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Gert-Jan Stolk  [developer] Jun 23, 2015 @ 5:44am
Changelog - Currently at v1.0 - Release!
Here you can see what's new in each version.

Aug 16th 2017

Apr 13th 2017

Jan 27th 2017
  • Your Rank search limit setting is not also being considered by someone who wants to join you.
  • Muting a player is now saved and will persist when you meet that player in the future again.
  • Various performance improvements.
  • Fixed a level editor bug where the wrong way warning was shown when it shouldn't.
  • Fixed a bug where the hook would not work when backing in a right wall.
  • Fixed bugs involving combinations of wallhangs and golden hooks.
  • Fixed a bug where workshop maps could sometimes be chosen in ranked matches.

Jan 19th 2017
  • Level Editor: Added undo/redo functionality. You can now undo 20 steps.
  • Level Editor: Polished the checkpoint editor.
  • Added an option with which you can limit the number of ranks the game searches for matches.
  • Fixed a bug where "player joined the room" would sometimes be shown twice.
  • Further fix attempts to room join problems.
  • Fixed a UI bug that occured when changing the window size in the lobby.
  • Fixed a bug where sometimes the league badge of a joining player would not be reset.
  • Various bug fixes.

Jan 6th 2017
  • Possible fix for the endless creating/disconnecting from rooms.
  • Fixed a bug where players with extremely long loading times could be kicked from games.
  • Added loading progress info in the loading screen.
  • Fixed the "Find a new match" button not always being visible in a quick game lobby.

Dec 21th 2016
  • It's no longer possible to 'Find a new match' in ranked lobbies.
  • Fixed a bug where players would sometimes get a lot of upward momentum when being hit by a box while walljumping.
  • You can now save replays during the game by pressing the Y button on your keyboard. Configurable in advanced control settings.
  • In a local multiplayer game only the controller that paused the game can control the pause menu. Other controllers can still cancel the pause menu by pressing the pause button.
  • Various bug fixes
  • Trail Editor: Added 'MoveWhenInactive' property to the animation layer.
  • Trail Editor: Fixed how the 'Origin' property in the animation layer works.
  • Trail Editor: Added a 'ScaleOut' property in the animation layer which will scale the image up or down on deactivation.
  • Trail Editor: Made random more random in particle layers.
  • Trail Editor: Fixed spawn location of particles when swinging.
  • Trail Editor: Merged the 'offset' and 'xOffset' properties in strip layers in a single 'offset' vector property.
  • Trail Editor: Added an 'InvertOffset' property in strip layers which determines if the same side of the image is up irregardless of which direction you are running.

Nov 11th 2016
  • Game options are now available in Solo Practice.
  • Added 'No Items' in the game options.
  • Level Editor: You can now use Q and E to cycle through overlapping graphics
  • Level Editor: Bots are not using weapons anymore.
  • Fixed a crash that occurred when clicking the background in the options menu.

Oct 7th 2016
  • Added a ban-system; verbal abusers and cheaters can now get banned or auto-muted. See this link for more info
  • Improved the Golden Hook networking code; dodging should behave more reliable now
  • Increased the speed of the transitions between menus
  • Minor Lobby Menu improvements, mostly improvements for local multiplayer sessions
  • Added new Trails to the store
  • Added Polish translations

May 18th 2016
  • Added quickchat: Use the right stick on your controller, or 1 through 4 on the keyboard
  • Ranked: You can now pick specific curated workshop maps
  • Practice: Pressing Esc/start now shows a pause menu
  • Bugfix: fixed updating workshop maps
  • Bugfix: in-game control settings were not always saved
  • Bugfix: some collision issues for low framerates
  • Bugfix: boosting was not recognized when swinging+boosting through a shockwave
  • Bigfix: (hopefully) fixed a couple rare crashes

May 2nd 2016
  • Added an 'animation' layer to Trails, making it easier to add animated images.
  • Added importing and exporting of Trails, making it easier to share your creations with others.
  • Tweaked the Arrows and Glitter trails to be less annoying.
  • Bugfixes

v1.0 - Release! (April 19th 2016)
  • Removed the BETA tag on the top left corner; we are no longer in Early Access!
  • Added a GIF exporter to the Replay viewer
  • Added a Credits screen
  • PTT3 is now Airport
  • Added a link to the Trail Store - you can now buy boost trails!
  • Many improvements and bugfixes to the Trail Editor
  • Cleaned up some sound effects
  • Increased max XP to 99.999 (there are no new unlocks, so this might look strange if you've already reached the previous 60.000 max XP)
  • Lots of generic bugfixes, mostly (obscure) crashes

