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Ein Übersetzungsproblem melden
Yes you should buy it
Should I get this? "Yes I would!" lol <I don't know about that one. Help me out.
Although I bought this when it was 2.49 if I remember back in the winter/holiday sale.
That was before it was on Steamworkshop though so It might never go that low again.
It is real time, Tildy.
More on this topic can be heard in this interview and meeting between the XCOM: Enemy Unknown lead and the original XCOM lead (youtube link follows). http://youtu.be/z8zZsecTRfM
And yes attacks have a cooldown, but the game is real-time.
and I would say.. "cool story brah" good bye.
Explore a vast network of ancient tunnels, discover secrets and find a way to survive in the perilous dungeons of Mount Grimrock.
Cast spells with runes, craft potions with herbs and fight murderous monsters with a wide variety of weaponry.
Create a party of four characters and customize them with different races, classes, skills and traits.
Pure blooded dungeon crawling game with grid-based movement and thousands of squares riddled with hidden switches, pressure plates, sliding walls, floating crystals, forgotten altars, trapdoors and more.
Includes the following digital extras: a beautifully crafted game manual, Legend of Grimrock world map, custom made grid paper, Grimrock theme music, art sheets illustrating foul creatures of Grimrock, and Almost Human team photo.
Graphics are shown in the screenshots, play control is explained in the features sections which I copied and pasted for you incase you missed it :). "grid based movement". Meaning you move from square to square with directional turns with either the mouse or "q" and "e" keys. Gameplay is shown in the video and videos on YT which you "said" you've watched. Maybe comparable the older TES games but your other thread says TES III, TES IV, and TESV. Completely different, but Arena and Daggerfall is free roam this is more of a puzzle, and grid based movement as shown in videos you said you watched. TES has a much more in depth story and completely night and day difference still good but if you really want to know more about LGR's story go here.
http://en.wikipedia.org/wiki/Legend_of_Grimrock I know you are asking about this early but why make a thread about it when you could've found all your answers by watching the videos you said you watched and simply typed in Legend of Grimrock in Google and read the main Plot without spoilers? Anys hope this helps.
I prefer the challenge in a game to come from the game itself rather than from the interface between the player and the game, to put it simply.
An extreme example of a game's challenge existing primarily in the interface would be fighting games like Street Fighter. On the other end of the spectrum you have pure turn-based games that allow an indefinite amount of time for interfacing. In most cases this largely removes interfacing from the game's challenge.
In addition, if you've mastered "sidestep, turn to face the square you just left", then you've mastered the advanced strategy of this game (basic strategy is tanking with your face and doesn't get you very far).
I can only play it for short periods of time before the combat drives me to either throw something, or install auto-hotkey to play the combat for me. Which is sad, because the engine is otherwise decent, and gives nice echo's to oldschool days.
This may be a strategy for WoW but for LoG this is not strategy at all and simply get's you killed.
Point A: It's basic and advanced. It really is the ONLY consistantly viable strategy. Sure, you could drop a monster down a hole, if you want to save them for later. Perhaps crush them and earn no exp, that sort of thing. Maybe if you come from the Starcraft Leagues with your high APM, and you only fight in 3x3 or larger rooms, you can work on the "Ultra Advanced" Sidestep, forward, forward, turn, forward, turn, Attack the back. But Combat isn't exactly deep.
Point B: Exactly. It. Will. Not. Get. You. Very. Far.
edit: You know, you're right. there is a whole other layer of strategy that I initially discarded as completely worthless. Picking mostly ranged characters, and always running out of ammo halfway through a monster. Picking mostly mages, and then playing EVEN MORE of the game in that lower right corner of your monitor playing "advanced whack-a-mole".