Deetzbot Jun 30 @ 8:27pm
Do not buy this
Not hating on the movie, GREAT movie, but I have one word for you: Netflix.
Showing 1-15 of 24 comments
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Fake Plastic Love Jul 1 @ 7:09pm 
Not everyone has Netflix, although I believe there is a free trial.
Kirbachu da ghost Jul 3 @ 12:26pm 
One word for you: Achievements. jk.
intok Jul 3 @ 10:40pm 
It uses Adobe AIR, which is moronic when making the Linux port as Adobe abandoned their forever in beta and behid everything else ports of their insanely buggy and security hole filled crapware years ago to much rejoycing.
imikezero Jul 5 @ 10:34pm 
Netflix doesn't earn you achievements! Also the makers of the movie make more money when you purchase it VS streaming it.
Indie Game: The Movie  [developer] Jul 6 @ 9:16am 
Hey everyone,

Thought I'd chime in...

Yep, the film is definitely up on Netflix, but like mentioned above, watching on Steam not only gets you achievements, but also…
  • Team Meat Commentary (turns IGTM into a whole new movie)
  • Director’s Commentary
  • 30 minutes of extras
  • Hidden IGTM Game
And if you opt for the Special Edition DLC, you get over 100+ minutes of new content, including the following material...
  • Phil’s Epilogue: Phil Fish is back in Montreal and in limbo. FEZ is finally finished and awaiting release. Will his 5 years of work be appreciated by players & recognized at the Independent Games Festival? Filmed after the initial production of IGTM. (short film)
  • Phil & Japan:  At a IGTM screening, Phil Fish is asked about his thoughts on modern Japanese video games. And, he tells the audience what he thinks. The Internet proceeds to explodes.  Watch the question, the answers from the panel & his take on the Internet aftermath. (short film)
  • Edmund’s Epilogue:  Filmed well after the release of Super Meat Boy and IGTM, Edmund McMillenʼs games are now smash hits. Despite his life-changing success, Edmund continues to create. How he finds inspiration, motivation and lives a creative life. (short film)
  • Tommy’s Epilogue:  Tommyʼs his new life, new city, new love & new cars.  This piece was filmed specifically for the IGTM Special Edition, well after the release of Super Meat Boy and IGTM. (short film)
  • Danielle’s Epilogue:  Edmundʼs wife Danielle talks about her life after, Cats and Cat-lady-ness. (short film)
  • Edmund and teh Internets:  Edmund shares the story of why he left the Internet. (short film)
  • Tommy and teh Internets:  The story behind Super Meat World, trolls & Tommyʼs epiphany about the Internet. (short film)
  • Tommy: The Day After:  Shot the day after Super Meat Boyʼs first release, Tommy reflects his feelings in the moment and having a programmer brain. (Lost Scene)
  • The Art of Braid:  The thoughts & technique behind the imagery;  Artist David Hellman talks about Braid’s handmade art & themes. (short film)
  • Passage:  Jason Rohrerʼs game will make you cry. Or maybe it wonʼt. Find out about his design process & his take on the reaction to Passage. (short film)
  • Spelunky:  Game designer & artist, Derek Yu reveals his meticulous level design process to create the randomly-generated world of Spelunky.
  • ELISS:  Becoming an indie game-maker. How code, the process of discovery and developments in mobile phones, changed the life of Steph Thirion. Hear the story of the award-winning iOS game, Eliss. (short film)
  • David & Clouds:  David Hellman looks at the iterative nature of making video game art. (short film)
  • GAMEJAM:  Wanna make a game? Hereʼs some inspiration from some TIGJam game makers.
  • Tri-Achnid:  Edmund discusses one of the early physics-based side scrollers, Tri-achnid.
  • AVGM:  Click. Click. Click. Click.  Edmund shares insight into his mysterious game, AVGM.
  • COIL:  The inspiration and story behind Edmundʼs experimental game, Coil. What did he learn about the use theme in gameplay?
  • Phil Watches Phil:  Phil Fish watches Indie Game: The Movie for the first time.
  • The C Word:  Edmund tells the story of his controversial game, The C Word.  (short film)
  • Control:  Edmund & Tommy talk about the control design in Super Meat Boy, the need for precision and good feels.  (short film)
  • Canabalt:  Developer Adam Saltsman talks about the design, sound and art behind the iOS hit game, Canabalt. (short film)
  • MEGA 64’s IGTM Trailer:  The comedy group, Mega64, re-cuts/re-imagines the IGTM trailer.  (parody trailer)
  • Edmund Collections:  Edmund shows us some of his favourite things from around the world. (short film)
  • IGTM Goes to TIGJAM:  A GameJam short film full of coding, fun, creation and games, but severely devoid of sleep.  With Appearances by Alec Holowka (Aquaria, Night in the Woods), Adam Saltsman (Canabalt, Hundreds), Kyle Pulver (Snapshot), Matthew Wegner (Aztez) and many more. (short film)

  • IGTM Gears Up:  A short video detailing the equipment used to shoot IGTM.  If you’re an interested, this video and blog post is for you … and likely only for you :)

  • Plus another Team Meat Commentary on top of all the Special Edition content
So, definitely check the film out on Netflix, our site, iTunes or Steam. And if you enjoy it and want to find out and watch more, it's our hope you consider coming back and check out the Steam version with (or without) the Special Edition content.

