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It also has a very active, creative, helpful, and friendly community. If you like EotB, DM, and the like, you really can't go wrong here.
long long ago, in days of Eye of the Beholder, you woudl eventually realize as your playing the game, that you can avoid almost all damage, if you have space to manuver, because the
enemies don't atk immediately.
so, when they step next to you, you have a split sec to atk, and then move away. This becomes a travesty.
but, the game sort of assumed you didn't know this trick right away, the early half of the game, the combat was balanced assuming you just stood there and duked it out with the monsters. and the game also had healing magics.
In this game, almost from the very start, the combat is biased where the enemies him too hard -- if they are allowed to get a fair fight, you are gonna die.
I'd like to see a version of the game where you didn't have to exploit the combat to win.
Thus LoG does far more resemble Dungeon Master then EoB.
What is "a fair fight"? The purpose of combat is to win. When your idea of combat is to stand toe to toe with your enemy tanking him and keep trading blows until the stronger or tougher side wins well then your party will be dead very soon.
peace!