r52 - Almost There (April 5th, 2016)
There are a lot of new features in the 'beta' branch.
See this announcement for more details!
  • Improved the golden hook getting stuck in gates
  • Moved the bomb timer to the bottom of the screen
  • Improved bot behaviour with regards to weapons a tiny bit
  • Added Advanced Controls setup (for some non-gameplay keys)
  • Added some new Achievements
  • Added ambient sound effects to the official maps
  • You can set the volume for ambient sound effects seperately
  • Laser sfx are a little louder, the invincidrill a lttle softer
  • Showing the number of online players in the lobby
  • Fixed some issues with the Ghost in Solo Practice
  • Fixed a rare walljump bug
  • You should get Achievements when playing locally
  • Plus the usual small / rare crashfixes

r51 - Ghost Practice (March 21st, 2016)
  • Added a Ghost to the Practice Mode. Race against your own best time!
  • Updated Festival
  • New art for Warehouse; it's now called Mansion
  • Enabled playing unpublished maps in local multiplayer matches and in practice mode
  • Enabled Mid-Game Joining in Custom Games
  • Added Hungarian translations
  • AI volumes can now be toggled on/off for specific bot difficulties.
  • Change test bot difficulty with [ and ]
  • Fixed an issue where the camera would zoom in endlessly
  • Improved "find a new match"
  • Fixed a bug in level select causing Random Workshop to be picked less
  • Fixed a bug causing save files to be deleted
  • Fixed a bug where and old version of a level was loaded if you opened it right after saving
  • Fixed a bug in the draw ordering of local vs. remote players
  • And a couple of other small bugfixes

r50 - Bugfixes (February 25th, 2016)
  • Updated the win sequence.
  • Optimizations for Metro. Let us know if you notice any improvements (or if not) if Metro would run slow for you.
  • Added an option to enable/disable sudden death in custom games.
  • Fixed a bug where controllers would not work on the workshop level vote popup.
  • Added Turkish translation.
  • Fixed a bug where bounching from a sloped ceiling would send you vertically instead of horizontally.
  • Fixed a bug which allowed players to sometimes glitch through the floor and walls when landing near a slope.
  • Fixed a bug where published workshop levels could not be updated.
  • Fixed a bug unsubscribing and deleting workshop levels was no longer possible in the workshop menu.
  • Fixed a bug where the shading and background layers would not work when converting to another theme from prototype.

r49 - More Game Options & Bugfixes (January 27th, 2016)
  • Added more game options; you can now toggle each item on/off in custom games
  • Added a 'single crate' item
  • Fixed an issue where you could sometime stick to / glide along a sloped ceiling
  • Fixed a couple of issues when trying to load a workshop map
  • More (potential) performance improvements
  • Added Finnish translations
  • Final mix of the music tracks; now played by live instruments!

r48 - Bugfixes (January 14th, 2016)
  • Improved the respawn positioning code. There should be no more in-air or on-slope respawns.
  • Tweaked Silo
  • Maintaining more momentum when jumping away from slopes at high speed
  • Fixed Invincidrill groundboost bug
  • Fixed a whole bunch of (relatively rare) crashes and small issues.
  • Improved AFK timer handling
  • Various improvements to the stability of the level select menu
  • Some fixes to promoting / demoting in Ranked
  • Another attempt at fixing mid-game join lag
  • Re-wrote Fireball collision code
  • Fixed some crashes and issues with Replays
    Level Editor:
  • Added a non-parrallaxing background sprite layer
  • Added 'rotate from-to' option to graphics
  • Added an option to set the graphics quality to 'low'. Please let us know if this helps your framerate in Metro, Library and Plaza, and when a boost-trail is active!
  • Some potential performance improvements
  • You can now click on a player's name in the Lobby again, to go to their Steam profile page

r47 - Ranking UI fixes, Level Select improvements (December 15th, 2015)
    Ranking UI:
  • The post game ranking screen now reflects what happens on the ranking server much better.
  • Warnings are now shown when you are trying to rage quite a ranked game or the next time you start SpeedRunners after a forceful exit.
    Level Select UI:
  • A better distinction is made between where someones selection cursor is, and when a level is actually chosen.
  • The game now tries to show you in the workshop list which workshop level has been chosen.
  • When someone selects a workshop level you don't have yet, it will now be displayed at the top of the workshop level list.
  • Updates in Prototype 3.
  • Fixed speedboosting bug.
  • Exiting Solo Run practice games now allow you to change maps.
  • Character can now bet selected in Solo Run and Vs. Bots practice games.
  • Updated a few sound effects.
  • Fixed an issue where opening a twitch stream in browser could open infinite browser tabs.

