Archeblade

Archeblade

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Just started, I have to admit the game seems...
well balancing is far from perfect, the only time I had any fun was when i got lucky enough to be on the team pub stomping istead of the team geting wrecked, there is no form of advancement at all and not even a cash system other then real life currency

this game as it is, is very bad, you can say "its just in beta" but these are probelms that should have been solved far before beta opened. The bigest problem is the lack of any way to get characters outside of paying, and if anyone says that it is because the game is in beta that is bs. A non-real life gold system should have been added before going into beta and everyone knows it. I understand character balancing issues for new characters but there is a pretty big diffrence in characters right now, larger then there should be.

I dont know much about the game I only played afew rounds but considering the fact the first game i played 2 people would kill us at the spawn, using knock ups and knock backs to stop me from even trying to do anything and anything i did they would just walk out get healed and come back in.
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http://steamcommunity.com/app/207230/discussions/12/828935269283744418/

They are going to add an in-game currency in the future though.
Are you aware that the characters rotate, meaning you'll be able to use all of the characters because of the different ones avalible each week?
@emonium yes, im sure like most everyone else I understand the concept from leauge of legends. About the in-game currency, I am sure they plan to add it in the future but it truelly is something the game should have even when entering beta. Most developers should understand that the game now is to bare for an open beta, there is nothing to draw in players at all. No lvling as far as i can find and no way to unlock other characters, along with very little to feel like your battle bettween someone has any meaning. Any time I faced someone i felt it relied far to much on things like who got the first strike, as when you are knocked up you have have almost not chance of living
vatszero の投稿を引用:
Any time I faced someone i felt it relied far to much on things like who got the first strike, as when you are knocked up you have have almost not chance of living
Well no, combos don't last very long. Getting knocked up can only follow up to 4 more hits in succession at most (using tiac but I don't think it even chains) unless you're up against Danmei who has an infinite combo.
After the combo is over, you have the freedom to block or counterattacke, assuming you don't fall for a crossup or are not being stun locked by other players attacking you
normally by the time the combo is over i have taken more then enough damage that i am dead
Not going to argue your opinion, but player skill and good teamwork have a huge impact on the outcome of a match. I believe I was actually in the game you speak of, and IIRC two of your team mates seemed to alternate on who was going to afk that round. There's really not a whole lot you can do except ask for a 1on1 if both of your team mates are being idiots and refuse to come out of the spawn.

Additionally, kiting back into your spawn is generally not a good idea on UnderSiege. I personally won't spawn camp but if I follow a Tiac with no health into your spawn and then I and my team happen to wipe all of you in your spawn, tough luck. We backed off multiple times trying to let you guys out so you'd have a fair chance to come back...

All I can really say, is stick in there, practice landing the first hit, and either find good team mates or hope the other team sucks. The game's only going to get better from here.


Edit:
vatszero の投稿を引用:
normally by the time the combo is over i have taken more then enough damage that i am dead

Also, different characters have different Health/Armor pools, and your experience on a Renny is going to be far different than say Tiac or Danmei. Getting hit in the back causes you to take more damage, so even if you're getting juggled, make sure your camera is facing whomever is hitting you. The Difficulty bar at the bottom of the character select screen probably shouldn't go ignored (it's a measure of how difficult it is to learn a character).
最近の変更はBobert13が行いました; 2013年5月6日 20時34分
vatszero の投稿を引用:
normally by the time the combo is over i have taken more then enough damage that i am dead
Try not getting hit. ^.^
normally by the time the combo is over i have taken more then enough damage that i am dead
Try not getting hit. ^.^
You probably think he's being a prick but that really is the crux of it. Do everything you can to avoid being hit whilst hitting your enemies. Easy huh? ;)
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投稿日: 2013年5月6日 19時23分
投稿数: 8