Esiel2k Jul 18, 2013 @ 3:29am
The only thing LoG needs if there's a sequel...
...is in-dungeon music, like there was in the console version (at least, the SNES one) of Dungeon Master. Dungeon Master's music was so awesome because it could really tense you up and make you creeped out but it could be calm and soothing too. It made the game so much more lively.

Anyone else feel that way?
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The3oLand Jul 18, 2013 @ 4:27am 
To be honest, not while I'm exploring a dungeon. It's the lack of music which gives me the tense atmosphere. But music might work at the introduction of a plot twist or if a "boss fight" comes up.
Greenbikerdude Jul 18, 2013 @ 6:15am 
I'm with TheOS. The lack of music just makes the atmosphere so much more tense. I think the only time music should be played is when story bits are told or big fights. :) Also a sequel is coming ;)
Dr.Disaster Jul 18, 2013 @ 4:05pm 
Originally posted by TheOS:
To be honest, not while I'm exploring a dungeon. It's the lack of music which gives me the tense atmosphere.
This and nothing else.
Last edited by Dr.Disaster; Jul 18, 2013 @ 4:06pm
Esiel2k Jul 18, 2013 @ 4:38pm 
I can see where you guys are coming from. I'm not saying there should *always* be music in the background, though. Just maybe at certain key points, like in Dungeon Master. To me, that game was never matched as to the perfect use and/or balance of music and silence.

Don't get me wrong, though. LoG is still the best game of the genre since I played the original Dungeon Master on SNES and really, really looking forward to a sequel!
Dr.Disaster Jul 20, 2013 @ 3:58am 
I know Dungeon Master got a full soundtrack over time once it was ported to more and more systems - hey i even have the CD - but before Dungeon Master made it to the consoles the only music it had was at the dungeon entrance. Once you entered there was no music at all.

Beside only sound effects as in DM LoG does a good job adding ambient background. IMO that is the maximum of music that should be around in the game, more would definatly detract from the experience.

Actually one can check for themselfs if more music is better or not by checking out custom mod's. Some creators took the freedom to add music not only as music but also as ambient background which at leased causes me to abondon these mods because you can not longer distinguise the sound effects which is a must in this game.
Last edited by Dr.Disaster; Jul 20, 2013 @ 4:02am
Esiel2k Jul 20, 2013 @ 4:50am 
Originally posted by Dr.Disaster:
Actually one can check for themselfs if more music is better or not by checking out custom mod's. Some creators took the freedom to add music not only as music but also as ambient background which at leased causes me to abondon these mods because you can not longer distinguise the sound effects which is a must in this game.

Yeah, I've noticed that myself with some of the mods. I do agree that using an ambient background is kind of "too much" and it ends up taking away from the game. It's definitely a double-edged sword. But using it sparingly like in the DM port made it even better than the PC original, IMO (which I did play, as well as DM2). I still remember DM's 3rd floor and coming to face with the "Prepare to Meet Your Doom" sign and that insanely creepy music. Same goes with the "You Will Die Here" and that crazy scary track a bit after the Riddle Room.

If you do use music, (IMO) you kind of have to make it temporary to fit the moment and the atmosphere and not just have music for the sake of music, if you see what I mean. That's what I found DM to do so well, where as games like Eye of the Beholder (at least, the SNES version) would have been 100x better without music.

In the end, I'm definitely not arguing that LoG does "no-music/only ambient sound only" very very well, however. The sound effects are obviously infinitely better than DM, which is quite old and sounds like it.
lPaladinl Jul 24, 2013 @ 12:15am 
I prefer how the lack of music makes every action more eery and the grasps me into being more immersed with the game. Music wouldn't be bad, but I don't believe it'd be full good either outside of the menu and credits.
vonbleak Jul 24, 2013 @ 7:05pm 
The thing is - it would not be hard to have this as an option. I agree that no music add to the tension and also that some music would be sweet too - why not have not have both?

Simple solution - have an (ambient music or whatever) option in the options, tick if want - leave off if you want...

Everybody wins no one needs to argue, nice work go team :)

Thanks for you time...

N
Bergamota San Jul 25, 2013 @ 12:06pm 
I think music could hide some npc sounds (steps), but as Vonbleak said above, if its only an option there will be no problem.
Dracul Aug 4, 2013 @ 9:00am 
Why make a sequel when you can have 100s of people do it for free? (workshop)
Dr.Disaster Aug 4, 2013 @ 9:21am 
Originally posted by Online:
Why make a sequel when you can have 100s of people do it for free? (workshop)
A better engine, more possibilities like NPC, larger game world ...

As long as LoG 2 will raise the bar to a level LoG 1 can never reach, no matter what modders do to/with it, it's reason enough for a sequel.
lPaladinl Aug 9, 2013 @ 12:21am 
Originally posted by Dr.Disaster:
Originally posted by Online:
Why make a sequel when you can have 100s of people do it for free? (workshop)
A better engine, more possibilities like NPC, larger game world ...

As long as LoG 2 will raise the bar to a level LoG 1 can never reach, no matter what modders do to/with it, it's reason enough for a sequel.

If you guys go look up LoG:2, you'll see that it's already in developement and VERY promising. ;)
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