Posted: December 21
There is much to love about this game. Unfortunately, if you have only average manual dexterity, the game frequently becomes an exercise in frustration as you load, play, load, play, ad nauseum, trying to "solve" the many running/timing puzzles throughout the game. A few of these puzzles can be skipped, but then you miss out on some of the game's most coveted items. Many, however, are required to progress, so these can be outright game-stoppers. Worse still, the movement system is not geared to running/timing puzzles because you move one square at a tme, and it is maddeningly easy to overrun your mark--yet some of the puzzles are merciless in requiring split-second timing without any room for error. Mouse control is limited to on-screen arrows; otherwise it's keyboard only movement. I suppose if you love timing/running puzzles, you'll love this game. If not, well, be prepared to be seriously annoyed. I found it irksome that I could understand a puzzle, but couldn't solve it because my fingers just weren't fast enough.
None of this would be so bad if the developers had considered either giving a little more time for these puzzles or including an option for setting their speed to slow, normal, or fast to accommodate different game-playing styles and skills. Or what about something like a potion to accelerate movement speed, adjusting how much speed the potion gives by the various easy, normal, and other gameplay levels? I've seen players with good reflexes speed through the running/timing puzzles, but for a person such as myself who has average reflexes at best, these puzzles took all the enjoyment out of the game. Again, this is regrettable, because in other ways I found the game to be very good.
Anyone considering Legend of Grimrock should be aware of this aspect of the game before purchase, because the game is full of puzzles of this kind. I purchased the game to play an RPG, not a game that relied on twitchy, rapid reflexes, like a platform game. Very unfortunate.