r46 - New Prototype Level, Twitch Stream integration, New Sound Effects (December 3th, 2015)
    Main Menu:
  • Added a widget that displays who is currently streaming SpeedRunners on Twitch.
  • You could be featured here as well! Follow these simple steps to set it up!
  • We'll probably do a big in-game feature during the ESL finals.
  • Added a new map: Prototype 3!
  • Updated Casino, based on suggestions from the original designer GraphiqueNez2
  • Removed backboosting
  • Added and replaced a bunch of sound effects.
  • Placed a couple of ambient sound effects in casino, theme park and zoo.
  • Let us know if there are any effects in particular that you like or dislike :)
  • A bunch of bug- and crashfixes.
  • Probably fixed the jump-slide bug.
  • The chat now displays character icons.
  • We're working on fixing the ranked issues, but it needs a bit more testing.
  • We'll likely release an update for this in a couple of days.

r45 - Resort level, New sound effects, Lobby overhaul, Replay player overhaul, Multiple types of controller support (November 9th, 2015)
    Prototype 2 is now called Resort and has all new art!
    Audio update:
  • Added new menu music track.
  • Updated game music tracks.
  • Added a bunch of new sound effects.
    Huge update on replays:
  • Playback control, fast forward, rewind, slomo!
  • Overhauled the replay menu so it can handle more replays.
  • Note that old replays can't be played back anymore (we'll keep an old version of the game live for a while on the obsolete branch, so you have some time to record videos of your old replays).
    Overhauled the lobby:
  • Focus on making local games and friend invites easier.
  • The friend invite system has changed in that only friends can join whom you've sent an invite to.
    Replaced the music player:
  • Starting music should not cause framelag anymore.
  • You don't need windows media player installed anymore.
  • For those who have +nomusic as a launch option, this may be the time to remove it.
    Replaced the gamepad code:
  • More types of gamepads are now supported natively.
  • You should not need x360ce, Xpadder, Key2Joy and the likes anymore.
  • Added a Ukrainian translation.
  • Added mouse support for the in-game pause menu.
  • You can't use weapons the first 1.5 seconds in a round anymore, we need feedback on this one!
  • Bug fixes and optimizations all over the place.

r44 - Multiple Replays, New art & music (September 24th, 2015)
  • Can now store multiple replays
  • Changes to Alley and SS Royale, allowing for a few more expert moves
  • Added a new section to Warehouse
  • Tweaked right section of Library
  • Placed a couple of spawnpoints in Plaza
  • You can now throw shockwave further ahead of you by holding down the shoot button
  • Improved singleplayer camera
  • Improved jumping out of a slide
  • You can now only tackle at the start of a slide
  • Slightly improved landing on slopes
  • Added 'unfair' bots, that run faster than you
  • Fixed a couple of editor crashes
  • Fixed a bug where dead players were recognized by the camera as being in the lead
  • Fixed a bug causing the random distribution of weapon chances to be wrong
  • Optimized game startup
  • Added two new music tracks
  • Added a 'party mode' for local multiplayer matches
  • Added a 'world ranking' list
  • Moved Origins to the Practice menu
  • Added Dutch translations
  • Added Russian translations
  • Improved some artwork in theme park and zoo
  • New art for Prototype 1, which is now called Festival
  • New art for Alley, which is now called Metro
  • New art for switchblocks

