blumoose Mar 28, 2013 @ 1:26am
Like the Game, Hate the Magic System; Can it be modded?
I loved EotB and EotB2 (3 was ok). Never played DM. I like the puzzles in these kinds of game, leveling up a party, etc, etc. It's fun. I understand the lack of multiclassing, though I really enjoyed that in EotB, but I miss it. I'm also not entirely certain about how balanced the races are with each other. They seem a bit too good for one particular class at times.

That said, I really just hate the magic system. I loathe having to re-enter the runes every single time I cast a spell. It makes playing with more than one mage unbearably annoying for me, where I'd like to try out a party of mages. Anyone know if this can be fixed in a mod? I haven't seen any mod that does this, but I'd try my hand at it if it the modding system allowed for it.

Otherwise, maybe I'll just have to use auto-hotkey or something, but that's a pretty kludgey fix.
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foxbat Mar 28, 2013 @ 2:14am 
Have to agree about the magic system. I played Dungeon Master and it's ilk as a kid and this is a refreshing 'reboot'. However, I don't remember the magic system being so clumsy. It would be great if there were bookmarks to recall a couiple of combinations rather than having to click them in each time. I'm finding more than one mage unmanageable and frustrating, especially playing on a macbook with a single button touchpad.
Dr.Disaster Mar 28, 2013 @ 5:28am 
LoG's magic system's 3x3 rune grid is rather similar to the one used in Dungeon Master which featured a 1x6 grid that had to be used up to 4 times to cast a spell. What can be modded in are new spells but that's it. The interface itself can not be changed and Almost Human has no intention to do so either.

These are quotes from Petri, one of the original designer:
We wanted to create an experience that tests the skills of the characters and also of the player. For example, the puzzles are designed so that the player is the one who solves them, not the characters. The intention of the combat and magic in LoG is to test player's skills, like reaction times, motoric coordination and tactical thinking, as well as characters skills (miss chance, damage inflicted etc.). There are many RPGs out there that focus only on tactical gameplay. For example, the old gold box games are prime examples of this. With LoG we aimed for a different kind of experience.
There's always room for improvements but changing the magic system to, for example, use hotkeys or a list of spells to click on, is not something I would like in a realtime dungeon crawler.
blumoose Mar 28, 2013 @ 7:16am 
Their application of that reasoning seems inconsistent. It isn't like they made Fighters and Thieves so difficult to play. If all combat was difficult that would be one thing. Making one class more difficult compard to others...that doesn't make a whole lot of sense in a game like this.

And let's not pretend they couldn't make the other classes use similar systems, especially when they have random special attacks. Instead they could have had something complex for executing any attack and have different sorts. There's no reason to single out magic. Seems to make having a large variety of magic far more difficult as well if you expect everything to be memorized (but that's neither here nor there since there are so few spells in the game).

But thanks for the info. I guess I'll setup crude solutions with auto-hotkey at some point if I want to use a mage. The system, for me, is more of a barrier to enjoyment than anything else.
psychodegu Apr 6, 2013 @ 5:00pm 
Really you don't need to cast spells non, stop. if you can disengage while you prep spells and then come in swinging and blast and then redisengae. Mages run out of magic really fast so the need to spam magic isn't there.
blumoose Apr 8, 2013 @ 7:49pm 
It isn't like you only have enough mana for a single spell. You can easily have enough mana for several spells or more. The magic interface is so cumbersome that it is hard to use in a timely fashion, however. The fact you advice to run away just so you can prep the spells again is indicative of the problem I'm talking about.
Dr.Disaster Apr 9, 2013 @ 12:35am 
Perhaps you only need more training. Make an all mages party. Starts slow but blasts everything later on.
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Date Posted: Mar 28, 2013 @ 1:26am
Posts: 6