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Gert-Jan Stolk  [developer] Jun 23 @ 5:44am
Changelog - Currently at r44 - Multiple Replays, New art & music
Here you can see what's new in each version.

    r44 - Multiple Replays, New art & music (September 24th, 2015)
  • Can now store multiple replays
  • Changes to Alley and SS Royale, allowing for a few more expert moves
  • Added a new section to Warehouse
  • Tweaked right section of Library
  • Placed a couple of spawnpoints in Plaza
  • You can now throw shockwave further ahead of you by holding down the shoot button
  • Improved singleplayer camera
  • Improved jumping out of a slide
  • You can now only tackle at the start of a slide
  • Slightly improved landing on slopes
  • Added 'unfair' bots, that run faster than you
  • Fixed a couple of editor crashes
  • Fixed a bug where dead players were recognized by the camera as being in the lead
  • Fixed a bug causing the random distribution of weapon chances to be wrong
  • Optimized game startup
  • Added two new music tracks
  • Added a 'party mode' for local multiplayer matches
  • Added a 'world ranking' list
  • Moved Origins to the Practice menu
  • Added Dutch translations
  • Added Russian translations
  • Improved some artwork in theme park and zoo
  • New art for Prototype 1, which is now called Festival
  • New art for Alley, which is now called Metro
  • New art for switchblocks

    r43 - Main Menu Overhaul, New Music, Practice Mode (August 28th, 2015)
    Overhauled the Main Menu with a focus on the Community:
  • There's a dedicated 'Updates' box, with important information
  • Added a 'featured content' box, where we highlight cool stuff, like youtube videos
  • Added a dedicated box to the King of Speed tournament
  • Animated the background a bit
  • Level Select: the workshop list will show the level your opponent voted on, making it easier for you to vote on the same map, even if you are not subscribed to it
    New Music!
  • Added 2 new music tracks, played randomly
  • They're 'work in progress', and will get a quality-upgrade later
    Added a Practice Menu:
  • Has an option to quickly set up match against bots
  • Or, allows you to run any map all by yourself
  • Tweaked the camera movement, focusing more on the player in the lead
  • New artwork for the Shockwave, also changed the functionality a bit
  • The Shockwave should work a lot better and more consistent now
  • Doing quick turns with the grappling hook is a bit more forgiving with regards to which buttons you press
  • The golden hook-grab should feel a tiny bit more elastic now
  • Added a little swing ceiling in Prototype2
  • Improved some graphical feedback on gameplay events, like when you hook misses or is blocked
  • If you shoot a golden hook into a box, the box will be destroyed
  • Fixed a minor checkpoint issue in Casino
  • Made lethal spikes/lasers look different from non-lethal ones
  • Fireballs explode when they hit eachother
  • Reduced Handicapped-frozen time from 1.5 to 1.0 seconds
  • Superboost now also works when Frozen
  • You can now only trigger Triggers (with a bomb or fireball) that have Switches connected to them
  • Made Sherlock Bones and Doctor Smart fit the collision shape better.
    Improved feedback in the XP System:
  • The post-game screen is a lot quicker now,
  • and better communicates how many points you scored and for what
  • Added some in-game popups that tell you when you did a cool thing, like a Triple Freeze
  • Massive framerate improvements
  • Improved the camera movement
  • Press "I" to give yourself an item, during playtest
  • Shows the HUD during playtest
  • Disallowed moving box-selected Actors out of the levelBounds
  • Fixed a bug that caused the game not to start up sometimes
  • Fixed a bug where sometimes you would teleport upon landing
  • Fixed a desync issue causing the sudden death explosions to appear at the start of a round
  • Fixed some crashes and bugs in the editor, specifcally when switching themes
  • Fixed a bug which caused the item-box in the HUD to be stuck in its animation sometimes
  • Fixed a bug where your vote for a workshop map sometimes didnt register
  • Restored functionality where a newly subscribed level automatically shows up in the level list
  • The "Recently played with" steam list is now also filled if you are not a lobby host
  • The sudden death start stinger is now treated as music in terms volume.

