you can never lose this xp (at least mine never went down). So as far as I can see, it's just a level system which is absoluetly and uterly useless. It says nothing about the skill level of the actual player. Its basicaly just an indicator of how many games the person has sat around to play.

I really could care less if they use a Elo system or not. But for the sake of the learning curve, It would be nice to group new players togehter.

There are still huge issues with character balance, where some characters can't even begin to fight others in direct combat due to things like flashes, teleports, and flying.

He said that a tutorial was in the works. That means it's being worked on and isn't here yet.
You have a point about the ranks being useless. I couldn't even imagine what they would be for in the future.

The militia rooms take players ranks 1-5 only. After 5, you're likely to have a better understanding of this- considering you've tried every character at least a few times to learn their strengths and weaknesses as you go.

There are some issues with balance but it has nothing to do with the teleporting and other SHIFT abilities. At least for me it doesn't. Maining the slowest character for as long as I have, I've seen it all. Using their abilities to make a quick run for it or surprise you should be expected after awhile so you eventually become prepared to counter it always
Big Boom Boom May 10, 2013 @ 8:07am 
Originally posted by Vain11:
Also Big Boom Boom is entirely full of ♥♥♥♥. Elo is just a method of calculating skill level of players of a given game and giving some sort estimation as to who is more likely to win. Generally speaking people with the same Elo have a 50:50 chance to win a given game. Yes.. Chess uses the rating system, and is the prime example of its use. However is not the only game that uses it. Tons of games use Arpad Elo's, Elo, rating system.

You're the one full of ♥♥♥♥, Elo was developed by Apard Elo to rank competitive chess player, was not "tons of games". Later other competitive games pick up the usage, doesn't mean he created it for other games. I said it was first used for chess which is entirely correct. It isn't just "the prime example", it is the original goal of the system. Where did I say it was only used for chess?
Last edited by Big Boom Boom; May 10, 2013 @ 8:10am
Vain11 May 10, 2013 @ 2:41pm 
Originally posted by Big Boom Boom:
Originally posted by Vain11:
Also Big Boom Boom is entirely full of ♥♥♥♥. Elo is just a method of calculating skill level of players of a given game and giving some sort estimation as to who is more likely to win. Generally speaking people with the same Elo have a 50:50 chance to win a given game. Yes.. Chess uses the rating system, and is the prime example of its use. However is not the only game that uses it. Tons of games use Arpad Elo's, Elo, rating system.

You're the one full of ♥♥♥♥, Elo was developed by Apard Elo to rank competitive chess player, was not "tons of games". Later other competitive games pick up the usage, doesn't mean he created it for other games. I said it was first used for chess which is entirely correct. It isn't just "the prime example", it is the original goal of the system. Where did I say it was only used for chess?

I misread your initial comment as "only" my apologies.
Big Boom Boom May 10, 2013 @ 5:05pm 
Well nevermind that, Iet's move on.
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