amoncz84 Jul 7, 2013 @ 8:05pm
This game have preset scenario and that is not eough for me
for example the armor, weapons etc. You find one pair of shoes at one exact location. That shoes are allways the same. So there is no way how you can become somehow more powerfull at the time and fight better. Every new piece you get, every skill you get, is designed for you to be able to withstand next incoming enemy. Kinda like you are the same forewer.
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thrive Jul 8, 2013 @ 12:36am 
Well, first of all you can design your party, so you can have different experiences in the game depending which professions and skills you choose. Second, there are secrets in the game and if you find some of them later fights get easier.
If you suggestion would be that it would be great to have random item finds, I disagree. I like it, that there is not so much luck involved in Grimrock, but I also like more luck based games like FTL
Plaid Jul 8, 2013 @ 6:02am 
find another game. There are a lot of rogue-likes out there.
amoncz84 Jul 9, 2013 @ 8:04am 
Ahaha...funny. I got the game after all and i just love it! It remind me of my all time favorite Wizardry 8
thrive Jul 9, 2013 @ 12:47pm 
Originally posted by amoncz84:
Ahaha...funny. I got the game after all and i just love it! It remind me of my all time favorite Wizardry 8
Umm, well I love Wiz 8, but this would be probably one of the last games Grimrock reminds me of ;)
I guess you didnt play games which are far more similar to Grimrock. There are a lot of them out there, most older than Wiz8, so I dont know if you can cope with the old graphics of them.
Anyway, have fun with Grimrock for now.
Last edited by thrive; Jul 9, 2013 @ 12:48pm
amoncz84 Jul 9, 2013 @ 6:14pm 
Just different setting. It is dungeon but game mechanics are the same as Wiz 8.
Vizhonary Jul 10, 2013 @ 2:21am 
This isn't supposed to be like Wizardry or have any randomeness to it. There are places where monsters will repeatedly repsawn and a good chunk of them are huntable for meat, but there is a very specific game that this is doing a low budget, but editable reboot on and that's an old game from the late 80's called Dungeon Master. There was another spinoff of it in Sci-Fi that was immensely huge and fractally generated called Captive! where you were a prisoner with a briefcase that remote controlled 4 robot CPUs (Everything else could be changed or modded) and were supposedly using them to try to hunt down where you were being held captive and set yourself free and it was repeated dungeons about half the size of these and they were scattered across worlds.. The one big difference both of them had from this one is that your party did not always have to face rforward and you could pick whech party member's viewpoint you were looking through (sort of), and could change the facings of party members to deal with being flanked.

Beyond the specific game style it's emulating, there are tons of other dungeon crawlers, old RPG adventures and FPS/RPG hybrids, and even a stealth game or two where every single item found and sometimes even every single item dropped by kills is carefully mapped out with nothing random about it. Short list I can think of includes The Ultima Series around Ultima 5+, Ultima Underworld 1 and 2, Arx Fatalis, Dark Messiah of Might and Magic, the Deus Ex series, Dishonored, the Hitman series, and the list goes on, but those are the ones that can still be found that i like.

The Wizardry Series is a level up game.. One where the levels are so pregressively more powerful than the previous that the damage and hitpoint curve on things is just over the top.. It's a genre I never much cared for and had it's emulators including the format used by half the MMOs out there over the past 15 years.

And the more randomly and proceedurally generated stuff, like Diablo, Torchlight, and even ones that don't have any randomness to the map but just to critter generation and a lot of the finds like in games like Borderlands 1 & 2 are all consider elements of the Rogue-Like genre.

And almost but not quite drifting off topic, another type of completely mapped out game with no random elements is the standard point and click adventure, which is a decendent of the old text adventure games.
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