Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
Thought I'd chime in...
Yep, the film is definitely up on Netflix, but like mentioned above, watching on Steam not only gets you achievements, but also…
- Team Meat Commentary (turns IGTM into a whole new movie)
- Director’s Commentary
- 30 minutes of extras
- Hidden IGTM Game
And if you opt for the Special Edition DLC, you get over 100+ minutes of new content, including the following material...- Phil’s Epilogue: Phil Fish is back in Montreal and in limbo. FEZ is finally finished and awaiting release. Will his 5 years of work be appreciated by players & recognized at the Independent Games Festival? Filmed after the initial production of IGTM. (short film)
- Phil & Japan: At a IGTM screening, Phil Fish is asked about his thoughts on modern Japanese video games. And, he tells the audience what he thinks. The Internet proceeds to explodes. Watch the question, the answers from the panel & his take on the Internet aftermath. (short film)
- Edmund’s Epilogue: Filmed well after the release of Super Meat Boy and IGTM, Edmund McMillenʼs games are now smash hits. Despite his life-changing success, Edmund continues to create. How he finds inspiration, motivation and lives a creative life. (short film)
- Tommy’s Epilogue: Tommyʼs his new life, new city, new love & new cars. This piece was filmed specifically for the IGTM Special Edition, well after the release of Super Meat Boy and IGTM. (short film)
- Danielle’s Epilogue: Edmundʼs wife Danielle talks about her life after, Cats and Cat-lady-ness. (short film)
- Edmund and teh Internets: Edmund shares the story of why he left the Internet. (short film)
- Tommy and teh Internets: The story behind Super Meat World, trolls & Tommyʼs epiphany about the Internet. (short film)
- Tommy: The Day After: Shot the day after Super Meat Boyʼs first release, Tommy reflects his feelings in the moment and having a programmer brain. (Lost Scene)
- The Art of Braid: The thoughts & technique behind the imagery; Artist David Hellman talks about Braid’s handmade art & themes. (short film)
- Passage: Jason Rohrerʼs game will make you cry. Or maybe it wonʼt. Find out about his design process & his take on the reaction to Passage. (short film)
- Spelunky: Game designer & artist, Derek Yu reveals his meticulous level design process to create the randomly-generated world of Spelunky.
- ELISS: Becoming an indie game-maker. How code, the process of discovery and developments in mobile phones, changed the life of Steph Thirion. Hear the story of the award-winning iOS game, Eliss. (short film)
- David & Clouds: David Hellman looks at the iterative nature of making video game art. (short film)
- GAMEJAM: Wanna make a game? Hereʼs some inspiration from some TIGJam game makers.
- Tri-Achnid: Edmund discusses one of the early physics-based side scrollers, Tri-achnid.
- AVGM: Click. Click. Click. Click. Edmund shares insight into his mysterious game, AVGM.
- COIL: The inspiration and story behind Edmundʼs experimental game, Coil. What did he learn about the use theme in gameplay?
- Phil Watches Phil: Phil Fish watches Indie Game: The Movie for the first time.
- The C Word: Edmund tells the story of his controversial game, The C Word. (short film)
- Control: Edmund & Tommy talk about the control design in Super Meat Boy, the need for precision and good feels. (short film)
- Canabalt: Developer Adam Saltsman talks about the design, sound and art behind the iOS hit game, Canabalt. (short film)
- MEGA 64’s IGTM Trailer: The comedy group, Mega64, re-cuts/re-imagines the IGTM trailer. (parody trailer)
- Edmund Collections: Edmund shows us some of his favourite things from around the world. (short film)
- IGTM Goes to TIGJAM: A GameJam short film full of coding, fun, creation and games, but severely devoid of sleep. With Appearances by Alec Holowka (Aquaria, Night in the Woods), Adam Saltsman (Canabalt, Hundreds), Kyle Pulver (Snapshot), Matthew Wegner (Aztez) and many more. (short film)
- IGTM Gears Up: A short video detailing the equipment used to shoot IGTM. If you’re an interested, this video and blog post is for you … and likely only for you :)
- Plus another Team Meat Commentary on top of all the Special Edition content
So, definitely check the film out on Netflix, our site, iTunes or Steam. And if you enjoy it and want to find out and watch more, it's our hope you consider coming back and check out the Steam version with (or without) the Special Edition content.Either way though, thanks for checking out the film!
-James
AdobeAIR is no better on Windows and Mac then it is on Linux. It's unsupported garbage everywhere that novice devs fall into the trap of using only for it to become a support nightmare to deal with down the road.
That would be the best way to do it, this has happened more then once for Linux gamers where a game has been re-ported for various reasons, McPixel is already being converted from AIR to a native port for the reasons I stated above.
Because they already ported it to Linux? Because Adobe had already discontinued AIR long before they made the port? That using AdobeAIR or Flash for ANYTHING is a terrible idea?
They also placed it here on Steam and provided keys for it, but the Steam version places an AdobeAIR layer on the video file.
This AdobeAIR port of it exists only because they wanted to slap together some steam card achievement ♥♥♥♥♥♥♥♥ to get sales from the badge collectors. What should have happened was that they should have put the docu up in the non gaming content side of the Steam Library like Egosoft's X-SuperBox Bonus material(which uses a simple launcher that acts more like a web browser and has a bunch of artwork ics and a few videos) and tied it's sales to those of the games who's development they followed and are offering as part of a package deal.
Simple fact of the matter, you don't make much money off of documentary sales unless you are the BBC, Discovery channel or Michael Moore.