r43 - Main Menu Overhaul, New Music, Practice Mode (August 28th, 2015)
    Overhauled the Main Menu with a focus on the Community:
  • There's a dedicated 'Updates' box, with important information
  • Added a 'featured content' box, where we highlight cool stuff, like youtube videos
  • Added a dedicated box to the King of Speed tournament
  • Animated the background a bit
  • Level Select: the workshop list will show the level your opponent voted on, making it easier for you to vote on the same map, even if you are not subscribed to it
    New Music!
  • Added 2 new music tracks, played randomly
  • They're 'work in progress', and will get a quality-upgrade later
    Added a Practice Menu:
  • Has an option to quickly set up match against bots
  • Or, allows you to run any map all by yourself
  • Tweaked the camera movement, focusing more on the player in the lead
  • New artwork for the Shockwave, also changed the functionality a bit
  • The Shockwave should work a lot better and more consistent now
  • Doing quick turns with the grappling hook is a bit more forgiving with regards to which buttons you press
  • The golden hook-grab should feel a tiny bit more elastic now
  • Added a little swing ceiling in Prototype2
  • Improved some graphical feedback on gameplay events, like when you hook misses or is blocked
  • If you shoot a golden hook into a box, the box will be destroyed
  • Fixed a minor checkpoint issue in Casino
  • Made lethal spikes/lasers look different from non-lethal ones
  • Fireballs explode when they hit eachother
  • Reduced Handicapped-frozen time from 1.5 to 1.0 seconds
  • Superboost now also works when Frozen
  • You can now only trigger Triggers (with a bomb or fireball) that have Switches connected to them
  • Made Sherlock Bones and Doctor Smart fit the collision shape better.
    Improved feedback in the XP System:
  • The post-game screen is a lot quicker now,
  • and better communicates how many points you scored and for what
  • Added some in-game popups that tell you when you did a cool thing, like a Triple Freeze
  • Massive framerate improvements
  • Improved the camera movement
  • Press "I" to give yourself an item, during playtest
  • Shows the HUD during playtest
  • Disallowed moving box-selected Actors out of the levelBounds
  • Fixed a bug that caused the game not to start up sometimes
  • Fixed a bug where sometimes you would teleport upon landing
  • Fixed a desync issue causing the sudden death explosions to appear at the start of a round
  • Fixed some crashes and bugs in the editor, specifcally when switching themes
  • Fixed a bug which caused the item-box in the HUD to be stuck in its animation sometimes
  • Fixed a bug where your vote for a workshop map sometimes didnt register
  • Restored functionality where a newly subscribed level automatically shows up in the level list
  • The "Recently played with" steam list is now also filled if you are not a lobby host
  • The sudden death start stinger is now treated as music in terms volume.

r42 - Handicapped characters (July 28th, 2015)
  • Added 5 handicapped characters, unlocked by getting a lot of XP
  • Added a Simplified Chinese translation (Thanks to the [CN]SpeedRunners group)
  • Made throwing fireballs up slopes and in corridors easier
  • You can now deflect fireballs with a well-timed explosion
  • Improved bots a little bit
  • There's now a 0.25 second delay after picking up an item during which you cannot pick up another item
  • Improved stunned movement behaviour
  • Reduced the duration of the taunt from 3.5 seconds to 1 second
  • Re-worked the right section of SS Royale
  • Tweaked some areas in Plaza
  • Various improvements to Prototype 2
  • You can now move the camera with the mouse and gamepad
  • Press ESC to quit
  • You can now switch themes from inside the editor
  • You can now switch from multiplayer to singleplayer (and back) inside the editor
  • Multi-threaded checkpoint editing (making it less laggy)
  • Checkpoint editing provides a bit more feedback
  • Fixed an obscure bug: dieing right after a respawn
  • Fixed a bug where some players could not edit their control scheme
  • Fixed a crash when zooming all the way out in checkpoint editing mode
  • Fixed some bugs related to muting
  • Fixed a bug that disallowed publishing levels
  • Fixed bouncing up on slopes while frozen

r41 - New prototype level, replay system (July 9th, 2015)
  • Level: Prototype 1 got a big makeover
  • Level: Added Prototype 2
  • Level: Tweaks in Themepark, Powerplant and Factory
  • Feature: Inactive players are now auto kicked after 15 seconds
  • Tweak: Increased the fireball lifetime from 6 seconds to 20 seconds
  • Tweak: Stun behavior has been made more consistent
  • Tweak: Bombs are back in ranked but they do not stun anymore
  • Feature: The ranking friend leaderboard now shows ranking points
  • Feature: Added an experimental replay feature. Some notes:
    • By default replay recording is turned on now, this way we can find possible issues with it. You can turn it off in the options menu.
    • Right now you can record only one game but with some file fiddling you may be able to store them for longer.
    • If the gameplay or levels are updated your replay may stop working well, so do not consider it some sort of 'backup' of a game.