Either way though, thanks for checking out the film!

-James
Last edited by Indie Game: The Movie; Jul 6 @ 9:17am
intok Jul 6 @ 11:16am 
Still requires Adobe AIR, so it's a non starter as it doesn't even install.
Deetzbot Jul 6 @ 7:31pm 
I guess I hadn't really thought about that before making this so... Yes, you're completely right! But if you are just interested in watching the movie, it is on Netflix.
OliGod2 Jul 7 @ 3:30pm 
I bought it on Steam and I'm proud of it! There is nothing interesting with the netflix version
joejoebuckbuck Jul 12 @ 7:52pm 
Originally posted by intok:
Still requires Adobe AIR, so it's a non starter as it doesn't even install.
What do you want them to do, remake the entire player and game so 2% of all Steam users can run it on their prefered OS?
Last edited by joejoebuckbuck; Jul 12 @ 7:53pm
intok Jul 13 @ 9:32am 
Originally posted by joejoebuckbuck:
Originally posted by intok:
Still requires Adobe AIR, so it's a non starter as it doesn't even install.
What do you want them to do, remake the entire player and game so 2% of all Steam users can run it on their prefered OS?

AdobeAIR is no better on Windows and Mac then it is on Linux. It's unsupported garbage everywhere that novice devs fall into the trap of using only for it to become a support nightmare to deal with down the road.

That would be the best way to do it, this has happened more then once for Linux gamers where a game has been re-ported for various reasons, McPixel is already being converted from AIR to a native port for the reasons I stated above.
joejoebuckbuck Jul 13 @ 4:32pm 
Originally posted by intok:
AdobeAIR is no better on Windows and Mac then it is on Linux. It's unsupported garbage everywhere that novice devs fall into the trap of using only for it to become a support nightmare to deal with down the road.

That would be the best way to do it, this has happened more then once for Linux gamers where a game has been re-ported for various reasons, McPixel is already being converted from AIR to a native port for the reasons I stated above.
It works perfectly on Windows and Mac. Why should the developers have to take time out of their lives to reprogram something that they never said would work for Linux? They're working on new documentary footage right now. It even says right on the store page that it only runs on Windows and Mac.
intok Jul 14 @ 10:48am 
Originally posted by joejoebuckbuck:
It works perfectly on Windows and Mac. Why should the developers have to take time out of their lives to reprogram something that they never said would work for Linux? They're working on new documentary footage right now. It even says right on the store page that it only runs on Windows and Mac.

Because they already ported it to Linux? Because Adobe had already discontinued AIR long before they made the port? That using AdobeAIR or Flash for ANYTHING is a terrible idea?
CrossKiller Jul 16 @ 9:44am 
This is XPEHb
joejoebuckbuck Jul 16 @ 11:53am 
Originally posted by intok:

Because they already ported it to Linux? Because Adobe had already discontinued AIR long before they made the port? That using AdobeAIR or Flash for ANYTHING is a terrible idea?
They ported it to Linux to get into a Humble Bundle. Half of the HB Linux ports don't even make it onto Steam after the bundle is done. Now you're just being silly, Flash is perfectly fine to use for small projects.
Last edited by joejoebuckbuck; Jul 16 @ 11:53am
intok Jul 16 @ 4:36pm 
The VIDEO FILE was DIRECTLY DOWNLOADABLE from the HIB, I know this becasue thats where I watched it.

They also placed it here on Steam and provided keys for it, but the Steam version places an AdobeAIR layer on the video file.

This AdobeAIR port of it exists only because they wanted to slap together some steam card achievement ♥♥♥♥♥♥♥♥ to get sales from the badge collectors. What should have happened was that they should have put the docu up in the non gaming content side of the Steam Library like Egosoft's X-SuperBox Bonus material(which uses a simple launcher that acts more like a web browser and has a bunch of artwork ics and a few videos) and tied it's sales to those of the games who's development they followed and are offering as part of a package deal.

Simple fact of the matter, you don't make much money off of documentary sales unless you are the BBC, Discovery channel or Michael Moore.
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