georgli Dec 30, 2012 @ 6:02am
Disabled gamers watch out!
Just a little warning: while this game has a control scheme that helps mouse-only gamers, it is still a game that demands quick actions. Casting spells is specially hard as you have to dial in the required symbols which becomes almost impossible in the heat of a fight. There are puzzles with extremely (!) thight timeframes that cannot be solved using a headmouse along with the on-screen keyboard.

To the developers who most likely won't even see this:
The issue could be resolved easily if there was an option that allows disabled games (or others who ain't quick enough) to increase the timeframe in which certain puzzles need to be solved by 1 - x seconds.

To those who think that such option might spoil the experience I want to tell that options always give you choice. An inactive accessibility option can't spoil your experience. If it did you would have to blame yourself not to have tried harder.
Showing 1-15 of 25 comments
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Trollmaster Dec 30, 2012 @ 10:36am 
Maybe people just need the option to bind other mouse and/or other controller keys to movement and other actions...
Last edited by Trollmaster; Dec 30, 2012 @ 10:36am
klaus.elsner Dec 30, 2012 @ 11:59am 
play with mouse
georgli Dec 30, 2012 @ 6:40pm 
To anybody willing to take a closer look:
It's a pity that the same missunderstandings appear over and over again. Had you read my posting properly you'd seen that I haven't mentioned FPS games or competitive online games. How comes everybody seems to think that accessibility options for disabled gamers would not only be mandatory for all players but that a game with such options would not be interesting to gamers with disabilities because the purpose of the game in question would be lost?

The fact that I was talking about options implies that such special functionality is a) not mandatory and b) a free decision for every player. He who doesn't want or who doesn't need them is allowed not to activate these options.
I totally agree that it would be problematic to introduce things like aim-assist or other stuff that could lead to an unbalanced experience in online games but that is not what I have been suggesting. My suggestion was for a single player game and I didn't ask for an option that eliminates any challenge. I advocated for an option that allows to prolong time limits for certain puzzles.

Many ablebodied gamers question that games without hard challenges are worth playing. That's in the eye of the beholder. While some want an ultra-hard mode, others don't want quicktime events or cutscenes or whatever. The majority of disabled gamers first of all wants to play games no more or less than anybody else. To most of us with rather severe disabilities it doesn't matter too much with how hard and sophisticated a challenge we adhieve progress in a game as long as we have influence on things that happen in the game. Nobody's experience is crippled when there's an option that removes the click or push challenges within a quicktime event. We don't want to spend fifty bucks for a game that stopps because we cannot push a key quickly enough.
Did Masseffect 3 destroy your experience just because there were options that allowed to skip certain game moments? I'm not talking about whether or not the story was concluded badly. Would your gaming experience in Legend of Grimrock suffer simply because of the possibility to prolong the timespan for puzzles? I guess the answer is no.

Some people cannot use a hardware keyboard and some additionally cannot use a hardware mouse. I for myself can't. I use a headmouse that translates my head movements into mouse movement by means of a simple webcam. I play Grimrock with only the headmouse and the mouse icons in game. Remember the teleport puzzle in level two of Grimrock? The one where you need to click the stone and immediately walk backward? That is NOT possible with only a mouse. After trying tor about fifty times I asked somebody to do the very task. He did it the first try.

I would like the world to understand that being disabled or not is pure luck. It can happen anytime and to anybody. Wouldn't you want to be able to continue playing games even if you are a bit slower than the rest? Would you want to be laughed at because you ask for accessibility options?
Plaid Dec 31, 2012 @ 1:40am 
Originally posted by PanicFire:
So there should be a disabled gamer option for fps games that make it easier for someone with one hand to move and shoot the enemy? Theres nothing stopping you from using a keyboard as well as a mouse you know? Even if you only have one hand to use you could I don't know take your hand off the mouse and use the keyboard to move? I know crazy right?

You're really a jerk, you know?