r40 - XP System, Tons of new characters (May 18th, 2015)
  • Introducing the new XP system, which gradually unlocks game content
  • Added 13 new characters with 4 variants
  • Added 3 variants to Buckshot, ManekiNeko, GIl, SkullDuggery and Salem
  • New loading screen lines
  • Added Romanian translation
  • Added Portuguese-Brazil translation
  • Added an auto mute option
  • Player names are now colored in superchat
  • Bug fixes

r39 - New Prototype map, updated font system (April 17th, 2015)
  • Added a new Prototype level
  • Rearranged the options menu
  • Added search distance options in the options menu
  • You can now lock the search distance or set your max search distance
  • You can now alt+tab out of the game during loading
  • Added cheater and abuse reporting
  • Added a "Find new match" button in the lobby
  • Updated the font rendering system, it now supports way more characters!
  • The level editor menus are now hidden in playtest mode
  • Updated Silo as suggested here http://steamcommunity.com/app/207140/discussions/2/618459109263738867/
  • Added some fancy social network links
  • Did not add a new secret character

r38 - Casino map, Reworked custom lobby UI (February 13th, 2015)
  • Added new map: Casino! It's the winning map from the first workshop competition: "Fresh Out" by GraphiqueNez2.
  • The custom game lobby is completely re-implemented. We hope it works a bit more intuitive now.
  • The random official map button now actually means random instead of "I don't care what map we play". This makes the level selection less biased toward workshop maps.
  • The map selection should feel more random now. If possible the same maps is never played twice in a row anymore.
  • Added some flashing and beeping on the last 5 seconds of the lobby and level selection countdown timer.
  • Improved the level editor's graphics editor:
    • You can only edit graphics on the selected layer (press [ and ] to select different layers).
    • Graphics within the same layer can now be ordered. (press Home or End to send a graphic all the way to the front or back, press PageUp or PageDown to bring a graphic one step to the front or back)
    • The hitbox of graphics on parallax layers is now actually where the graphic is.
  • The in-game player info screen now has mouse support.
  • Freeze rays are now canceled at the end of a round.
  • Fixed the bug where the game would not end if all players would fall off the bottom of the screen at the same time.
  • Fixed a bug where explosions near a stunned player would have delayed effect.
  • Moved the steam notifications to a more convenient location during lobby and level select.
  • /goat is no longer how you get the goat.
  • There may or may not be new secret characters

r37 - Curated random workshop maps (January 13th, 2015)
  • The random workshop level button now selects from a curated list of levels.
  • Removed developer's pick from the workshop level list.
  • Added borderless window mode.
  • Added German and Czech(partial) translations.
  • View Player > Recent Games are now set (on the steam overlay).
  • Increased time your own fireball won't hit you.
  • Added bulk property editing in the level editor.
  • Bugfix: Ranked is updated immediately now.
  • Bugfix: Fixed crash that occurred when a loop was made of helper checkpoints.
  • Bugfix: The camera should now be quick enough to always reach the respawn location in time.
  • Bugfix: Fixed the player releasing his hook when bumping in a wall with his back
  • Bugfix: Fixed players being able to start running too seen when pressing Esc during the win UI.
  • Bugfix: Fixed the hyperjump which occured when jumping right after alt+tabbing into the game. All jumping should be more consistent now under various frame rates.
  • Bugfix: You could get stuck in-game when your connection dropped.
  • Bugfix: All SpeedRapture rockets should now be working on all peers.
  • Bugfix: Hopefully the 'I'm running alone in the level' and 'the camera is following nobody' bugs are gone now.

r36 - XMas FreezeRay (December 18th, 2014)
  • Added a new weapon: the FreezeRay.
  • Added artwork to the prototype level.
  • Prototype is now called Swift Peaks.
  • Allowed disabling of auto-subscribe to workshop levels on upvote.
  • Added localization for French, Spanish, Italian and Norwegian (We're still looking for volunteers for other languages).
  • Bugfix: don't crash when trying to select a 3rd Scout.

r35 - Workshop competition (December 12th, 2014)
  • Added Workshop Competion related components.
  • New prototype level!
  • Updated the level select menu.
  • Added a random workshop level button in level select.
  • Updated the look and feel of all popups in the game.
  • Added a vote popup for custom levels.
  • Added "Alley" to the workshop.
  • Added the bird object to workshop.
  • Added more feedback about why you are sometimes thrown out of a game.
  • Players are now spawned in a random order the first round, after that it's based on game points.
  • Fixed the cross section exploit in Warehouse.
  • Bugfix: a bug where the game stopped looking for lobbies if the first attempt to join a lobby failed.
  • Bugfix: pressing Esc while the steam overlay is active shouldn't affect he game anymore (with some exceptions).
  • Bugfix: rockets shouldn't blast you all over the map anymore.

