Archeblade > General Discussions > Topic Details
Edalborez May 18, 2013 @ 2:43pm
Public Service Announcement: Nether Dale
1) Multiple people capturing the same pylon does not speed up the process. It takes 12 seconds start-to-finish no matter if its one person or the whole team, so let the first person who gets there do it. Then move WAY THE HELL FORWARD to stop people from stunning them out of the process from as far away as possible.

2) When your team is being spawn-locked (all 5 pylons claimed by other team and they are just parked outside your base pylon), stop trying to take back your base pylon in the chaos. Spread out and take the side pylons or their base pylon.

3) Ranged characters: when you see someone capturing a pylon and they are at full health, for the love of Odin stop using your ranged attacks that DO NOT STUN. Renoah's sniper shot stuns and is a big reason she dominates the center pylon from afar. D!ck, Gaspar, Elrath, etc? Stop doing this and just run up and hit the capturing player.

4) Some characters can "jump" from the left/right pylons back up to the center pylon level without going all the way around. D!ck and Gaspar do a jump R with their back to the ledge. Ice Renny, same thing and both Rennys can jump + teleport up there or something. Elrath obviouslyteleports. Danmei's Shift can go up the ledge from certain ranges. Because of this, these characters should patrol the center and side pylons as much as possible.

5) Protect pylons while they are "spinning" (arrows underneath the pylon after capturing). They do not give points during this time and if the enemy team recaptures the pylon while it is spinning, it goes right back to being "locked" under their control instead of "spinning" again. It takes 45 seconds for the spinning process to complete. You do not have to babysit the pylon every second, but just keep an eye on it during this transition period.

Aside: Hold H to see controls. Hold E to block. You cannot block with no stamina (yellow bar). Gaspar's mines can be blocked. Turn around to block Elrath's LLL (scythe combo, 4th hit pulls it back towards her) or Renny Flame's LRR (teleport kick) or in some cases Valle's electric hammer (the hit comes from the point of impact, usually behind you). Please block. It makes me sad when you don't block.
Last edited by Edalborez; May 18, 2013 @ 2:44pm
Showing 1-15 of 15 comments
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Emonium May 18, 2013 @ 3:03pm 
I hope people that don't know this stuff actually check the topics
Edalborez May 18, 2013 @ 4:26pm 
Also a subtle tip:

Danmei's Q invincibility lasts 3 seconds for each RP spent using it. It takes 12 seconds to claim a pylon. Can anyone figure out what only Danmei can do?
Edalborez May 19, 2013 @ 3:01am 
Tip of the day: harassing the enemy team (and not getting caught up by it).

Some characters are much harder to chase or kill than others. For example's sake I'm gonna use D!ck and Danmei. A good D!ck will almost never get caught, and Danmei gets nice bursts of invulnerability. In a gametype like Nether Dale, there is a huge benefit in wasting time. That is, wasting time for the OTHER team.

If you go harass the enemy team at their base pylon, and 4+ of them are trying to nail you, you're winning. That's 4+ enemies that are not out there claiming or defending pylons. Your team should capitalize on this and CLAIM EVERY OTHER PYLON.

Consequently, this goes back to the original post's point about not getting caught in a spawntrapping situation: do not fall for this trick. If you see over half of your team engaging less than half of the other team and you can't see what's happening at the other pylons, talk some sense into your team and go investigate.

A shameless excuse to bump this.
Emonium May 19, 2013 @ 7:54am 
Originally posted by Edalborez:
If you go harass the enemy team at their base pylon, and 4+ of them are trying to nail you, you're winning. That's 4+ enemies that are not out there claiming or defending pylons. Your team should capitalize on this and CLAIM EVERY OTHER PYLON.

Consequently, this goes back to the original post's point about not getting caught in a spawntrapping situation: do not fall for this trick. If you see over half of your team engaging less than half of the other team and you can't see what's happening at the other pylons, talk some sense into your team and go investigate.

A shameless excuse to bump this.
Aw, that was my only way of giving the newbs on my team a chance. Now everyone will know :(
Edalborez May 21, 2013 @ 1:19am 
Coughbump
[S] ☆Aegis Edge☆ May 21, 2013 @ 6:56am 
I don't understand why a ♥♥♥♥ would run away...
Kite until there is an opening sure. But never run!
velenir May 21, 2013 @ 7:04am 
Doesn't multiple people pylon capturing still give health regen to everyone? That may be the reason for injured players then.
Emonium May 21, 2013 @ 7:34am 
Originally posted by velenir:
Doesn't multiple people pylon capturing still give health regen to everyone? That may be the reason for injured players then.
One person capturing the pylon gives health to everyone around it, yet I usually have 2 or more people helping me capture it... it's probaby best to avoid netherdale until we're able to distinguish games by rank
Edalborez May 21, 2013 @ 11:11am 
Originally posted by TGLoke Eleven:
I don't understand why a ♥♥♥♥ would run away...
Kite until there is an opening sure. But never run!

In any other gametype I get you. In Nether Dale there is true value in a true jerk D!ck who runs away forever. Not literally runs away, but merely wastes time for the other team.

Originally posted by velenir:
Doesn't multiple people pylon capturing still give health regen to everyone? That may be the reason for injured players then.

They only have to be near it, and it's the same health regen as just getting one of the health pickups. And this isn't about injured players. It's about newbies who pile on 4 people on the same pylon all the time, then all of them get stunned. And you only have to be next to it as they finish claiming. So you have a good 10 seconds to run back over after checking a couple directions for enemies.

I really don't expect any newbies to read this though.
Last edited by Edalborez; May 21, 2013 @ 11:25am
ლ(ಠ益ಠლ) May 21, 2013 @ 7:37pm 
Multiple people doing the same plyon gets healed.
Emonium May 21, 2013 @ 7:58pm 
Originally posted by Ryner:
Multiple people doing the same plyon gets healed.
It also wastes time when you could be getting other uncomppanied pylons and you'd get healed even if you're near the pylon. It's better that people who need HP pay more attention trying to protect the capturer from getting hit. Capturing the pylon is the objective, not surviving.
Last edited by Emonium; May 21, 2013 @ 7:59pm
Edalborez May 21, 2013 @ 8:35pm 
And as mentioned, you do not need to CAP the pylon yourself to get the heal. Just be near it when it finishes.

Only one progress bar matters when capping: that of the first person who gets there. It is also for this reason that the "jumper" characters mentioned in the first post should be the first pick for getting left/right pylons if there are multiple people at either. Because they will take less time going wherever else.
Cytrode May 21, 2013 @ 10:16pm 
Furthermore when playing Cezanne you can use your Q ability to prevent snipers from stunning you while you cap.

Silly to watch someone sit there capping, get shot, and then simply start over.
Emonium May 21, 2013 @ 10:24pm 
Originally posted by Cytrode:
Furthermore when playing Cezanne you can use your Q ability to prevent snipers from stunning you while you cap.

Silly to watch someone sit there capping, get shot, and then simply start over.
My methods of playing a successful netherdale are being revealed left and right. I haven't encountered another Cezanne who does this.
But yeah, it's funny when they get stunned and start again.
Edalborez May 27, 2013 @ 1:56pm 
Hi again. Seeing teams get better at this (on both sides, making my life harder haha), but still not everybody gets #1. So here we go again.
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Date Posted: May 18, 2013 @ 2:43pm
Posts: 15