There's nothing wrong with what the person requested.
Last edited by Plaid; Dec 31, 2012 @ 1:41am
igortroy Dec 31, 2012 @ 3:10am 
since it's possible to enable the in-game console (just a Google away), there should be an option there to adjust game speed.
still, it would be good if Almost Human add this to the options menu in a patch.
it's easier than to add support for advanced input devices used by disabled people, like brain-signal-reading helmets for instance, which by themselves are still too slow for gaming.

on a personal note, I find disabled gamers inspiring.
a proof that one can live a normal, fun life despite the circumstances.
Last edited by igortroy; Dec 31, 2012 @ 3:12am
igortroy Dec 31, 2012 @ 4:15am 
and here's how to do it:

1) go to MyDocuments\Almost Human\Legend Of Grimrock and open "grimrock.cfg" with Notepad.

2) locate 2 settings: "console = false" and "consoleKey = 220". change "console" to "true".

"consoleKey" is a windows keybind translated from hexadecimal.
(a list here: http://nehe.gamedev.net/article/msdn_virtualkey_codes/15009/ )

220 corresponds to DC in Hex, which (from the above table) is the "\" key.
use the table and a hex->decimal calculaor to set it to a key you choose (I just left it at 220).

3) start the game, and (if you didn't change the consoleKey) press "\" to open the console.
write:
gameMode.timeMultiplier = 0.5
and press Enter.

timeMultiplier is normally 1, so 0.5 is slower, and 1.5 is faster. play around to find the speed that suits you.
Last edited by igortroy; Dec 31, 2012 @ 4:44am
georgli Dec 31, 2012 @ 6:35am 
Thanks to both of you! Specially a thank you for this awesome console solution. That saved my day and I bet that it will help many other disabled gamers get a chance at Grimrock!
Last edited by georgli; Dec 31, 2012 @ 7:23am
OJ191 Dec 31, 2012 @ 7:08am 
If you want to play at full speed, what you could do is bind quicksave to a mouse button - whenever you do something that needs speed quicksave whenever you have to swap between mouse and keyboard, then quickload after you swap over.

Or you could just mess with the game speed :P

Last edited by OJ191; Dec 31, 2012 @ 7:08am
georgli Dec 31, 2012 @ 7:25am 
that's a great idea!
Kaobasa Dec 31, 2012 @ 8:58am 
Wow. This is actually an amazing topic.
georgli Dec 31, 2012 @ 11:49am 
Originally posted by igortroy:
and here's how to do it:

write:
gameMode.timeMultiplier = 0.5
and press Enter.

Well, I'm sorry to tell but it doesn't seem to work. I even replaced the dot with a colon but the output after I enterd the command in the console is this:
[string "user-input"]:1 : attempt to index global 'gameMode' (a nil value)

After searching the net I read that the above method wouldn't work anymore but I haven't been able to find out if it's really true.
Since I didn't want to give in I tried the above command but removed the ’gameMode. part. Now there was no error and no confirmation output and it seems that the snails are attacking a bit slower. The Harpy thing didn't look slower but I'll see if it really works as soon as I come across the four group of skeleton knights.
Will report back.
georgli Dec 31, 2012 @ 6:20pm 
No, the above method isn't working but one of the two in the link is working great.
http://www.grimrock.net/forum/viewtopic.php?p=18684#p18684
Last edited by georgli; Dec 31, 2012 @ 6:25pm
igortroy Jan 1, 2013 @ 5:28am 
it worked with a previous version of Legend Of Grimrock. although I think it was the one before the level editor and Steam Workshop support.

the Console allows you to do countless things, so it's good you followed my guide at least half-way through, and enabled it.
you do need to have at least basic programming knowledge, and have an updated list of commands (which I didn't find yet) to have some real fun with it, but if you'll ever want to create and test-out your own dungeons, or play around with game design - it's good to have it enabled.

still, if it's just for reducing game speed and other accessibility adjustments, yes Cheat Engine works very well also.

oh, and it's 2013 here already so HAPPY NEW YEAR!
Last edited by igortroy; Jan 1, 2013 @ 5:41am
KaoS Jan 4, 2013 @ 3:30am 
Originally posted by Matthew James:
lol wut
They maybe physically disabled but you are mentally. TOTAL FACEPALM!

Enjoy the game guys.
Last edited by KaoS; Jan 4, 2013 @ 3:30am
Anigmar Jan 4, 2013 @ 4:06am 
As a disabled gamer myself I find these kind of problems quite often. Some I can fix or mitigate using voice command software but when it comes to speed it's a problem. Now I know there's this solution I'll buy it, it reminds me so much of EOB series... Thanks
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