Archeblade > General Discussions > Topic Details
»WIN« Nemesis Jun 11, 2013 @ 8:38pm
New character idea!
Ok so I wasn't sure if this should be in this section or in the suggestions section, so I just put it here because I think more people will see it this way.
I was thinking about Valle's lightning attacks and how they drain opponents sp. Then my mind drifted through the other elements: Fire and Ice and then it hit me.


Renny: The Storm Charmer
Same LLL 6 punch combo as the other Rennys
Same JLL triple kick air combo as the other Rennys
Same shift blink as the other Rennys
LRR - standard 2 punches and the first R double kicks them into the air followed by the second R having Renny shoot lightning out of her palms at the airborne target, dealing damage and draining sp
LLR - standard 4 punches and then shoots out an electrical beam kind of like a Kamehameha type thing that deals damage, knocks the enemy back, and drains their sp
Shift R - sends a shockwave across the ground out from her dealing damage and knocking enemies back
R - stationary channeled skill which after 1 second of channeling and release sends out a forked lightning in front of Renny, which deals damage and drains enemy sp, after 2 seconds of channeling and release the skill shoots out an orb of energy which moves straight forward at about walking speed until it impacts a wall where it explodes to damage nearby enemies and drain their sp, all enemies the orb passes through take damage and lose sp
JRR - a shock nova pulses out from renny briefly functioning similarly to Cez's JL which deals damage and drains enemy sp, each R does the same thing
L(Rage)RR - standard 2 punches then the first kick of the R double kick breaks block having the second knock them into the air where the second R functions normally
LL(Rage)R - standard 4 punches and then shoots out a chain lightning which will jump in a line to the nearest enemy if there is one relatively close by the target
J(Rage)R / JR(Rage)R - on the (Rage)R instead of doing a shock nova Renny dives vertically straight down and slams the ground dealing damage, knocking up ,and draining the sp of nearby enemies

I envision JRRLL / JRLLR / JLLRR being a thing you can do
Showing 1-11 of 11 comments
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»WIN« Nemesis Jun 11, 2013 @ 8:39pm 
Totally changing my name to Renny Lightning if this can be a thing
HaNYolO Jun 12, 2013 @ 2:36am 
Drain enemy SP though? You do know how SP dependent this game is right? and that its already a pain in the ♥♥♥ to use SP in a controlled way.

This character you just described has some major balancing issues.

(L(RAGE)RR Knocks people up in the air, even when the enemy is blocking? It might be a block breaking move, but it shouldn't launch people up in the air tbh. Just throw in a free hit like Frenny is able to. Remove the SP draining effects, and change her special thing into some kind of debuff. Lightning attacks deal extra damage when your target is electrified, or electrified targets that are close to eachother will have lightning damage attacks bounce inbetween when hit, (this can be nullified by Sewon and Elrath).

Her J+R should simply be the same as the powered one but weaker, and it has to be punishable when missed.

Also remove the combo's you had in mind cause a combo like that would be rather overkill if its Juggle based.

This could be a cool character, but at the moment, its just rubbish. :/ No offense, SP draining effects just have no place in this game.
JD777 Jun 12, 2013 @ 4:31am 
Fire Renny, Lightning Edition.
Job Jun 12, 2013 @ 7:26am 
Doubt it as the game is based on a novel. And 2 renny's are enough, I'm waiting for new kinds of chars to be released like Ridika.
»WIN« Nemesis Jun 12, 2013 @ 10:42am 
Originally posted by JD777:
Fire Renny, Lightning Edition.
»WIN« Nemesis Jun 12, 2013 @ 10:43am 
Yea probably is op as hell.
I was just REALLY bored last night and had a lot of creative energy I had to get rid of.
It's more the basic idea of a Lightning Renny I wanted to just kinda throw out there.
I had fun with it.
Devolth Jun 12, 2013 @ 10:54am 
Too many combos. Needs to be more limited and also more punishable. IMO. Instead of sp drain should just slow up sp regen by a small percentage.
»WIN« Nemesis Jun 12, 2013 @ 12:56pm 
Originally posted by Devolth:
Too many combos. Needs to be more limited and also more punishable. IMO. Instead of sp drain should just slow up sp regen by a small percentage.

I like that idea actually. But, when enemies have full sp it doesn't do anything to them so I think maybe a bit of half and half action would be cool. Maybe make normal R's slow up regen and make (Rage)R's actually deplete their sp some or something like that idk.
»WIN« Nemesis Jun 12, 2013 @ 12:57pm 
Originally posted by Nude:
And 2 renny's are enough,

You can NEVER have too many Renny's
Sakuya Izayoyi Jun 14, 2013 @ 10:06am 
Even though both rennys right now where the same person i still like the idea of another Renny.

Originally posted by Nude:
Doubt it as the game is based on a novel. And 2 renny's are enough, I'm waiting for new kinds of chars to be released like Ridika.
Wasn't there a Create your own character when you donate so mutch on Archeblades 1st Kickstarter?

Also for the whole SP drain is OP thing, it alreaddy exists and aslong as it isn't too mutch then i don't see a problem...Drain...XD Lighting Renny gets some SP from the attacks, She can shift continuously XD
Sunsets Jun 14, 2013 @ 10:34am 
Reminds me of how I thought about how the tank characters 'E' when their Q is active should maybe put ppl on a small debuff or something since Valle and Tiacs E special move is pretty much useless.
I also mentioned Dan Mei getting HP back for landing some attacks that make his sword glow red. like Blood Bath/Blood Bash.
Speaking of which, does his sword get that red aura anymore?
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Date Posted: Jun 11, 2013 @ 8:38pm
Posts: 11