Archeblade > Character Balance > Topic Details
dAsh Apr 25, 2013 @ 12:00am
Gasper's skills
After playing hours of this guy theres something i think needs to be improved.

-He can't use shift when jumped

-Mines can be spotted easily with the red ring (maybe not for skilled players)

-Suicide shouldn't request any RP, otherwise it's a bit useless

-Should be able to use suicide even during stun

-The waiting time before it explode; experience player can either kill or run away within good amout of time. maybe consider shorten it down or once activated slow the enermy movements around? (+ disable skills)

-The range for the cannon is not clear + you can't shoot under a roof (you will always hit the roof)

-blast radius animation is not correct with actual hitting area, often people don't get damage when they're within the animation (hard to judge)

-when you shoot cannon on the ground, you can't shoot very far away, there seems like a limit.

-Triple cannon is not clear where each of them is landing.

thanks
Showing 1-10 of 10 comments
< >
V. Apr 25, 2013 @ 5:13am 
1. He's already highly maneuverable.You can jetpack over to the green health pickup from any direction in Nagaspit while others are forced to use the platform to reach it.

2. Mines are fine. They punish tremendously if you don't block them.
You can place mines in doorways, people running away from others when in low health usually see them way too late.

3. His self destruct makes him invulnerable and creates a vortex. It's pretty difficult to get out of it if you don't spam shift out of it. ( I don't believe you can block the damage either)

4 Sounds like lag. I don't have this issue and he's one of my mains.

Here is some of my gameplay

http://www.twitch.tv/imacosmonaut/c/2182425
dAsh Apr 25, 2013 @ 7:31am 
Thanks for replying!
1.
-He absolutely is, but once he's jumped he can't use jetpack until he's landed. This isn't logical.

-On the first map (3v3 can't remember the name) in the middle, if you move closely to the centre and trying to jetpack it wouldn't be high enough for him to reach the top until few seconds later, this is very annoying especially when you miss the steps with the jump and trying to jetpack.


2.
-Mines are cool, and people does get trick by it so far. but with people more experienced, they could easily dodge them with skills, which then become pointless as a skill.

-I saw your gameplay which heavily based on the map Nagaspit. Now because it's a deathmatch and FFA, it has higher chance to hit someone than during a group game, even when the map is bigger.

-On 4v4 map, (people who don't get revive) it's quite useless, or as not as powerful than on other maps.


3.
-From my experience, when you stuck in a fight with 3v1, you won't explode most of the time even when you half way through self-destruction. It's true that people can't block it, but you can still die and one of the character has teleport skill which can easily dodge that atk.


4.
-I'm not sure if you were on about blast radius. Personally I don't think it's lag coz i always hit them with melee atk. it's only when i trying to aim them from far away.

-So you see them standing within the animation of explotion yet no damages, you will get confused about the actual radius that you could be able to hit them. I base this on the first map not Nagaspit, coz most of the time enermies aren't in front of you
Last edited by dAsh; Apr 25, 2013 @ 7:35am
Lenz Apr 25, 2013 @ 8:09am 
I main gasper and the only thing i can think that really needs fixing is how his mines can bug out causing them to be placed inside walls and heal points. I dont believe he should be able to place mines on spawn points either as thats a really cheap and unfair way to get kills.

try using mines more strategically. you could try popping a mine at your opponants feet when they have team mates around. it wont explode straight away because they are already standing on it but theres a very high chance thier team mates will run in and set it off while your blocking. also when characters like valle, tiac and dan mei are dashing towards you it pays to pop down a mine when they are getting close since there is little time for them to react. finding ways to use your mines like this where your opponents have little time to react is more efficient then just placing them randomly and hoping someone walks over them.

In all honesty i have no trouble getting mvp with him and i almost always kill someone with my Q. His Q IS blockable btw however it still does a decent amount of damage. try using it as a team support rather then a last ditch effort to kill. if your team mates are getting picked on by the enemy team run into the frey and go KABOOM! They will most likely be too destracted attacking your friends to react. Also killing isnt the only benifit of his Q. when you self destruct your opponent is denied the kill. In maps like Undersiege this is really important.

If the suggestions you made in the opening post were implemented he would be way unbalanced. This is coming from someone who mains gasper...



Every strength needs a weakness.
dAsh Apr 25, 2013 @ 9:22am 
i like your idea.
you see most of my points here are based on solo. most of server you don't get alot of teammates to help you out.
i just hope that depending on the game map(or gamemode) you will have better chance of winning rather than just getting killed by them all the time.
Lenz Apr 26, 2013 @ 2:04am 
Originally posted by dAsh:
i like your idea.
you see most of my points here are based on solo. most of server you don't get alot of teammates to help you out.
i just hope that depending on the game map(or gamemode) you will have better chance of winning rather than just getting killed by them all the time.

Yeah Gasper isnt the strongest solo fighter but its still possible. Personally i hate nagaspit because this game is supposed to focus on team play so an FFA map really has no business being here.

I think the reason alot of people tend to ignore teamplay in maps like netherdale is because even on team play maps you are scored for individual kills in the score board and players become too fixated on getting the MVP award. This also makes newer and less experienced players to feel inadequite which is absolutely not the case. Any player who tries to work hard as a team is a good player and is way more valuable then someone who just ignores everyone and goes in for the most kills. :)
dAsh Apr 26, 2013 @ 3:20am 
Originally posted by Lenz:
Originally posted by dAsh:
i like your idea.
you see most of my points here are based on solo. most of server you don't get alot of teammates to help you out.
i just hope that depending on the game map(or gamemode) you will have better chance of winning rather than just getting killed by them all the time.