    r42 - Handicapped characters (July 28th, 2015)
  • Added 5 handicapped characters, unlocked by getting a lot of XP
  • Added a Simplified Chinese translation (Thanks to the [CN]SpeedRunners group)
  • Made throwing fireballs up slopes and in corridors easier
  • You can now deflect fireballs with a well-timed explosion
  • Improved bots a little bit
  • There's now a 0.25 second delay after picking up an item during which you cannot pick up another item
  • Improved stunned movement behaviour
  • Reduced the duration of the taunt from 3.5 seconds to 1 second
  • Re-worked the right section of SS Royale
  • Tweaked some areas in Plaza
  • Various improvements to Prototype 2
  • You can now move the camera with the mouse and gamepad
  • Press ESC to quit
  • You can now switch themes from inside the editor
  • You can now switch from multiplayer to singleplayer (and back) inside the editor
  • Multi-threaded checkpoint editing (making it less laggy)
  • Checkpoint editing provides a bit more feedback
  • Fixed an obscure bug: dieing right after a respawn
  • Fixed a bug where some players could not edit their control scheme
  • Fixed a crash when zooming all the way out in checkpoint editing mode
  • Fixed some bugs related to muting
  • Fixed a bug that disallowed publishing levels
  • Fixed bouncing up on slopes while frozen
    r41 - New prototype level, replay system (July 9th, 2015)
  • Level: Prototype 1 got a big makeover
  • Level: Added Prototype 2
  • Level: Tweaks in Themepark, Powerplant and Factory
  • Feature: Inactive players are now auto kicked after 15 seconds
  • Tweak: Increased the fireball lifetime from 6 seconds to 20 seconds
  • Tweak: Stun behavior has been made more consistent
  • Tweak: Bombs are back in ranked but they do not stun anymore
  • Feature: The ranking friend leaderboard now shows ranking points
  • Feature: Added an experimental replay feature. Some notes:
    • By default replay recording is turned on now, this way we can find possible issues with it. You can turn it off in the options menu.
    • Right now you can record only one game but with some file fiddling you may be able to store them for longer.
    • If the gameplay or levels are updated your replay may stop working well, so do not consider it some sort of 'backup' of a game.
    r40 - XP System, Tons of new characters (May 18th, 2015)
  • Introducing the new XP system, which gradually unlocks game content
  • Added 13 new characters with 4 variants
  • Added 3 variants to Buckshot, ManekiNeko, GIl, SkullDuggery and Salem
  • New loading screen lines
  • Added Romanian translation
  • Added Portuguese-Brazil translation
  • Added an auto mute option
  • Player names are now colored in superchat
  • Bug fixes
    r39 - New Prototype map, updated font system (April 17th, 2015)
  • Added a new Prototype level
  • Rearranged the options menu
  • Added search distance options in the options menu
  • You can now lock the search distance or set your max search distance
  • You can now alt+tab out of the game during loading
  • Added cheater and abuse reporting
  • Added a "Find new match" button in the lobby
  • Updated the font rendering system, it now supports way more characters!
  • The level editor menus are now hidden in playtest mode
  • Updated Silo as suggested here http://steamcommunity.com/app/207140/discussions/2/618459109263738867/
  • Added some fancy social network links
  • Did not add a new secret character
    r38 - Casino map, Reworked custom lobby UI (February 13th, 2015)
  • Added new map: Casino! It's the winning map from the first workshop competition: "Fresh Out" by GraphiqueNez2.
  • The custom game lobby is completely re-implemented. We hope it works a bit more intuitive now.
  • The random official map button now actually means random instead of "I don't care what map we play". This makes the level selection less biased toward workshop maps.
  • The map selection should feel more random now. If possible the same maps is never played twice in a row anymore.
  • Added some flashing and beeping on the last 5 seconds of the lobby and level selection countdown timer.
  • Improved the level editor's graphics editor:
    • You can only edit graphics on the selected layer (press [ and ] to select different layers).
    • Graphics within the same layer can now be ordered. (press Home or End to send a graphic all the way to the front or back, press PageUp or PageDown to bring a graphic one step to the front or back)
    • The hitbox of graphics on parallax layers is now actually where the graphic is.
  • The in-game player info screen now has mouse support.
  • Freeze rays are now canceled at the end of a round.
  • Fixed the bug where the game would not end if all players would fall off the bottom of the screen at the same time.
  • Fixed a bug where explosions near a stunned player would have delayed effect.
  • Moved the steam notifications to a more convenient location during lobby and level select.
  • /goat is no longer how you get the goat.
  • There may or may not be new secret characters