r34 (November 20th, 2014)
  • Updated the checkpoint system, adding checkpoints to maps should be a lot easier now.
  • Updated checkpoint tutorial.
  • Added bot difficulty settings.
  • Reduced network use for about half in terms of bandwidth and packet count.
  • Improved netcode, players with a bad connection should now move around smoother.
  • Switchblocks (yellow/black doors) can now be used to hang on if they are rotated to an exact vertical position.
  • Many new features in the level editor, like auto-generating AI Volumes
  • The colors of the flashing border during sudden death can now be configured.
  • The keyboard key used to show the in-game player info can now be configured.
  • Changed font to one which supports more characters.
  • Bugfix: Bubbles do not destroy the performance in the level editor anymore.
  • Bugfix: The bots should now always run in the right direction after respawn.
  • Bugfix: The player will now always release the grappling hook when swinging into a wall.

r33 - Halloween Edition (October 30th, 2014)
  • Added two new characters, SkullDuggery and Salem, to #teamFalcon!
  • Hold TAB in-game to see player details
  • Added MUTE functionality
  • Simplified checkpoint system by getting rid of the need for most 'helper' checkpoints.
    For example, this was warehouse before:
    and this is after:
    (this should not break any existing custom maps)
  • potential fix for invisible players
  • potential fix for huge position desync issues
  • potential fix for dodge issues
  • fixed some superchat issues
  • more detailed loading texts

r32 (October 20th, 2014)
  • Added TF2's Scout to the game!
  • Added two DLC packs, introducing:
  • Markiplier, Jesse Cox, UberHaxorNova, PeanutButterGamer
  • PewDiePie, Dodger, Strippin and CinnamonToastKen
  • Added a grid to the character select menu
  • The Game Options are now only available in Level Select
  • New KING OF SPEED Tournament! #teamSpeedrunner
  • The Falcon now has 4 variations
  • Factory tweak: The bottom triggers now only trigger the opposing corridors
  • The Shockwave's effect lasts a bit longer, making it more effective as a shield

r31 (August 26th, 2014)
  • The prototype level is now the Zoo level.
  • Small level updates, details here: https://www.youtube.com/watch?v=TyJv0LyxvWo
  • Updates on Buckshot's, 招き猫 and Gil's animation.
  • Fireballs can now be thrown when walking up on slopes.
  • Fireballs are now moving at the same speed no matter which direction you throw them.
  • Fireballs now have a slightly lower collision box.
  • DoubleJumping after a superboost doesn't make you lose your speed anymore.
  • Added a 'wrong way' indicator.
  • Added a 'no item' game option.
  • Network rerouting. The game now sends messages through other players if that turns out to be faster (or the only way to reach them). This should in turn fix a bunch of in-game issues.
  • Fix: the jittery motion during swinging for some players.
  • Fix: swing knockback glitch
  • Fix: laser sliding.
  • There are graphics options in the options menu now (note: resolution, vsync or windowed settings the steam game launch options overrule the graphics options in the options menu. This may be a good time to remove the graphics options from the steam game launch options.)
  • Controls can now be changed during the game.
  • The last item on the workshop levels list can now be selected.
  • AI volumes are now triggerable.
  • Many updates on the level editor.
  • Many smaller updates and fixes.
  • Up to 1 goat per match

r30 (July 11th, 2014)
  • SpeedBallers! (introduced a new item)
  • First iteration of ranked based matchmaking.
  • Added a new prototype level.
  • Redesigned custom level menu in level select.
  • Tuned down rocket and bomb stun a bit.
  • No more modifiers (roulette) in Ranked matches.
  • Added a bug report feature. Type "/bug " followed by a description of the bug.

r29 (July 1st, 2014)
  • Overhauled the lobby system. It should be much more stable now.
  • Brightened up the in-game chat text a bit.
  • Rockets and bombs can trigger triggers now.
  • Rockets and bomb explosions stun for a short while now.
  • Your last picked character will be selected by default now if available.

r28 (June 19th, 2014)
  • Added a new lobby system and UI. All AFK player issues should be history now.
  • Fixed a bunch of mid-game joining bugs. This will not fix each and everything crash but we tackled a few of the more gnarly issues.
  • Spikes are lethal again in Ranked games.
  • In Custom games there is now an option to make spikes lethal (the default is that they only stun you, as is the case in Quick games).
  • Improved the size of the game by about 2000% (from 1.7GB to 80MB)

r27 (June 16th, 2014)
  • Wow two major updates in less than a week!
  • Added four(!) new characters

r26 (June 11th, 2014)
  • Games can now be joined while they are in progress. This should decrease the time to get in a game dramatically
  • Added in game chat. Press enter to type.

