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Een vertaalprobleem melden
For instance, there's a place where you need to push button, switch a lever 2 times, then push another button. And nearby, there's a secret room with a note: "I stored my surplus food in the nearby room. I don't remember exactly how I opened it, but I knew it took 2 buttons and 1 lever, with the lever being operated multiple times and ending in up position" --> clearly limits the number of possible combinations to 6, which is doable. But of course, if you don't find that note, then you're in trouble.
David, it takes a man to admit that the "inadequacy" lies in you instead of blaming the game for being bad. Kudos to you! If only more people were willing to act like grown people - like you.
Have a nice day!
That's very arrogant to say. There is a multitude of different reasons why someone may be unable to solve the puzzle - language skill, eye-to-hand coordination, impaired sight etc.
There are hundreds of games that seem "easy" to their players that you would fail in, and you would feel insulted if someone said something like that about you, so please, don't.
Keep the puzzles and make them better.
Add deeper combat with more elaborate skill trees.
Built a greater variety of enemies.
Give us more stuff to find, better graphics, more environmental variation, etc.
Don't make the game stupid for people that can't figure out that this is as much a puzzle game as it is a game about exploration, memorization, combat and skill upgrades.
Use your brain or find another series, I say.