Postat: 5 iulie
Oh man, where do I start.
Let me preface this by stating that I am no stranger to intentionally difficult games; that I have over 500 hours logged in the Souls Series; and that I am familiar with and have played several bullet-hell style games.The Pros
- The art in this game is absolutely fantastic, with it's own unique style, it makes everything interesting to look at, even the small trees and shrubs you pass by.
- The Bullet-Hell implementation of this game reminds me of the classic Gradius 3 for Super Nintendo that I often played growing up, however, it is unique enough in atmosphere and level design that it is completely its own.
- Price. For $10, the devs have clearly understood that this game is SHORT and that they aren't expected to have released particularly much.
- While the art in this game is incredibly well done, there was constant texture flickering throughout the entire game, making it difficult to play for very long without getting a headache. No, the flickering was not on one thing or another, it was all over the place. In the background, in the foreground, all over foliage, on almost every partially-transparent texture. It was horrendous.
- Plot, or rather, the significant lack of plot. The story telling in this game is extremely convoluted and difficult to grasp, with the majority of it conveyed as walls of text between levels. Much isn't explained, everything from the player's motivation for the entire first half of the game, to how an anthropomorphic Buffalo fathered an anthropomorphic Cheetah. Nothing seems well thought out, or it could be that everything was so extremely over built that it stopped feeling whole.
- Mechanics and Gameplay. Right from the start the "tutorial," if it can be called such a thing, consisted of exclusively the controls. There was no indication of how to survive, or that your timer was actually your "health" bar, gaining time as you destroyed enemies and losing large chunks of time when you got hit. One of the most vital points of bullet-hells is the hitbox, the point where players actually take damage if hit by a projectile. Despite absolutely needing explanation of where this is, especially with the entire screen being covered by projectiles with gaps less than a third the size of your character, there was no way, no explanation of where you would get hit, and by extension, how to manuvre through the map safely. Whenever other mechanics were added to the game, there was NEVER any explanation of how to utilize them, including a stealth portion. Yes, a stealth portion in a bullet hell.
- The 2.5D implementation. With such amazing art, it is so sad that this game does such a poor job at distinctly portraying what is in the background vs what is in the foreground. This issue makes the game extremely difficult to not feel sore when an enemy destroys the player without warning, simply by "phasing" into the foreground without warning.
With such a great artist, it is a shame that the developers did not put more care into making this a true gem. Everything feels smashed together, with poorly done albeit unique mechanics, and an overall sloppy quality of work. I would not recommend this game for anything more than $2.50, or less than 75% off.