    r37 - Curated random workshop maps (January 13th, 2015)
  • The random workshop level button now selects from a curated list of levels.
  • Removed developer's pick from the workshop level list.
  • Added borderless window mode.
  • Added German and Czech(partial) translations.
  • View Player > Recent Games are now set (on the steam overlay).
  • Increased time your own fireball won't hit you.
  • Added bulk property editing in the level editor.
  • Bugfix: Ranked is updated immediately now.
  • Bugfix: Fixed crash that occurred when a loop was made of helper checkpoints.
  • Bugfix: The camera should now be quick enough to always reach the respawn location in time.
  • Bugfix: Fixed the player releasing his hook when bumping in a wall with his back
  • Bugfix: Fixed players being able to start running too seen when pressing Esc during the win UI.
  • Bugfix: Fixed the hyperjump which occured when jumping right after alt+tabbing into the game. All jumping should be more consistent now under various frame rates.
  • Bugfix: You could get stuck in-game when your connection dropped.
  • Bugfix: All SpeedRapture rockets should now be working on all peers.
  • Bugfix: Hopefully the 'I'm running alone in the level' and 'the camera is following nobody' bugs are gone now.

    r36 - XMas FreezeRay (December 18th, 2014)
  • Added a new weapon: the FreezeRay.
  • Added artwork to the prototype level.
  • Prototype is now called Swift Peaks.
  • Allowed disabling of auto-subscribe to workshop levels on upvote.
  • Added localization for French, Spanish, Italian and Norwegian (We're still looking for volunteers for other languages).
  • Bugfix: don't crash when trying to select a 3rd Scout.

    r35 - Workshop competition (December 12th, 2014)
  • Added Workshop Competion related components.
  • New prototype level!
  • Updated the level select menu.
  • Added a random workshop level button in level select.
  • Updated the look and feel of all popups in the game.
  • Added a vote popup for custom levels.
  • Added "Alley" to the workshop.
  • Added the bird object to workshop.
  • Added more feedback about why you are sometimes thrown out of a game.
  • Players are now spawned in a random order the first round, after that it's based on game points.
  • Fixed the cross section exploit in Warehouse.
  • Bugfix: a bug where the game stopped looking for lobbies if the first attempt to join a lobby failed.
  • Bugfix: pressing Esc while the steam overlay is active shouldn't affect he game anymore (with some exceptions).
  • Bugfix: rockets shouldn't blast you all over the map anymore.

    r34 (November 20th, 2014)
  • Updated the checkpoint system, adding checkpoints to maps should be a lot easier now.
  • Updated checkpoint tutorial.
  • Added bot difficulty settings.
  • Reduced network use for about half in terms of bandwidth and packet count.
  • Improved netcode, players with a bad connection should now move around smoother.
  • Switchblocks (yellow/black doors) can now be used to hang on if they are rotated to an exact vertical position.
  • Many new features in the level editor, like auto-generating AI Volumes
  • The colors of the flashing border during sudden death can now be configured.
  • The keyboard key used to show the in-game player info can now be configured.
  • Changed font to one which supports more characters.
  • Bugfix: Bubbles do not destroy the performance in the level editor anymore.
  • Bugfix: The bots should now always run in the right direction after respawn.
  • Bugfix: The player will now always release the grappling hook when swinging into a wall.

