Legend of Grimrock

Legend of Grimrock

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Loaderini Feb 27, 2014 @ 6:39am
How long is it?
I want to play a simple role-playing game before I enter the huge stories of Neverwinter Nights, Baldur's Gate and such. I just want simple fights and simple exploration.
Is Legend of Grimrock that kind of game? Also, how long is it?
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thrive Feb 27, 2014 @ 10:06am 
~20h
depends of course on the way you play. if you rush, you can make it in 10 i guess. some people need >30h. i made it in 18 on my first playthrough and found around 80-90% of all the secret stuff. (and i had zero problems with riddles, since i play those kind of games since 25 years ;) )
Last edited by thrive; Feb 27, 2014 @ 10:07am
Two Clicks Mar 7, 2014 @ 9:51am 
It can be brutal....but in an enjoyable way! At least some parts of the dungeon are!!
That said if you dont mind taking your time and reloading or playing Classic Mode and failing a fair bit, then you will be entertained.

For me its a great reminder of what was good and bad about these types of games. And yeah I loved EoB & Lands of Lore.... memories! :D

First two playthroughs gave up after a 7 hours total, both on level 4. Now Im at level 5... I have no idea what Im doing! lol
Alleycat Mar 8, 2014 @ 6:23am 
About at least 30h for me finding less then 50% of secrets. 'Neverwinter Nights 2' is EPIC!!! And in some ways less hardcore than Grimrock. Although I was exited about the real time combat system here I believe it can be improved to make it less frustrating and repetitive. The minimalistic level design makes it sometimes reminiscent of games like Doom in the 90s.
Pharnham Mar 15, 2014 @ 8:58am 
Originally posted by Loaderini:
I want to play a simple role-playing game before I enter the huge stories of Neverwinter Nights, Baldur's Gate and such. I just want simple fights and simple exploration.
Is Legend of Grimrock that kind of game? Also, how long is it?

It's a ten-hour game. It's not an old-school RPG like Neverwinter Nights or Baldur's Gate. It's a fancy puzzle game in the trappings of an RPG. There's no "R" in it. There's also no tactics in it, it's a real-time button masher. Combat is a dancing puzzle.

This game is not an RPG. It's not turn-based. It's not tactical. It has nothing to do with the games you're looking to follow it up with. It's just a mildly amusing puzzle-solving game, with dance puzzles as combat, and a lot of looking for hidden buttons and pattern matching wall tiles.

For the price, I find it a ripoff. The advertising is very misleading, calculated to capitalize on the old-school RPG craze while providing nothing related to old-school RPG except the art.

This is the second Indie game I paid money for, and also the last. The first one was rubbish, and this one was a calculated effort to sell me a certain thing, and then give me something else. Bait and switch. A very dishonest offering that scammed me for a significant fraction of my gaming budget.
Last edited by Pharnham; Mar 15, 2014 @ 9:03am
Legend of Grimrock was designed to capitalize on nostalgia for old-school dungeon crawlers like the Eye of the Beholder games, Lands of Lore, Dungeon Master, and Stonekeep, and for fans of that genre it delivered everything it promised.

It was never marketed as anything else. It was certainly never marketed as anything even remotely resembling traditional western RPGs like Neverwinter Nights or Baldur's Gate.

I have no idea where you got your expectations from, but they were wrong. Blaming the game for not living up to your own false expectations is pretty silly, and completely writing off independent developers because of one bad purchase and one failure to properly research a purchase is even sillier.
Last edited by A Puzzlemint of Legend; Mar 15, 2014 @ 9:26am
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Date Posted: Feb 27, 2014 @ 6:39am
Posts: 5