SpeedRunners > General Discussions > Topic Details
Gert-Jan Stolk  [developer] Oct 23, 2013 @ 11:53pm
[Official] srennuRdeepS Feedback Thread
What do you think of srennRdeepS?

Today all levels are mirrored!
Showing 1-15 of 15 comments
< >
Rynac Oct 24, 2013 @ 12:02am 
Terrible, because currently only the host has a mirrored level. Everyone else is normal.

Edit: To be more specific, 3 friends and I just tried playing. One friend invited the other 3 to a lobby, and every level we started the person who invited the others saw the level mirrored, but the other 3 did not. The leader's character was running backwards for us though. We quit the game and we tried it with me inviting the others. Every level that we played I had the mirrored level, but everyone else was normal.
Last edited by Rynac; Oct 24, 2013 @ 12:08am
XylosTheMagician Oct 24, 2013 @ 12:42am 
Same here, host is only mirrored
LemonMeringueTy Oct 24, 2013 @ 12:55am 
Only works for host.
NinjaBoffin Oct 24, 2013 @ 12:59am 
Um,
I dunno, i played a level and in that i had a reversed level but i wasn't the host!
But i think GJ is working on a fix currently on that
Gert-Jan Stolk  [developer] Oct 24, 2013 @ 1:02am 
I published a fix a minute ago. It should arrive soon.
Last edited by Gert-Jan Stolk; Oct 24, 2013 @ 1:10am
LemonMeringueTy Oct 24, 2013 @ 2:07am 
Fix worked! Thank you dev
Tizzu Oct 24, 2013 @ 2:14am 
srennuRdeepS is kinda like a whole new set of maps, but after a few rounds you have the same feeling as the not mirrored ones. I would like to have the possibility in the future to set in some way if the map I have selected will be played normally or mirrored. Hey, you are going to double the set of the maps simply adding this feature.
EDIT: I noticed that when someone dies on the left there's an explosion on the right and viceversa. I think there is a bug somewhere :)
Last edited by Tizzu; Oct 24, 2013 @ 2:25am
Gert-Jan Stolk  [developer] Oct 24, 2013 @ 2:34am 
Originally posted by Tizzu:
EDIT: I noticed that when someone dies on the left there's an explosion on the right and viceversa. I think there is a bug somewhere :)

Ah good one, makes sense.
Alex Oct 24, 2013 @ 4:20am 
I'm not really a fan of it. Sure, it's different, but after a game or two it's just like running the old maps again. Just my opinion though.
Michael B. Backsoon Oct 24, 2013 @ 4:22am 
I like it.
RingmasterJ5 Oct 24, 2013 @ 4:53am 
Excuse me if I'm wrong, but wasn't the original, canceled srennuRdeepS event supposed to be backwards instead of mirrored? Compared to what I was expecting, this is actually a bit disappointing.
Gert-Jan Stolk  [developer] Oct 24, 2013 @ 5:49am 
Actually running the levels backwards wouldn't work because the levels aren't designed for it.
Tizzu Oct 24, 2013 @ 6:04am 
Originally posted by Gert-Jan Stolk:
Actually running the levels backwards wouldn't work because the levels aren't designed for it.
I made a few laps backwards in (almost) every map, it's not impossible, it's just a little tricky :)
Last edited by Tizzu; Oct 24, 2013 @ 6:05am
Gert-Jan Stolk  [developer] Oct 24, 2013 @ 6:13am 
Silo would be a map that is impossible to do backwards.
Gloob Oct 24, 2013 @ 6:33am 
I think you guys forgot to flip the sound aswell, I hear things on the right of the screen coming from my left speakers
Showing 1-15 of 15 comments
< >
Per page: 15 30 50
Date Posted: Oct 23, 2013 @ 11:53pm
Posts: 15