    r33 - Halloween Edition (October 30th, 2014)
  • Added two new characters, SkullDuggery and Salem, to #teamFalcon!
  • Hold TAB in-game to see player details
  • Added MUTE functionality
  • Simplified checkpoint system by getting rid of the need for most 'helper' checkpoints.
    For example, this was warehouse before:
    and this is after:
    (this should not break any existing custom maps)
  • potential fix for invisible players
  • potential fix for huge position desync issues
  • potential fix for dodge issues
  • fixed some superchat issues
  • more detailed loading texts

    r32 (October 20th, 2014)
  • Added TF2's Scout to the game!
  • Added two DLC packs, introducing:
  • Markiplier, Jesse Cox, UberHaxorNova, PeanutButterGamer
  • PewDiePie, Dodger, Strippin and CinnamonToastKen
  • Added a grid to the character select menu
  • The Game Options are now only available in Level Select
  • New KING OF SPEED Tournament! #teamSpeedrunner
  • The Falcon now has 4 variations
  • Factory tweak: The bottom triggers now only trigger the opposing corridors
  • The Shockwave's effect lasts a bit longer, making it more effective as a shield

    r31 (August 26th, 2014)
  • The prototype level is now the Zoo level.
  • Small level updates, details here: https://www.youtube.com/watch?v=TyJv0LyxvWo
  • Updates on Buckshot's, 招き猫 and Gil's animation.
  • Fireballs can now be thrown when walking up on slopes.
  • Fireballs are now moving at the same speed no matter which direction you throw them.
  • Fireballs now have a slightly lower collision box.
  • DoubleJumping after a superboost doesn't make you lose your speed anymore.
  • Added a 'wrong way' indicator.
  • Added a 'no item' game option.
  • Network rerouting. The game now sends messages through other players if that turns out to be faster (or the only way to reach them). This should in turn fix a bunch of in-game issues.
  • Fix: the jittery motion during swinging for some players.
  • Fix: swing knockback glitch
  • Fix: laser sliding.
  • There are graphics options in the options menu now (note: resolution, vsync or windowed settings the steam game launch options overrule the graphics options in the options menu. This may be a good time to remove the graphics options from the steam game launch options.)
  • Controls can now be changed during the game.
  • The last item on the workshop levels list can now be selected.
  • AI volumes are now triggerable.
  • Many updates on the level editor.
  • Many smaller updates and fixes.
  • Up to 1 goat per match

    r30 (July 11th, 2014)
  • SpeedBallers! (introduced a new item)
  • First iteration of ranked based matchmaking.
  • Added a new prototype level.
  • Redesigned custom level menu in level select.
  • Tuned down rocket and bomb stun a bit.
  • No more modifiers (roulette) in Ranked matches.
  • Added a bug report feature. Type "/bug " followed by a description of the bug.

    r29 (July 1st, 2014)
  • Overhauled the lobby system. It should be much more stable now.
  • Brightened up the in-game chat text a bit.
  • Rockets and bombs can trigger triggers now.
  • Rockets and bomb explosions stun for a short while now.
  • Your last picked character will be selected by default now if available.

    r28 (June 19th, 2014)
  • Added a new lobby system and UI. All AFK player issues should be history now.
  • Fixed a bunch of mid-game joining bugs. This will not fix each and everything crash but we tackled a few of the more gnarly issues.
  • Spikes are lethal again in Ranked games.
  • In Custom games there is now an option to make spikes lethal (the default is that they only stun you, as is the case in Quick games).
  • Improved the size of the game by about 2000% (from 1.7GB to 80MB)

    r27 (June 16th, 2014)
  • Wow two major updates in less than a week!
  • Added four(!) new characters

    r26 (June 11th, 2014)
  • Games can now be joined while they are in progress. This should decrease the time to get in a game dramatically
  • Added in game chat. Press enter to type.

    r25 (May 27th, 2014)
  • Made the spikes non-lethal. Instead, they temporarily stun you
  • Gameplay updates to silo, factory, themepark and powerplant
  • Finally added artwork to silo and nightclub (formerly prototype)
  • Some fixes and improvements to the level editor

    r24 (Apr 21th, 2014)
  • Added a league / ranking system
  • Play ranked matches, score points and become the top SpeedRunner!

    r23 (Mar 13th, 2014)
  • You can now also create, share and play singleplayer levels
  • Added a list of popular maps to the level select
  • You can now vote (like/dislike) and (un)subscribe to maps, straight from the level select and workshop menus.
  • Leaderboards on custom singleplayer levels now also work
  • Various bugfixes, the game should crash a lot less on custom maps.