r25 (May 27th, 2014)
  • Made the spikes non-lethal. Instead, they temporarily stun you
  • Gameplay updates to silo, factory, themepark and powerplant
  • Finally added artwork to silo and nightclub (formerly prototype)
  • Some fixes and improvements to the level editor

r24 (Apr 21th, 2014)
  • Added a league / ranking system
  • Play ranked matches, score points and become the top SpeedRunner!

r23 (Mar 13th, 2014)
  • You can now also create, share and play singleplayer levels
  • Added a list of popular maps to the level select
  • You can now vote (like/dislike) and (un)subscribe to maps, straight from the level select and workshop menus.
  • Leaderboards on custom singleplayer levels now also work
  • Various bugfixes, the game should crash a lot less on custom maps.

r22 (Feb 20th, 2014)
  • We added a Level Editor with Steam Workshop support!!
  • Added two editor tutorial maps
  • Implemented autosaves for recovery after an unexpected crash
  • Allowed opening of other players' maps in the editor
  • Added two official maps to open in the editor
  • Improved updating a published map

r21 (Jan 3th, 2014)
  • King Cosmo got his crown!
  • Loading screens should not get stuck anymore.
  • Players should now always go out of screen at some point (no players in the camera view issue)
  • Less lobbies should now be stuck on an inactive player

r20 (Dec 19th, 2013)
  • Added a singleplayer practice mode, called Origins
  • Added in-game taunts (DPad-UP / V)
  • Introducing the King Of Speed Tournament!
  • Improved prototype level
  • Minor improvements to some other levels
  • Tweaked bot behavior a bit
  • Each character now has 4 variants, selectable with up/down (since Dec 24th)

r19 (Nov 25th, 2013)
  • Added Achievements
  • Added a new character: Moonraker
  • Added a new level: Prototype
  • Tweaked movement
  • Improved lead detection
  • Added srennuRdeepS to the roulette wheel
  • Added auto-kick after one minute of inactivity

r18 (Nov 8th, 2013)
  • Added a new level: Factory
  • Added an option to select a random level
  • Tweaked Theme Park a bit
  • Tweaked the Roulette wheel odds to not select SpeedRapture all the time
  • Minor tweaks to the amount and duration of Boost

r17 (Nov 2nd, 2013)
  • Added a new level: Theme Park

r16 (Oct 19th, 2013)
  • The Shockwave has been added to the collection of weapons
  • New Plaza art
  • The game window is now resizable (if you run the game windowed)
  • The +res setting now works on all pc's.

r15 (Oct 16th, 2013)
  • Fixed bug where the hook item could grab two players resulting in one player losing control
  • Improved hook dodging
  • Fixed the no textures/level not visible bug (Thanks to Brian von Kuster for finding the cause of this issue)
  • Decreased time for a quick game to start
  • Fixed some lobby bugs
  • Some general game stability fixes

r14 (Oct 9th, 2013)
  • Disabled boost-jumping
  • Tweaked boosting alltogether
  • Tweaked walljumping a bit
  • Fixed some matchmaking / friend invite bugs
  • Fixed a bug resulting in some unfair knockouts
  • Press Esc to quit game or cancel setting controls
  • HUD will fade out when over a player
  • Improved bots in Powerplant
  • More time in between levels; select a level to hurry the timer up

r13 (Sep 30th, 2013)
  • Added new map: Silo
  • Added a tutorial
  • Added two options: toggle controller vibration & show player indicator
  • Added a player indicator, showing you which character you are
  • New artwork for Powerplant map

r12 (Sep 23rd, 2013)
  • Added new map: Plaza
  • Added new map: Powerplant

r11 (Sep 18th, 2013)
  • Added bots
  • Added friend invites
  • Added an event calendar
  • Fixed a bug causing the level to be invisible sometimes

r10 (Sep 10th, 2013)
  • Improved the current levels here and there
  • Fixed a bug in walljumping
  • Fixed the super-walljump bug
  • Improved the character select menu a bit
  • Improved the camera system
  • The golden hook will release quicker when it's stuck
  • Added a startup log that helps us debug startup issues

r9 (Sep 3th, 2013)
  • Added Superchat
  • Fixed bug where a lot of player names would be unknown

r8 (Aug 27th, 2013)
  • Shortend the lobby and level select timer from 30 to 20 seconds
  • Exiting from the level select menu works now
  • Sligthly changed the behavior of rockets so there will be less misses
  • Added some hints in the control setup screen
  • Fixed sudden death countdown timer sometimes not being removed
  • Fixed some crashes

r7 (Aug 26th, 2013)
  • Added a new map (Library)
  • Implemented some new artwork
  • Fixed a lot of bugs
  • You can now edit & save your default control scheme
  • It's on Early Access now!

