Legend of Grimrock

Legend of Grimrock

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KGhaleon Feb 3, 2014 @ 10:47pm
How do I make my rogue not suck?
I've got a party with two Minotaur tanks up front, with a rogue and mage in the back. My mage hits the hardest with ice magic and my rogue misses everything, probably because she's in the back row. I can throw stones and knives for damage until I run out, but that's it.

I'm trying to get assasinate up to 12 as that apparently allows me to attack from the back row, but any thoughts on a build? I'm almost wishing I had just made two mages.
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Showing 1-11 of 11 comments
Puzzlemint Feb 3, 2014 @ 11:09pm 
Assassinate 12, the rest in daggers. That's really all you need.
Dr.Disaster Feb 4, 2014 @ 1:54am 
Do NOT mix weapon skills!

If you already invested in throwing go on with it.
Otherwise your rogue will end up as a half-baked thrower/dagger user.

As a thrower
- replace rocks with shuriken
- find more knifes and shuriken
- later on replace knifes with throwing axes
- give +Strength/+Attack Power stuff to your rogue

As a back row dagger user
- go for damage with Assassination 12 and rest in Dagger
- go for one-hit-kills with max Assassination and enough to wield your Dagger of choice

Also as a back row character your rogue can ignore Dodge entirely.
Last edited by Dr.Disaster; Feb 4, 2014 @ 4:14am
thrive Feb 5, 2014 @ 10:16am 
I played the game twice with both times having a rogue in the back. First time I made him skilled in bows. Combined with enchanted arrows thats pretty good. The second time I made him use daggers from the back row, which is also very powerful, escpecially when attacking from behind.
KGhaleon Feb 5, 2014 @ 4:32pm 
I've been finding arrows, but like with other throwables you don't seem to get many of them so I dunno if it would be a waste. Can't you only use arrows once?
Dr.Disaster Feb 5, 2014 @ 4:51pm 
Arrows are no throwables, they are ammo for bows and therefore classed missiles. Once fired they stick on their target and after the target is killed they can be picked up again.
Last edited by Dr.Disaster; Feb 5, 2014 @ 4:54pm
thrive Feb 6, 2014 @ 12:29am 
Yep, and the cool thing is: you dont even have to pick them up manually. The game manages that for you
Dr.Disaster Feb 6, 2014 @ 3:36am 
Originally posted by thrive:
Yep, and the cool thing is: you dont even have to pick them up manually. The game manages that for you
Aye, any ranged weapon user picks up the kind of ammo he used. That is as long as the throwables/missiles do not land on a pressure plate.

Also keep in mind that enchanted arrows are disenchanted by a target hit so if your rogue fires i.e. fire arrows they revert back to normal arrows once the target dies. Since your rogue holds enchanted arrows he won't pick up the normal ones but there is a rather easy way to get around this: put one normal arrow in your mages second hand and let him gather the normal arrows. Once your rogue is out of enchanted ammo, have your mage re-enchant all but 1 arrow and hand them over.
Last edited by Dr.Disaster; Feb 6, 2014 @ 3:38am
cloven0angel Feb 14, 2014 @ 7:19am 
My rogues with max archery pretty much slaughtered everything: one using a bow and the other using a crossbow, both with doubleshot. They were so powerful I got away with using a Minotaur light-mule wizard on the front row lol

By end game you will have plenty of arrows and crossbow bolts to kill several enemies before needing to collect the ammo.
Guest_Phantom Feb 14, 2014 @ 10:52am 
Just don't mix skills. Rouge is very good to make great damage.
Gaylord Sweetwood Feb 19, 2014 @ 4:34pm 
This was surprisingly helpful. lol
KGhaleon Feb 19, 2014 @ 4:51pm 
Yeah, after getting assassination to 12 I just put points into Dagger and did decent damage. Definitely one of the lackluster classes, though I beat the game with no problem with one.
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Date Posted: Feb 3, 2014 @ 10:47pm
Posts: 11