    r22 (Feb 20th, 2014)
  • We added a Level Editor with Steam Workshop support!!
  • Added two editor tutorial maps
  • Implemented autosaves for recovery after an unexpected crash
  • Allowed opening of other players' maps in the editor
  • Added two official maps to open in the editor
  • Improved updating a published map

    r21 (Jan 3th, 2014)
  • King Cosmo got his crown!
  • Loading screens should not get stuck anymore.
  • Players should now always go out of screen at some point (no players in the camera view issue)
  • Less lobbies should now be stuck on an inactive player

    r20 (Dec 19th, 2013)
  • Added a singleplayer practice mode, called Origins
  • Added in-game taunts (DPad-UP / V)
  • Introducing the King Of Speed Tournament!
  • Improved prototype level
  • Minor improvements to some other levels
  • Tweaked bot behavior a bit
  • Each character now has 4 variants, selectable with up/down (since Dec 24th)

    r19 (Nov 25th, 2013)
  • Added Achievements
  • Added a new character: Moonraker
  • Added a new level: Prototype
  • Tweaked movement
  • Improved lead detection
  • Added srennuRdeepS to the roulette wheel
  • Added auto-kick after one minute of inactivity

    r18 (Nov 8th, 2013)
  • Added a new level: Factory
  • Added an option to select a random level
  • Tweaked Theme Park a bit
  • Tweaked the Roulette wheel odds to not select SpeedRapture all the time
  • Minor tweaks to the amount and duration of Boost

    r17 (Nov 2nd, 2013)
  • Added a new level: Theme Park

    r16 (Oct 19th, 2013)
  • The Shockwave has been added to the collection of weapons
  • New Plaza art
  • The game window is now resizable (if you run the game windowed)
  • The +res setting now works on all pc's.

    r15 (Oct 16th, 2013)
  • Fixed bug where the hook item could grab two players resulting in one player losing control
  • Improved hook dodging
  • Fixed the no textures/level not visible bug (Thanks to Brian von Kuster for finding the cause of this issue)
  • Decreased time for a quick game to start
  • Fixed some lobby bugs
  • Some general game stability fixes

    r14 (Oct 9th, 2013)
  • Disabled boost-jumping
  • Tweaked boosting alltogether
  • Tweaked walljumping a bit
  • Fixed some matchmaking / friend invite bugs
  • Fixed a bug resulting in some unfair knockouts
  • Press Esc to quit game or cancel setting controls
  • HUD will fade out when over a player
  • Improved bots in Powerplant
  • More time in between levels; select a level to hurry the timer up

    r13 (Sep 30th, 2013)
  • Added new map: Silo
  • Added a tutorial
  • Added two options: toggle controller vibration & show player indicator
  • Added a player indicator, showing you which character you are
  • New artwork for Powerplant map

    r12 (Sep 23rd, 2013)
  • Added new map: Plaza
  • Added new map: Powerplant

    r11 (Sep 18th, 2013)
  • Added bots
  • Added friend invites
  • Added an event calendar
  • Fixed a bug causing the level to be invisible sometimes

    r10 (Sep 10th, 2013)
  • Improved the current levels here and there
  • Fixed a bug in walljumping
  • Fixed the super-walljump bug
  • Improved the character select menu a bit
  • Improved the camera system
  • The golden hook will release quicker when it's stuck
  • Added a startup log that helps us debug startup issues

    r9 (Sep 3th, 2013)
  • Added Superchat
  • Fixed bug where a lot of player names would be unknown

    r8 (Aug 27th, 2013)
  • Shortend the lobby and level select timer from 30 to 20 seconds
  • Exiting from the level select menu works now
  • Sligthly changed the behavior of rockets so there will be less misses
  • Added some hints in the control setup screen
  • Fixed sudden death countdown timer sometimes not being removed
  • Fixed some crashes

    r7 (Aug 26th, 2013)
  • Added a new map (Library)
  • Implemented some new artwork
  • Fixed a lot of bugs
  • You can now edit & save your default control scheme
  • It's on Early Access now!

    r6 (Aug 5th, 2013)
  • Fixed the stuck on loading screen issue.
  • Fixed a number of various instability issues in lobbies.
  • Updated the Warehouse level.
  • Rockets are more dangerous now.