r6 (Aug 5th, 2013)
  • Fixed the stuck on loading screen issue.
  • Fixed a number of various instability issues in lobbies.
  • Updated the Warehouse level.
  • Rockets are more dangerous now.

r5 (Aug 2th, 2013)
  • More lobby fixes
  • Auto releases weapon hook when players get stuck.
  • Revised the ranking system

r4 (Aug 1st, 2013)
  • The lobby should no longer show incorrect or no characters
  • Fixed a couple of MatchMaking bugs
  • Fixed an in-game crash when the player in front disconnects

r3 (Aug 1st, 2013):
  • Default keyboard controls are now always Z, X, C and Space
  • Default keyboard controls can now be seen in Options>show Controls
  • Added a visible version number
  • Fixed some minor bugs in the menu
  • Fixed a couple of in-game crashes and bugs
  • Fixed a crash that happens when you start a second game

  • Fixed Level Select being visible over gameplay
  • Fixed wrong stuff being visible in lobby

  • First beta build.
Last edited by Gert-Jan Stolk; Aug 16 @ 3:52am
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Showing 1-15 of 1,007 comments
Kerillian Aug 1, 2013 @ 11:42am 
matchmachting is so long is bad too bad :( fixed it please a wait to play maybe solo whit bot? is possible please please add bot for time trial !
thanks you
Astolfo Aug 1, 2013 @ 11:52am 
Updates \o/
Unfortunately my game still doesn't want to work :(
It keeps crashing at the intro, sometimes even earlier...
Casper van Est  [developer] Aug 1, 2013 @ 12:08pm 
@Wookies: a practice mode is planned, but it's not at the top of our priorities. But don't worry, it's on our list!
@Lordmau5: sorry, still working on that issue..
Gert-Jan Stolk  [developer] Aug 5, 2013 @ 3:55pm 
A small extra note on the Beta r6 build:
The lobby should be pretty stable now, but it still can get bugged when finishing a game in which one of the players disconnected from the game.
Oddly97 Aug 5, 2013 @ 10:18pm 
For some reason on the Beta r6 build,I can't launch the game D:
Casper van Est  [developer] Aug 5, 2013 @ 11:49pm 
Oh dear! We'll get right on it!
UPDATE: it should be fixed now.
Last edited by Casper van Est; Aug 6, 2013 @ 12:37am
Oddly97 Aug 5, 2013 @ 11:54pm 
Thanks dude!
It is in fact fixed, Thanks dude
Last edited by Oddly97; Aug 6, 2013 @ 3:50am
goku_ssj_uk Aug 26, 2013 @ 12:13pm 
Any preview for today's build? :P
Nabs Aug 26, 2013 @ 1:50pm 
Congrats on early access. This game is really special, so I hope it finds a nice community.

A couple of early thoughts on the latest build (r7). The time it takes to start a 2-3 person game is a bit long. I understand why it's done, but the game is still amazing with less than a full party. Also, the way you pick your characters can be a little confusing at first. I think it would be a bit easier if you could just click on "select runner", and then scroll until you find what you want.
Casper van Est  [developer] Aug 26, 2013 @ 2:35pm 

Yeah maybe we could shorten that time, or add something like a force button.. we'll see :)
Gert-Jan Stolk  [developer] Aug 27, 2013 @ 3:33pm 
Pushed Beta r8.
Sebadam Aug 27, 2013 @ 4:33pm 
Why is every powerup a rocket?!?!?!
Lay_Z Aug 27, 2013 @ 5:14pm 
I noticed this also. I guess they are trying to test out the rockets. The beahvior for them as changed a little bit. I think it's an improvement but I need to see how it works with the other powerups. Knowing rockets are every powerup really changes the dynamic of the game. Which brings up a question: Can an option be considered to pick what powerups you want on a stage, or the the frequency of the powerups? It might be a cool addition.
Casper van Est  [developer] Aug 29, 2013 @ 10:24am 
Whupz, that was my mistake! Gert-Jan fixed it though :) sorry...
Kerillian Aug 31, 2013 @ 1:39pm 
Hello casper thanks for your reply but i have another problem , my games is cashed on launch games, after first screen the error is speedrunners.exe is crashed bla bla bla... please do you have other report for this issue ? thanks you
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