Legend of Grimrock > Discussões Gerais > Detalhes do tópico
***GENERAL** Snuggles 23 Nov, 2012 às 8:46
Attacking
Hey all - I am new to this game. I've searched the manual and I can't find any instructions on how to either attack or cast spells in the game. What am I missing?
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zombiworkshop 23 Nov, 2012 às 12:26 
Right click on the weapons in hand. If you just check the TUTORIAL option in the menu...
So Insensitive 26 Nov, 2012 às 17:39 
I still would really appreciate hotkeys for attacking and particularly magic. I liked playing the game, but that was actually something that put me off quite a bit.

They could even call it easy-mode or something.
Mista_Gee 28 Nov, 2012 às 6:51 
I'll have to second you on that. I love this game so far, but the UI is sooo clunky. If it just remembered the last spell I used would make a huge difference... And also this tile-by-tile movement...damn, most of the times the difficult fights are difficult because of the UI not the enemy.
Satanister 28 Nov, 2012 às 9:14 
Originalmente postado por Mista_Gee:
I'll have to second you on that. I love this game so far, but the UI is sooo clunky. If it just remembered the last spell I used would make a huge difference... And also this tile-by-tile movement...damn, most of the times the difficult fights are difficult because of the UI not the enemy.
It's oldschool dude, those things cannot be changed. Once uppon a time we used to draw the maps.
kr00m 30 Nov, 2012 às 15:56 
You’re not missing anything; the game is missing hotkeys for attacks.

Old school… I remember playing games like Ultima (not online) and Wasteland before a mouse was considered an expected peripheral. Trust me, nothing “easy mode” about it.

No buy from me without combat hotkey support devs…
Última alteração por kr00m; 30 Nov, 2012 às 15:57
onir303 1 Dez, 2012 às 14:03 
Yes. How to attack wasn't made super clear in the tutorial.
pokrishka 9 Dez, 2012 às 1:18 
Didn't figure the attack from tutorial too. It could be easily done, left mouse - left hand, right mouse - right hand of currently active character. And some button to switch between characters. I wish developers read the forums because this game looks really cool and with handy controlls it would be even better.
Retorrent 10 Dez, 2012 às 5:03 
I actually liked the game as is, controls and all it was a throw back to games like Eye of the Beholder and DM the style of game that was sorely lacking in this generation of games that seem to all have "Call of" in the title or are some version of that game. It actually took me a lot longer to get through this game then I thought it would. I found getting use to the controls a bit of a challenge but I got use to it now combat is a breeze.
Dr.Disaster 10 Dez, 2012 às 7:33 
Originalmente postado por pokrishka:
Didn't figure the attack from tutorial too.
It's stated on the second page of the tutorial. There it says:
Left click on a item to pick it up from the slot and right click to attack with the item.
Ju2c0c0 10 Dez, 2012 às 12:41 
Yeah, hotkeys for attacking would be really useful, but that's why the game is a bit challenging: you have to select the runes to cast your spell while dodging your enemy and attacking with your other party members, healing and making potions as fast as you can... and be sure to not be trapped by the mobs x)
Última alteração por Ju2c0c0; 10 Dez, 2012 às 12:42
Plaid 10 Dez, 2012 às 15:02 
Originalmente postado por Ju2c0c0:
Yeah, hotkeys for attacking would be really useful, but that's why the game is a bit challenging: you have to select the runes to cast your spell while dodging your enemy and attacking with your other party members, healing and making potions as fast as you can... and be sure to not be trapped by the mobs x)

Haha, yeah; the tension can get pretty thick at times.
I like it.
Megabound 12 Dez, 2012 às 2:45 
Originalmente postado por Satanister:
Originalmente postado por Mista_Gee:
I'll have to second you on that. I love this game so far, but the UI is sooo clunky. If it just remembered the last spell I used would make a huge difference... And also this tile-by-tile movement...damn, most of the times the difficult fights are difficult because of the UI not the enemy.
It's oldschool dude, those things cannot be changed. Once uppon a time we used to draw the maps.
My favorite thing is the included graph paper you can print out to draw your own maps. The way it's meant to be.
lud 28 Dez, 2012 às 15:39 
The game is great, the difficulty lies exactly on the way you move and attack.
Plaid 28 Dez, 2012 às 18:20 
Originalmente postado por ludmatos:
The game is great, the difficulty lies exactly on the way you move and attack.
I stopped playing for a while so my progress has slowed, but I was happy to see a skill for the Rogue that benefits hitting enemies from behind.
I was trying to do that from the beginning (thinking I could bypass shields and stuff) but wasn't noticing any damage increase, so I'm looking forward to increasing that area of expertise.
promytius1 16 Mar às 9:43 
Originalmente postado por Dr.Disaster:
Originalmente postado por pokrishka:
Didn't figure the attack from tutorial too.
It's stated on the second page of the tutorial. There it says:
Left click on a item to pick it up from the slot and right click to attack with the item.

Just searching for how to attack...

putting the explanation THERE was so dumb, I'm not going to comment on it, BUT
one would think
ATTACK would be important enough to deserve its OWN SENTENCE!
:) :) :)
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