    r5 (Aug 2th, 2013)
  • More lobby fixes
  • Auto releases weapon hook when players get stuck.
  • Revised the ranking system

    r4 (Aug 1st, 2013)
  • The lobby should no longer show incorrect or no characters
  • Fixed a couple of MatchMaking bugs
  • Fixed an in-game crash when the player in front disconnects

    r3 (Aug 1st, 2013):
  • Default keyboard controls are now always Z, X, C and Space
  • Default keyboard controls can now be seen in Options>show Controls
  • Added a visible version number
  • Fixed some minor bugs in the menu
  • Fixed a couple of in-game crashes and bugs
  • Fixed a crash that happens when you start a second game

  • Fixed Level Select being visible over gameplay
  • Fixed wrong stuff being visible in lobby

  • First beta build.
Make sure you update to the latest version!
Otherwise you won't be able to find other players who have updated..
Last edited by Gert-Jan Stolk; Oct 5 @ 6:47am
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Showing 1-15 of 645 comments
Tipo Aug 1, 2013 @ 11:42am 
matchmachting is so long is bad too bad :( fixed it please a wait to play maybe solo whit bot? is possible please please add bot for time trial !
thanks you
Lordmau5 Aug 1, 2013 @ 11:52am 
Updates \o/
Unfortunately my game still doesn't want to work :(
It keeps crashing at the intro, sometimes even earlier...
Casper van Est  [developer] Aug 1, 2013 @ 12:08pm 
@Wookies: a practice mode is planned, but it's not at the top of our priorities. But don't worry, it's on our list!
@Lordmau5: sorry, still working on that issue..
Gert-Jan Stolk  [developer] Aug 5, 2013 @ 3:55pm 
A small extra note on the Beta r6 build:
The lobby should be pretty stable now, but it still can get bugged when finishing a game in which one of the players disconnected from the game.
Oddly97 Aug 5, 2013 @ 10:18pm 
For some reason on the Beta r6 build,I can't launch the game D:
Casper van Est  [developer] Aug 5, 2013 @ 11:49pm 
Oh dear! We'll get right on it!
UPDATE: it should be fixed now.
Last edited by Casper van Est; Aug 6, 2013 @ 12:37am
Oddly97 Aug 5, 2013 @ 11:54pm 
Thanks dude!
It is in fact fixed, Thanks dude
Last edited by Oddly97; Aug 6, 2013 @ 3:50am
goku_ssj_uk Aug 26, 2013 @ 12:13pm 
Any preview for today's build? :P
Nabs Aug 26, 2013 @ 1:50pm 
Congrats on early access. This game is really special, so I hope it finds a nice community.

A couple of early thoughts on the latest build (r7). The time it takes to start a 2-3 person game is a bit long. I understand why it's done, but the game is still amazing with less than a full party. Also, the way you pick your characters can be a little confusing at first. I think it would be a bit easier if you could just click on "select runner", and then scroll until you find what you want.
Casper van Est  [developer] Aug 26, 2013 @ 2:35pm 

Yeah maybe we could shorten that time, or add something like a force button.. we'll see :)
Gert-Jan Stolk  [developer] Aug 27, 2013 @ 3:33pm 
Pushed Beta r8.
Sebadam Aug 27, 2013 @ 4:33pm 
Why is every powerup a rocket?!?!?!
Lay_Z Aug 27, 2013 @ 5:14pm 
I noticed this also. I guess they are trying to test out the rockets. The beahvior for them as changed a little bit. I think it's an improvement but I need to see how it works with the other powerups. Knowing rockets are every powerup really changes the dynamic of the game. Which brings up a question: Can an option be considered to pick what powerups you want on a stage, or the the frequency of the powerups? It might be a cool addition.
Casper van Est  [developer] Aug 29, 2013 @ 10:24am 
Whupz, that was my mistake! Gert-Jan fixed it though :) sorry...
Tipo Aug 31, 2013 @ 1:39pm 
Hello casper thanks for your reply but i have another problem , my games is cashed on launch games, after first screen the error is speedrunners.exe is crashed bla bla bla... please do you have other report for this issue ? thanks you
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