( ͡° ͜ʖ ͡°) Jul 16, 2013 @ 9:22pm
Why is the dungeon not randomized?
Doesn't make any sense.
Showing 1-15 of 17 comments
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bloodtoll Jul 17, 2013 @ 1:29am 
Why?
War-Barney Jul 17, 2013 @ 2:03am 
Well I think its cos it tells a story and has a lot of secrets that require you to do very specific things so randomizing it would be difficult. The only way to really do it would be to simplify all of the traps and secrets.
The3oLand Jul 17, 2013 @ 2:29am 
In fact Almost Human had being playing with the idea of a hybrid procedural system[www.grimrock.net] for Grimrock 2, but scrapped it. See their blog for the reasoning against it.
thrive Jul 19, 2013 @ 12:44am 
Well, actually it totally makes sense. Randomized dungeons cannot have good puzzles in them
Elgar Jul 19, 2013 @ 9:05am 
Originally posted by thrive:
Randomized dungeons cannot have good puzzles in them

This. Legend of Grimrock is not an hack'n slash. Every dungeon level has been designed meticulously.
Underfire Jul 19, 2013 @ 10:09pm 
if it was random the puzzles would be crappy
cybergreen Jul 20, 2013 @ 8:24am 
It does make sense, as it has a campaign. However, I would have preferred it to be randomized. There is really no replay value once you beat it. And yes, randomized games can have puzzles. Just look at Slash'EM.
sjpaladin Jul 21, 2013 @ 5:53am 
In the history of video games in genral, most do NOT have randomized levels, treasure, or enemies. Randomization has been increasing in recent years, but there are still lots of games out there that are not randomized.
As to replay value, there are something like 50 user-created dungeons, and maybe 10 of them are pretty good. If you take the time to play through all of those, LoG2 might even be out.
Dr.Disaster Jul 21, 2013 @ 10:21am 
Originally posted by Regergek:
Doesn't make any sense.
It makes a lot of sense. Randomized dungeons are good if you want to place monsters and loot only. That's ok for rogue-likes but in dungeon crawler games that's only part of the fun. The other part are well crafted puzzles and that's something a randomized dungeon can't provide.
Last edited by Dr.Disaster; Jul 21, 2013 @ 10:22am
lPaladinl Jul 24, 2013 @ 12:12am 
People just don't seem to be able to understand and appreciate the work, dedication and polish a world can have when it's hand crafted as one piece, rather than randomized with tiles. There's advantages to both, but the world overall is genuinely amazing as a result.

Think of Skyrim, nothing is random in Skyrim beyond the enemy spawns, which arguably aren't fully random.
Tnyhy Jul 24, 2013 @ 12:56am 
Mods bring replay value.
Komag Jul 24, 2013 @ 2:53am 
I often spend many hours tweaking and reworking the exact function of a single puzzle room. It was something that took intelligence, creativity, careful judgment, etc. That sort of thing has to be hand crafted and cannot be auto-generated with any degree of complexity or ingenuity.
Kai O==][=======> Jul 26, 2013 @ 2:46am 
Originally posted by Regergek:
Doesn't make any sense.
Go play Eye of the Beholder and then you will understand.
thrive Jul 28, 2013 @ 11:36am 
Originally posted by Cyberkyd:
It does make sense, as it has a campaign. However, I would have preferred it to be randomized. There is really no replay value once you beat it. And yes, randomized games can have puzzles. Just look at Slash'EM.

Ok, have you actually played LoG? You cannot compare the complexity of its puzzles to relatively primitive puzzle stuff like slashEm. Latter may be a good game, but puzzle and balance wise LoG is far superior (to every rogue like out there).
Its true that the replay value drops fast after you played it through. Actually I played it through twice (second time in hard difficulty) and I doubt Ill play it again in the next few months, even years, maybe in a few years for fun. BUT there is a dungeon editor and people really do great dungeons already and Iam looking forward for more to come, so replayability in the LoG vanilla version isnt this important.
Last edited by thrive; Jul 28, 2013 @ 11:37am
FeralTurnip Aug 1, 2013 @ 2:33am 
Originally posted by lPaladinl:
Think of Skyrim, nothing is random in Skyrim beyond the enemy spawns, which arguably aren't fully random.
If it works at all like morrowind, enemy spawns aren't random, but there are "ninja monkeys" (I ♥♥♥♥ you not, that's really what they're called), which are enemies that spawn based on the player's level. Not in dungeons though, because dungeons shouldn't be randomized, unless it's a roguelike. This is all stuff I know from modding morrowind, so it might be wrong by now, but it should at least be close.
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