Legend of Grimrock

Legend of Grimrock

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Myura Feb 5, 2016 @ 3:10pm
Team Composition for Hard Mode?
Are there any privileged setup to make Hard Mode "easier"?
I hoped to make it a fast run but cause 70/71 secrets I'll have to do it as a full secret run ç_ç
Any tips/help/suggestions would be very appreciated.
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Dr.Disaster Feb 6, 2016 @ 4:53am 
Not sure what you mean by "privileged". If you look for a party that can dish out the most damage over time these are my suggestions:

Front row:
For melee there are protection-based lizardman fighters going either swords or unarmed and their counterpart the evasion-based unarmed lizardman rogue.
The ranged option are throwing minotaur rogues with double throw.

Back row:
Missile minotaur rogues with double shot.

Why no minotaur for melee? Their lack of dex/accuracy up's their melee miss chance.
Why no axes / maces? Simple: way too slow. While their top weapon tier really rocks it comes along very late in the game thus seeing little use.
Why no daggers? Best damage is done by backstabbing yet many monsters can't be backstabbed.
Why no mages? Their damage is good but refilling their energy to deal that damage can be annoying.
Last edited by Dr.Disaster; Feb 6, 2016 @ 4:54am
Myura Feb 6, 2016 @ 5:48am 
Originally posted by Dr.Disaster:
Not sure what you mean by "privileged". If you look for a party that can dish out the most damage over time these are my suggestions:

Front row:
For melee there are protection-based lizardman fighters going either swords or unarmed and their counterpart the evasion-based unarmed lizardman rogue.
The ranged option are throwing minotaur rogues with double throw.

Back row:
Missile minotaur rogues with double shot.

Why no minotaur for melee? Their lack of dex/accuracy up's their melee miss chance.
Why no axes / maces? Simple: way too slow. While their top weapon tier really rocks it comes along very late in the game thus seeing little use.
Why no daggers? Best damage is done by backstabbing yet many monsters can't be backstabbed.
Why no mages? Their damage is good but refilling their energy to deal that damage can be annoying.

Yeah that's mostly what I was looking for, sorry for the vague question and many thanks for your answer :)
I went 4 rogues, but mixed things a bit to see how it would go.

2 evasion Lizard in front: 1 unarmed - 1 dagger
1 Minotaur with throwing weapons
1 Human with missile weapons

We'll see how it goes :)
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Date Posted: Feb 5, 2016 @ 3:10pm
Posts: 2