Yeah Gasper isnt the strongest solo fighter but its still possible. Personally i hate nagaspit because this game is supposed to focus on team play so an FFA map really has no business being here.

I think the reason alot of people tend to ignore teamplay in maps like netherdale is because even on team play maps you are scored for individual kills in the score board and players become too fixated on getting the MVP award. This also makes newer and less experienced players to feel inadequite which is absolutely not the case. Any player who tries to work hard as a team is a good player and is way more valuable then someone who just ignores everyone and goes in for the most kills. :)

I don't mind with FFA maps, everyone is different. but what i do hope is with different kind of maps, different kind of tweaks can be made to suit the gameplay?
At the moment, most of the cases when you face strong experienced enermies, your teammates are likely to leave, and it's really bad that when you're on your own, you can't do anything about it unless you leave too.
It's not about the MVP in the end of the day, because some of the maps in this game heavily rely on teamwork.
It is hard to balance consider the mechnism of characters behind, which is good in a teamplay. but when it comes down to solo, maybe consider extra skills for them?
Diablish Apr 27, 2013 @ 3:54pm 
I play pretty much only Gaspar so I'm gonna give my two cents. The triple cannon is easy to use, if you learn to aim it downwards when close to an enemy you can hit them with 3 balls at once and do 120 damage and easy kill them. The triple bazooka ball move as well is meant to scare enemies just by dropping 3 at random distances and hoping one will hit when there are an array of enemies in front of you. His bazooka is actually extremely accurate, but I will say at certain times you are right about his triple bazooka ball move going off in every which way direction.

I totally agree with the getting rid of the red ring around the mines. To me the whole point of gaspar is being able to hide those mines around the map. And unfortunately people are wising up to the mines and they just avoid them, or what I really hate is people just walk up to them and then hit their shield and destroy them, which I think is cheap in a way. I also dislike the fact that suicide is specifically blockable. I think the gaspar suicide should kill you or do heavy damage if you are within the distance of its explosion, its pretty lame when I activate it and somebody just stands there and blocks it. The move already takes 3-5 seconds to activate, which is easily enough time to block it. Also one other thing is I think that if mines are dropped by gaspar in the heat of battle and people are standing over it, it should go off. What I mean by that is that the mechanic of the mines is that somebody has to run over it, but if im fighting a guy face to face and block his attacks, then drop a mine and he is "already standing on it" then it will not explode. I have to wait for him to get off of it, and then re-walk back over it in order for it to blow up, or cross my fingers that another dumbass player will come in for an attack and blow them both up.

I don't agree your suicide should be able to be used during a stun, you just need to practice your blocking or timing of it better. But I will note that the suicide is very wonky at times, and sometimes I hit it and I'm not sure if its going to go off or not. Sometimes I'll hit it and ill even continue fighting for 5 seconds and then all the sudden explode without the animation so much as playing. Also I don't know what you're talking about hitting ceilings with the bazooka balls. There's like 3 different ways you can shoot it, shift-right click which you can hit like three times in a row and shoot 3 balls in a straight line at a person. Similarly you can do almost the same thing by jumping and right clicking at an area. And if you are out in the open then you can drop them over the top of people. Also you ought to try aiming downwards at the ground, the mechanic of his balls is that they shoot in an arch, so if you aim at the ground they arch downwards and hitting ceilings is not an issue.
Lenz Apr 28, 2013 @ 3:25am 
@Diablish (not gonna quote your whole post because its long XD)

sometimes when you are standing with a wall behind you or in a doorway and you jump and fire, it hits the wall or cieling. This is probably because the granades launch from behind gasper and not infront of him. If you fire grenades while standing the arc trajectory can also hit cielings but this is not a bug or a flaw, it's just something you have to take into consideration when in combat.

Also I'm still in dissagreement with the changes you and the dAsh suggest. Thinking about if your suggestions were implemented, it would mean that in almost any situation gasper has the advantage. being able to place mines at peoples feet that instantly detonate, almost undetectable mines, a quicker unblockable self destruct that doesnt cost RP and jump + shift? Thats not balanced at all. C'mon guys just try and be a little more creative with the application of your characters skills instead of jumping on here and asking for nerfs or buffs for characters. =.=;
Johnny Gat Release May 3, 2013 @ 2:36am 
Gasper is already ♥♥♥♥ strong. his LR combo rips ♥♥♥♥ and missles can either ♥♥♥♥♥ out with range or finish off. Jetpack to move out of the way incase of gangbang Mines and suicide are simply bonus to add insult to injury.
DYSEQTA May 3, 2013 @ 3:07am 
Originally posted by ♥♥♥♥♥♥♥ Tiac:
Gasper is already ♥♥♥♥ strong. his LR combo rips ♥♥♥♥ and missles can either ♥♥♥♥♥ out with range or finish off. Jetpack to move out of the way incase of gangbang Mines and suicide are simply bonus to add insult to injury.
I agree Gasper is fine. Just fix the bugs with his mines (invisible, floating, etc).
Showing 1-10 of 10 comments
< >
Per page: 15 30 50